Sid Meier's Civilization VI

Sid Meier's Civilization VI

Supply Logistics
23 Comments
bk 3 May, 2023 @ 1:09pm 
@Angryr hi, do you have a youtube video or else that show how to update a mod ? I will like to learn it and maybe if i can update your mod
Angryr  [author] 13 Oct, 2021 @ 4:46pm 
Slim chance, I've got a lot going on in my life at the moment and it's not going to simmer down any time soon. Someone else is welcome to try and update/re-release it.
Spartak 13 Oct, 2021 @ 3:08pm 
Hello can we please get an update on this great mod?
How well AI uses this actually?
CoachGunns 24 Apr, 2021 @ 10:29pm 
my supply wagon is a warrior ?
ChrisMartin 11 Dec, 2019 @ 11:12am 
Supply Wagon must stay in your city center to heal. But then it will also heal other adjusted unit, at the same time. The Heal-button doesn't work for me.
George Smith Patton 11 Dec, 2019 @ 10:46am 
got it to work do they have to be at level 0 health to repair? i cannot repair them
George Smith Patton 6 Dec, 2019 @ 7:57pm 
it works with the AI but not me
Angryr  [author] 6 Dec, 2019 @ 5:41pm 
"Supply Wagons resupply/heal (+5) adjacent units per turn regardless of action taken or not."
I'm not sure what else to say. If a unit is in the "FORMATION_CLASS_LAND_COMBAT" formation class and is adjacent to a supply wagon unit and the supply wagon unit has health remaining, it should heal those units. If it's not working, I'd imagine your other mods are changing something.
George Smith Patton 6 Dec, 2019 @ 5:29pm 
how do i exactly refill my units health in detail please?, im using an expanded unit mod but these units even ones with core game dont heal do i have to put the units in a link with each other? im also playing on marathon
Angryr  [author] 5 Dec, 2019 @ 5:22pm 
Hmmm...it's an interesting idea. I'll take it into consideration for any future changes. No promises though.
sdp0et 5 Dec, 2019 @ 4:31pm 
would it be possible to exclude exploration units? I imagine them as smaller and more self-sufficient than standard military units and would be better able to live off the land. scouts not healing means they have to come home more often to heal or just die more frequently (though maybe that just captures the risk of exploration).
Angryr  [author] 24 Oct, 2019 @ 6:18pm 
Ha, so it's doing that because I told it to after I wasn't able to view it building the unit myself. So next time I feel like modding a bit I'll take a look and see if I can adjust the numbers to be a bit better.
ChrisMartin 19 Oct, 2019 @ 10:10pm 
I've seen plenty of proof that AI is using the Supply Wagon. Maybe not always deliberately or calculated, but AI is spamming the unit, so some AI healing happens. :p
In late game, AI build more Wagons then combat units. That is annoying.
Maybe increased cost over time?

The Supply Convoy heals both regular combat units and Supply Wagon.
I'm using Supply Wagon as an active unit in my tactics for the first few eras. Maybe make the unit obsolete with discovery of a tech/civic? Medics arrives with Sanitation.

I really like that units outside my boarders, need help healing. It slows down a rampage.
Angryr  [author] 10 Oct, 2019 @ 6:01pm 
Hi guys, Sorry I disabled the mod for a bit. I was concerned with its quality and wanted to put it on hold until I could fix at least some of its issues. You should be able to heal naval units normally again, the only change that should affect naval units is the promotions not healing ships (can't really make it work for ships and not land units unfortunately).

I'm still working/learning to get the AI to use supply wagons, so unfortunately the AI are still going to be terrible in that regard for now.
ChrisMartin 21 Sep, 2019 @ 11:41am 
Are we missing a "Support-ship" unit?
Can't heal ships. Tested within in city limits, in city center, and in harbor. With and without Support unit on the tile, and next to the damaged unit.
Rina69 1 Sep, 2019 @ 10:17pm 
Same here, cant heal ships
Kabeleced 18 Aug, 2019 @ 3:45pm 
oh, and the supply wagon wont heal my ships also.
Kabeleced 18 Aug, 2019 @ 3:42pm 
hey, i cant heal my ships anymore. not even galleys and quadirenes. Did i miss something or is it a bug? I've tried in my territory, in the city, in the harbor. nothing works. any ideas?
Filipe 13 Aug, 2019 @ 9:46pm 
Great idea, but AI sucks as it can't understand the mechanics.
Shadow Dragon 5 Aug, 2019 @ 5:04am 
I like the idea of this mod, but the AI is so bad at fighting that adding more complexity isn´t a good thing. But if the complexity is only for the player, it feels bad.
Angryr  [author] 4 Aug, 2019 @ 7:32pm 
@steemroller No not really, but to be honest, I haven't seen the AI do a whole lot of healing units anyways. I might look into doing something about the AI day if people think it makes them too horrible, but I intended this to be paired with my Military Tactics mod and the AI doesn't seem to handle terrain modifiers very well either.
steemroller 4 Aug, 2019 @ 7:16pm 
Is the AI able to make use of these features?