RimWorld

RimWorld

Corners
60 Comments
Incursion 21 Jan, 2023 @ 8:41am 
This mod no longer works for me on 1.4
Mlie 13 Sep, 2021 @ 12:46am 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Brujo 10 Sep, 2021 @ 11:14am 
yeah, this works perfect still.
Canon 24 Aug, 2021 @ 2:49am 
just add 1.3 to the supported versions list cause it's perfectly fine
Fuchan  [author] 31 Jul, 2021 @ 12:10am 
No updates. I do not maintain this. HOWEVER, it is a very simple mod, if someone wants to take it over go for it.
Akahige 22 Jul, 2021 @ 1:35pm 
Will there be an update to 1.3 for this mod?
Stellar ❤️💙💛 7 Jan, 2021 @ 7:15pm 
Also why other one here doesn't have that "hole" and one below that is other position does? https://cdn.discordapp.com/attachments/521009022376214530/796939625083174932/unknown.png
Stellar ❤️💙💛 7 Jan, 2021 @ 6:17pm 
Why this corner piece will turn like that when I try to place it like I have one in my cursor? Very annoying! https://cdn.discordapp.com/attachments/521009022376214530/796925164532531210/unknown.png
Stellar ❤️💙💛 7 Jan, 2021 @ 7:44am 
Noticed a bug, rounded corners doesn't work if next block is door, it will just look normal block.
Stellar ❤️💙💛 6 Jan, 2021 @ 5:42am 
Why those corner pieces have less hp than normal wall blocks? it is same stone so hp should be same.
Stellar ❤️💙💛 3 Jan, 2021 @ 5:08am 
Damn, should not have tested this, now I want proper pieces without those "holes" and centered on block so it would not require to be two blocks thick.
Bufu69 23 Dec, 2020 @ 8:16pm 
heresy
Atomik Doctor 5 Dec, 2020 @ 12:13am 
Just wanted to thank you for making this compatible with Dubs Paint Shop! A must have and endorsed mod!
JohnnyLegion 29 Sep, 2020 @ 12:54pm 
Possible to add corner floors to match?
Bobby_Hill (♀) 18 Sep, 2020 @ 11:09am 
this mod is the best mod
Kamui 17 Sep, 2020 @ 1:31am 
In the blueprint the corner is right, but when it is built it is in another direction.
Atomik Doctor 5 Sep, 2020 @ 5:32pm 
Does anyone know if this now works with Dubs Paint/ how to make it work? Dope mode, upvoted.
Fuchan  [author] 30 Aug, 2020 @ 1:59pm 
Updated to remove version compatibility warning.
Ascythian 24 Aug, 2020 @ 2:57pm 
Update for 1.2?
Atomik Doctor 22 May, 2020 @ 12:47am 
any way to make this compatible with Dubs Paint ? Appreciate your efforts!
Bobby_Hill (♀) 16 Mar, 2020 @ 11:07am 
I deleted my old 1.0 version now i cant play my saves with corners 1.0
Bobby_Hill (♀) 16 Mar, 2020 @ 10:52am 
can we please have a 1.0 version back?
Ellrich 15 Mar, 2020 @ 2:18pm 
Thank you soo much for this! This is like the only mod out there that can help with the otherwise extremelly blocky look that rimworld has.

One question, would it be possible to make an embrasures version of the corner wall?
Fuchan  [author] 5 Mar, 2020 @ 11:24pm 
Updated.
Lee Meowth 1 Mar, 2020 @ 2:09am 
when will this be updated to 1.1?
my base looks ugly without this.
Cassandra Complex 14 Nov, 2019 @ 12:55pm 
I would recommend anyone to use No Shadows mod with this one, it fixes the weird shadows that this mod causes. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780338926
Frog Oil Saleswoman 7 Oct, 2019 @ 9:20am 
I can explain this: any game that uses grid tiles to determine where objects and terrain/open space is located is going to suffer from AI navigation issues and "blocked placement" issues when you try to use mods like these. It can be good aesthetically, but you need to make your open spaces much wider than they appear, because these corner walls still occupy a full tile. Nothing else can be built on the "half tile" that it looks like you've freed up, because there is no such half title, and similarly NPCs can't move on these tiles even if they look unoccupied. It's like if you built an invisible wall block from a mod, it looks like open space, but to the game it's not.

A possible fix for traders and other AI navigation issues is increasing diagonal hallways from 2 tile wide, NOT including the corner walls, to 4 tile wide.
Dark_453 26 Sep, 2019 @ 6:36pm 
Hi, Just woundering is there any fix for the traders. or is that something that mods cant fix.. Thanks for your hard work updating it...
Awiss 24 Aug, 2019 @ 1:15am 
It works but looks kinda awful... eww
Fuchan  [author] 13 Aug, 2019 @ 6:00am 
Hmmm the traders thing is odd, can someone please send me a screenshot and I'll fix it?
A Kobold 12 Aug, 2019 @ 5:52am 
Can confirm, It fucks with traders: Using Trading spot to have them inside a building, but when it came time for them to leave their AI couldn't process leaving said building.
Anxiety Waffle 12 Aug, 2019 @ 4:15am 
its a brilliant mod but it messed with my traders and i couldnt use it
tarknight 7 Aug, 2019 @ 6:37pm 
oh lord
im in heaven now
THANK YOU FOR THIS MOD
weeb Yurek 7 Aug, 2019 @ 3:13am 
i've only seen it happen when a corner is oriented to the east, but maybe that's just me
Fuchan  [author] 6 Aug, 2019 @ 6:28pm 
@Yipee Ki_Yay MF I'm aware of this but I don't know how to fix it, it seems to only happen on specific build sites such as a door on the tile north of a corner. If anyone knows how to fix this please send me a message. I've tried adding a rotatable tag but that didn't work.
An Author 6 Aug, 2019 @ 4:44pm 
There seems to be a bug where the corner will not actually be built in the orientation you specify. Anyone else getting this? It worked right like once and now just builds in a random orientation :(
Fuchan  [author] 6 Aug, 2019 @ 12:52pm 
@Aaronthelemon it has the save cover as any other wall, like wise colonists shoot "around the corner" the same they would a standard wall.
Fuchan  [author] 6 Aug, 2019 @ 12:51pm 
@asa-iku No known incompatibilities. The game considers these to be the same as wall tiles.

@Macromatic please send me a screenshot of your error log and I will get it fixed.
Level E 5 Aug, 2019 @ 5:52pm 
Thank you !
Legion 5 Aug, 2019 @ 5:15pm 
I use those mods and so far no incompatibilities.
Level E 5 Aug, 2019 @ 5:07pm 
Wow this mod apparently comes out exactly when I thought I needed it
That's sounds amazing, thank you !
Any known incompatibilities ? I have loads of furniture mods and use manly Furniture Expanded, Gloomy furniture, Red Horse furniture, Furniture+ ... Also is it okay with floor mods and fences mod ?
Turkey 5 Aug, 2019 @ 5:07pm 
Much chaos, very heretical
Legion 5 Aug, 2019 @ 4:40pm 
Aaron, the corners are still considered full blocks. They act accordingly.
MaroonPhoenix 5 Aug, 2019 @ 12:56pm 
This is the biggest sinful mod i have seen in Rim World..... Its awesome....
Aaronthelemon 5 Aug, 2019 @ 11:53am 
How does this work in regards to Cover?
(Gunfight cover)
Popo Bigles 5 Aug, 2019 @ 11:15am 
This is some serious heresy. Gonna have to alert the Order of Tynan for this one.
August "Valkyst" Tannenbaum 4 Aug, 2019 @ 7:13am 
Wait. That's illegal.
Macromatic 3 Aug, 2019 @ 8:17pm 
cool mod, but i cant make it run , it throws me many errors
james76543 3 Aug, 2019 @ 6:23pm 
oh man... I usually make hexagonal rooms... subscribed.