Starbound
Earth's Finest - Unlimited Active Crew Version
35 comentarios
Emerald 28 MAR a las 0:02 
Does this mod change how the crew members work like in the actual Mod, or does it just increase the limit and thats it?
JamzStryker 24 NOV 2024 a las 10:57 
I have a question, is this mod compatible with Formidable Crew?
0culist 21 MAY 2024 a las 4:02 
@Oblivionsealer try this

https://community.playstarbound.com/threads/all-versions-win-linux-modpackhelper.92473/

currently, only v0.10 works for windows 10/11
Oblivionsealer 24 MAR 2024 a las 22:03 
is it possible that this mod is downloadable somewhere?
Fëawen Ailinen  [autor] 28 NOV 2023 a las 7:14 
It's standalone. Although I haven't tested with the last game patch, last time it was working as intended.
R4skall 22 NOV 2023 a las 11:21 
is it standalone or a patch?
you're ugly 17 AGO 2023 a las 20:46 
The tailor can't change the crew's outfits
you're ugly 17 AGO 2023 a las 16:41 
I love that anything I can think of for convenience or fun value just exists already on the workshop
kebabthief 29 NOV 2021 a las 5:41 
does this fix the bug with tailor/quartermaster being broken?
Chet Walters 24 SEP 2021 a las 17:30 
Could you add new type of crew members?

- Hunter, uses bows and daggers. While in party, enemies killed drop meat, or more meat.

- Archeologist, killed enemies drop more rare items.

- Chef, gradually, and slowly, feeds the character while on ship. How quickly, depends on amount of chef's. Outside of ship, halves hunger rate, and may feed player from time to time.
Fëawen Ailinen  [autor] 20 AGO 2021 a las 4:19 
As long as it doesn't replace any of the default ones it should be fine. It probably adds it as a standalone one, at least most new class mods do that.
Chet Walters 19 AGO 2021 a las 15:49 
Oh that's great news indeed. Ok, one more question then buddy. I just recently subscribed to a "Chef" crewmember. There won't be any conflicts with this then? It isn't concidered as "class"behaviour? Also, thanks a bunch!
Fëawen Ailinen  [autor] 19 AGO 2021 a las 5:50 
I believe it should, usually the mods that change the default "classes" behavior are the ones that are incompatible.
Chet Walters 18 AGO 2021 a las 15:20 
Is this friendly with other mods? Crew Customz+ for example?
AmyD 4 DIC 2020 a las 19:09 
Which mod can i use to recrute more den 12 members? Sorry for my bad english.
Glitchy 15 OCT 2020 a las 7:31 
Thank you!
Fëawen Ailinen  [autor] 14 OCT 2020 a las 18:51 
It should as it only changes Vanilla classes and IIRC fracking just adds new ones.
Glitchy 14 OCT 2020 a las 9:21 
Yea I would also like to know if it is compatible with Frackin universe?
Keridos 4 FEB 2020 a las 17:49 
Is this compatible with Frackin universe?
egghead (iggy) 7 DIC 2019 a las 7:49 
now i can force more digital people to be my friends
thank you
10/10
The Redeemer by Dean Blunt 5 NOV 2019 a las 6:02 
what if i want 100 florans instead of 99
brim 5 OCT 2019 a las 20:00 
finally i can lag people and destroy everyone
🐝 Wicker-G041 🐝 6 AGO 2019 a las 6:26 
So, this mod provides buffs to crewmembers in short? Welp, time to throw my old unlimited active members in the trash then
Fëawen Ailinen  [autor] 4 AGO 2019 a las 9:46 
@Flend Herd yes, this mod is to make Earth's Finest have no active crew member limit because if you install the original Earth's Finest and that mod there would be some problems with the mod load priority and you will still limited to only 3 active crew members. Install this mod if you want the improvments of Earth's Finest and want to have more than 1 active crew member.
🐝 Wicker-G041 🐝 4 AGO 2019 a las 7:45 
There is already a working mod like this years ago, though. I use this one, any difference? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730960596&searchtext=crewmember
Eclipse the Dragon 2 AGO 2019 a las 22:11 
good to know. thanks for clearing things up for me. :awswlorem:
Fëawen Ailinen  [autor] 2 AGO 2019 a las 22:01 
Yes, you now have "99" slots to fill with crew members that can follow you to the planet at the same time. That's the idea of this version of the mod, the original one only lets you have 3 crew members following you to the planet at the same time.
Eclipse the Dragon 2 AGO 2019 a las 21:43 
not the ship cap, the planit side cap
Fëawen Ailinen  [autor] 2 AGO 2019 a las 21:31 
If you mean the crew cap on the ship (12 crew), then this mod doesn't change that. However it should be compatible with mods that do change the cap so feel free to subscribe to one of those in the workshop.
I would have "removed" the cap but it is not as simple as changing a line in the player file. The crew cap is tied to the Players Ship, and even if I modified that you would have to either delete your shipworld or create a new character because once your ship is fully upgraded you can't remove the cap even with those mods. So, install any mod that remove the crew cap before fully upgrading your ship.
Moreover the cap not only is tied to the players ship, but it also needs to be changed race by race so there may be custom races that are not compatible with that.
Eclipse the Dragon 2 AGO 2019 a las 21:08 
so all things the Original Mod does, this mod does, + more Active Crew you can take off the ship?

but mod jobs still have the cap?

if you got 9 fights Active, can you Activate a chef to have 10 Active Crew, are is the caper going to keep it from happen in any way?
(like Activate 9 fights, then Activate a chef, or Activate a chef, then Activate 9 fights.) will both be stopped by the caper?
Fëawen Ailinen  [autor] 2 AGO 2019 a las 20:42 
Just to be clear, modded races are compatible and you can bring more than 3 with you on planets.
Fëawen Ailinen  [autor] 2 AGO 2019 a las 20:41 
No, its a Standalone version, so you should unsubscribe from the original or else it may cause issues.
About the modded races, they work fine. if you have some mods that add "professions" (ex; a chef, a "bounty hunter", etc) to your crew they will work too but they will no be "upgraded" like the vanilla ones as this mod doesn't touch on them. This mod only modifies the vanilla crew members so you don't have to worry about stuff breaking with FU or other mods.
Check the original mod for more information on what changes are made to the vanilla crew members.
Eclipse the Dragon 2 AGO 2019 a las 20:32 
sounds good, but 1 more thing now.
is the Original Mod needed for this mod?


and just wondering, but what updates will the modded race not get?
Fëawen Ailinen  [autor] 2 AGO 2019 a las 19:46 
Yes, it works fine with moded races, however, only the vanilla professions are updated. Regardless, you still should be able to bring with you more than 4 crew members to a planet.
Eclipse the Dragon 2 AGO 2019 a las 18:13 
does it work on modded races too?