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How is the study going. Time for an update?
And then I saw your Vassals mod- a bone of contention for me with Stellaris since day 1.
Good show, sir <O
The legacy version for those still on 2.3.3 can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886998528
I will update this mod over the weekend. I'll also publish a legacy/2.3.3 version along with it. In the meantime, I thank you for your patience!
There is a Mod like that. I think it's called something like "Potent Rebellions".
The slang, however, is what would mark someone as a pirate, or at least as a sailor, in the same way that naval slang marks a sailor today.
Before I was banned on Youtube, I used to keep several pirate-y videos discussing piracy and how they talked. The guys behind Talk Like a Pirate Day take their craft seriously; there were actually videos on what pirates DIDN'T say. Also, when we are talking about pirate talk, keep in mind that pirates in other languages, while keeping the same voice, had slang snd speech with no similarities to English.
Oh, and pirates never used walking the plank. ;)
The stereotypical "pirate speech" is actually historically innacurate. The background of the pirate captains of the age was quite diverse - Bonnet was a rich land owner, Bellamy was very ideological-driven, Edward Teach (aka: Black Beard) quoted the JKV bible a lot (including, famously, at his death). They all ahd their own speech mannerisms that deviated from what we consider "pirate speech".
Actually, the "pirate speech" is quite modern: it was created and popularized by the romanticized portray of pirates in movies around the 50s.
Of course, the stereotypes have cultural significance, even if they have no historical value - which is why I will make the text more "piratey" anyways, at least a little.
You see, the creatures talking to you are not speaking English. You, the player see English, but your empire does not. It's translated to their tongue. The same goes on the other end.
In English, the pirates talk like the Golden Age of Piracy. However, that is done to represent the fact that the pirate state talks like THEIR SPECIES' nautical pirates of old. Every civilization with a body of water has had pirates. Your empire and theirs heae theur own traditional pirate talk, which, on English, is the dialect of the Golden Age of Piracy.
Ergo, making them talk in English like traditional pirates is, in-game, a means to show the player "these are pirates that emulate thir species' pirates of old".
I was going for a more "gentleman pirate" vibe, like Stede Bonnet. But I can "spicy" it up with more aye-ayes in the future. ;)
> They don't talk like pirates
Dude, you missed out.
Both mods should work as designed if active at the same time. However, my "pirate republics" won't use the Pirate Codex government/authority provided by HFE, nor any of its expanded piracy features. Likewise, HFE's pirates are not related to or affect in any way the events provided by my mod.