Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sappers (Project 6T)
Коментарів: 31
JNR  [автор] 20 лют. о 5:33 
I think the description implies nothing such.
Reman 20 лют. о 1:00 
FYI for anyone subscribing to this mod: Sappers don't do anything against Renaissance walls, contrary to what the mod description may imply. Mil Engineers just keep the bonuses to attacking the first two tiers of walls. That makes this mod sort of pointless unless you really want to take down medieval walls super late, I guess?
Nightmare576 26 груд. 2024 о 12:05 
ottomans should get a special bonus for this
Skalozubio 6 листоп. 2023 о 8:29 
Русский перевод здесь - Game and mods - Russian translations
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
MarsEco 23 лип. 2023 о 18:14 
Gotcha. Not sure of its' purpose now, but I understand.
JNR  [автор] 23 лип. 2023 о 14:27 
The whole delayed upgrade thing is still present. In the last patch, I only changed the ability itself.
MarsEco 23 лип. 2023 о 1:36 
So @JNR does that mean that the only thing this mod does, is give the Abilities that Battering Rams and Siege Towers have to Military Engineers? No Sapper Auto-Outdated or any of that?

If so that's great, because that should let me use this and another mod that changes Military Engineers (from charges, to tech placement, to cost, to movement) correct?
JNR  [автор] 14 квіт. 2023 о 17:29 
Unfortunately this wasn't fixable, so I re-did the mod as a toned-down version where Military Engineers simply provide the same bonuses as Battering Rams and Siege Towers once Siege Tactics has been unlocked.
DB 11 берез. 2022 о 9:33 
Hi JNR!

I've noticed a bug here. It seems as though all my Melee units worldwide get the Wall-Attack ability when my Military Engineer is next to any of my melee units. e.g., When the ME is at home in his barracks, having coffee with a warrior... my Infantry units across the ocean all get Wall-Attack.

Do you notice this too?

Kind regards,
DB
H.Humpel 5 січ. 2022 о 16:29 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
TitanIX 19 лип. 2021 о 21:27 
i would try this mod, as the concept is sound, but i use random tech tree always....
RankMayor 9 лют. 2021 о 4:10 
Does the A.I. use them as well, I'm getting sick of seeing the A.I. slap their face into walls killing themselves.
Yolky 29 листоп. 2020 о 8:33 
Does it work with Real Tech Tree now?
JNR  [автор] 27 лип. 2020 о 18:51 
huh, interesting. This mod does add a few tech connections, so that you can't get sappers before military engineers, but I never had those issues. Might be a load order thing, will look into it.
Dr. Oz The Great And Powerful 27 лип. 2020 о 17:36 
Here they are. As you can see, Square Rigging dead ends and other techs that should be linked with RTT are not.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179997472
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179997640
Dr. Oz The Great And Powerful 27 лип. 2020 о 17:29 
I isolated it to just the two mods and the Enhanced Mod Manager, which shouldn't effect gameplay. The problem persists. I have screenshots if you want.
JNR  [автор] 27 лип. 2020 о 15:06 
I use both mods without issues, has to be something else.
Dr. Oz The Great And Powerful 27 лип. 2020 о 12:40 
This mod conflicts with Real Tech Tree and causes the tech lines to resort to vanilla. Any chance for an update?
borgheshia 4 трав. 2020 о 18:01 
Hi ! First thanks a lot for your work and dedication JNR, i'm using a LOT of your mods and i'm loving it. I used for the first your sappers tonight, and i really liked the concept but i found it a bit overpowered. Instead of changing the strength of it i would prefer to diminish the radius effect to the unit on the exact same tile. Do you think there is any way to do it easily ?
Parker Posey's Mouth 10 берез. 2020 о 14:00 
This is a CRITICAL mod. Even with Steel and Thunder or the like, there's a point in the industrial era where bombard cannons are basically ineffective against Renaissance walls. This is the best and only way I know how to deal with that issue.
WishTO 2 листоп. 2019 о 5:39 
Sorry, hadn't seen the reply to my post... yes, in my third long game (play marathon)and each time the ai starts building mil engineers and begins removing other improvements and spamming forts everywhere. I do think that I have a mod that has the ai build more military units to be more challenging, but it builds many more units in general, nothing specific to siege units. I have to check. I'll disable it and after a while, see what happens and let you know.
Ingolenuru 1 листоп. 2019 о 12:39 
Thank you for the reply. I appreciate the information and the patience. :)
JNR  [автор] 1 листоп. 2019 о 10:36 
the hotfix is no longer needed, which is why it should no longer be accessible.
Ingolenuru 1 листоп. 2019 о 10:16 
I have been using your Urban Complexity series and I have definitely seen them using siege units on city states near me. Surrounding the city states with my own units does make it much harder for AI to take them and after a while they usually go away. :) I don't go for domination victories but I still enjoy this mod making the game better. :) I took this mod for the military engineers and have used your suggest mods except for XP Bonuses and Royal Navy Dockyard Hotfix. I will look into that one.
JNR  [автор] 9 верес. 2019 о 20:18 
@WishTO: that's odd, I see them built sometimes, but never spammed. Are you playing with any mods that make the AI build more siege engines? I barely ever see them build military engineers, so it must be about upgrading their battering rams and siege towers, but usually I don't see those too often, either.
WishTO 9 верес. 2019 о 15:37 
Played thru with it, love the idea but i found that the AI started building forts all over the place... in place of farms, mines, plantations... just started spamming them...
Te 2 серп. 2019 о 15:49 
This is an incredibly thoughtful and welcome addition! I don't even play warfare-centric games, but this is awesome. :D
JNR  [автор] 2 серп. 2019 о 13:48 
I dont think the AI can make use of it. It cannot even make use of the existing siege support units, I think. At least there is no tag or anything setting Battering Rams and Siege Towers apart from the other support units, so Military Engineers are already as close as possible to those units formally.
View The Phenom 2 серп. 2019 о 13:30 
@steemroller It's unlikely that the AI will make use of any mod that adds new game play features. It's just something you have to accept when it comes to mods.
steemroller 2 серп. 2019 о 9:08 
This is a great idea! Can you comment on whether the AI can make use of it?
Eden Elvis 2 серп. 2019 о 6:52 
Finally! There was an old version of this mod which appears to have been abandoned, thanks.