Starbound
Earth's Finest - Unlimited Active Crew Version
35 comentarii
Emerald 28 mart. la 0:02 
Does this mod change how the crew members work like in the actual Mod, or does it just increase the limit and thats it?
JamzStryker 24 nov. 2024 la 10:57 
I have a question, is this mod compatible with Formidable Crew?
0culist 21 mai 2024 la 4:02 
@Oblivionsealer try this

https://community.playstarbound.com/threads/all-versions-win-linux-modpackhelper.92473/

currently, only v0.10 works for windows 10/11
Oblivionsealer 24 mart. 2024 la 22:03 
is it possible that this mod is downloadable somewhere?
Fëawen Ailinen  [autor] 28 nov. 2023 la 7:14 
It's standalone. Although I haven't tested with the last game patch, last time it was working as intended.
R4skall 22 nov. 2023 la 11:21 
is it standalone or a patch?
you're ugly 17 aug. 2023 la 20:46 
The tailor can't change the crew's outfits
you're ugly 17 aug. 2023 la 16:41 
I love that anything I can think of for convenience or fun value just exists already on the workshop
kebabthief 29 nov. 2021 la 5:41 
does this fix the bug with tailor/quartermaster being broken?
Chet Walters 24 sept. 2021 la 17:30 
Could you add new type of crew members?

- Hunter, uses bows and daggers. While in party, enemies killed drop meat, or more meat.

- Archeologist, killed enemies drop more rare items.

- Chef, gradually, and slowly, feeds the character while on ship. How quickly, depends on amount of chef's. Outside of ship, halves hunger rate, and may feed player from time to time.
Fëawen Ailinen  [autor] 20 aug. 2021 la 4:19 
As long as it doesn't replace any of the default ones it should be fine. It probably adds it as a standalone one, at least most new class mods do that.
Chet Walters 19 aug. 2021 la 15:49 
Oh that's great news indeed. Ok, one more question then buddy. I just recently subscribed to a "Chef" crewmember. There won't be any conflicts with this then? It isn't concidered as "class"behaviour? Also, thanks a bunch!
Fëawen Ailinen  [autor] 19 aug. 2021 la 5:50 
I believe it should, usually the mods that change the default "classes" behavior are the ones that are incompatible.
Chet Walters 18 aug. 2021 la 15:20 
Is this friendly with other mods? Crew Customz+ for example?
AmyD 4 dec. 2020 la 19:09 
Which mod can i use to recrute more den 12 members? Sorry for my bad english.
Glitchy 15 oct. 2020 la 7:31 
Thank you!
Fëawen Ailinen  [autor] 14 oct. 2020 la 18:51 
It should as it only changes Vanilla classes and IIRC fracking just adds new ones.
Glitchy 14 oct. 2020 la 9:21 
Yea I would also like to know if it is compatible with Frackin universe?
Keridos 4 febr. 2020 la 17:49 
Is this compatible with Frackin universe?
egghead (iggy) 7 dec. 2019 la 7:49 
now i can force more digital people to be my friends
thank you
10/10
The Redeemer by Dean Blunt 5 nov. 2019 la 6:02 
what if i want 100 florans instead of 99
brim 5 oct. 2019 la 20:00 
finally i can lag people and destroy everyone
🐝 Wicker-G041 🐝 6 aug. 2019 la 6:26 
So, this mod provides buffs to crewmembers in short? Welp, time to throw my old unlimited active members in the trash then
Fëawen Ailinen  [autor] 4 aug. 2019 la 9:46 
@Flend Herd yes, this mod is to make Earth's Finest have no active crew member limit because if you install the original Earth's Finest and that mod there would be some problems with the mod load priority and you will still limited to only 3 active crew members. Install this mod if you want the improvments of Earth's Finest and want to have more than 1 active crew member.
🐝 Wicker-G041 🐝 4 aug. 2019 la 7:45 
There is already a working mod like this years ago, though. I use this one, any difference? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730960596&searchtext=crewmember
Eclipse the Dragon 2 aug. 2019 la 22:11 
good to know. thanks for clearing things up for me. :awswlorem:
Fëawen Ailinen  [autor] 2 aug. 2019 la 22:01 
Yes, you now have "99" slots to fill with crew members that can follow you to the planet at the same time. That's the idea of this version of the mod, the original one only lets you have 3 crew members following you to the planet at the same time.
Eclipse the Dragon 2 aug. 2019 la 21:43 
not the ship cap, the planit side cap
Fëawen Ailinen  [autor] 2 aug. 2019 la 21:31 
If you mean the crew cap on the ship (12 crew), then this mod doesn't change that. However it should be compatible with mods that do change the cap so feel free to subscribe to one of those in the workshop.
I would have "removed" the cap but it is not as simple as changing a line in the player file. The crew cap is tied to the Players Ship, and even if I modified that you would have to either delete your shipworld or create a new character because once your ship is fully upgraded you can't remove the cap even with those mods. So, install any mod that remove the crew cap before fully upgrading your ship.
Moreover the cap not only is tied to the players ship, but it also needs to be changed race by race so there may be custom races that are not compatible with that.
Eclipse the Dragon 2 aug. 2019 la 21:08 
so all things the Original Mod does, this mod does, + more Active Crew you can take off the ship?

but mod jobs still have the cap?

if you got 9 fights Active, can you Activate a chef to have 10 Active Crew, are is the caper going to keep it from happen in any way?
(like Activate 9 fights, then Activate a chef, or Activate a chef, then Activate 9 fights.) will both be stopped by the caper?
Fëawen Ailinen  [autor] 2 aug. 2019 la 20:42 
Just to be clear, modded races are compatible and you can bring more than 3 with you on planets.
Fëawen Ailinen  [autor] 2 aug. 2019 la 20:41 
No, its a Standalone version, so you should unsubscribe from the original or else it may cause issues.
About the modded races, they work fine. if you have some mods that add "professions" (ex; a chef, a "bounty hunter", etc) to your crew they will work too but they will no be "upgraded" like the vanilla ones as this mod doesn't touch on them. This mod only modifies the vanilla crew members so you don't have to worry about stuff breaking with FU or other mods.
Check the original mod for more information on what changes are made to the vanilla crew members.
Eclipse the Dragon 2 aug. 2019 la 20:32 
sounds good, but 1 more thing now.
is the Original Mod needed for this mod?


and just wondering, but what updates will the modded race not get?
Fëawen Ailinen  [autor] 2 aug. 2019 la 19:46 
Yes, it works fine with moded races, however, only the vanilla professions are updated. Regardless, you still should be able to bring with you more than 4 crew members to a planet.
Eclipse the Dragon 2 aug. 2019 la 18:13 
does it work on modded races too?