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As for the changes... yeah, I haven't changed anything yet. Will get to that after I update the chillers.
Pumpking, I believe it does generate more than it uses. I think the base one even does that, I only multiplied the liquid heater input/output by 1.5.
When I update it I'll also look into changing some of the values around as-per the comments about a stronger versions and fixing the K vs C discrepancy. I'll throw source somewhere too if I can figure out how.
Methane burns at 2000c.
Incandescent light bulbs use tungsten filaments that are heated to 3000c.
If you have tungsten wire and enough electric power to run through it you can heat just about anything to 3400c. I shouldn't have to use magma from a volcanic eruption to be able to heat anything above 950c. it's rediculous.
Tepidizer规格:
最高温度800C
1440瓦
6000kdtu/s周围水
96 kdtu/s本身
空间加热器规格:
1600摄氏度(!!!!)最高温度
480瓦
128kdtu/s环绕空气
16 kdtu/s本身
这些,就像我的冷冻机,是相当欺骗的建筑,虽然他们有点接近平衡。
超精空间加热器警告(新世工业空气加热器):最高温度超过很多(全部?)。像金属丝这样的东西的熔点。因此,如果你不自动化,它就很有可能变得不可操作。
It was hard to even get started! There's apparently no "here's how to setup vs" tutorial for modding or anything. So I watched the youtube videos of Darth Nihilus on how to do simple mods, pulled the template mod from ONI-launcher, and went to town. At least I already know the basics of C# and .Net stuff. Harmony is interesting too.
@Spock the Builder
Yeah, I wish for that too
Don't know how to add that right now, and a simple temp automation was good enough for me for now. I'll look around and see if I can find anything when I can.
The space heater/chiller is interesting. I thought setting it to non-floodable would make it work all the time, but it's literally the opposite of the tepidizer. It has to have some gas nearby to run. So if it gets completely submersed (the tiles above it are liquid) it still stops working :/
I guess there's some kind of "what does it heat up" setting somewhere, but I must've missed it or mistook it for something else. I'm super new at this.