Torchlight II

Torchlight II

Adventures II
161 Comments
Gojita 30 Mar @ 12:44pm 
Great mod, but sadly there seem to be a bug where multiple horses glitch together in co-op.
TOG | Phanjam 19 Nov, 2023 @ 10:50pm 
Hi @Badi / @Moja. Welcome back! I sent you a friend request so I can tell you more about our preparations to remove the copy of this mod of yours, which we uploaded while you were away...
moranacus004 10 Nov, 2023 @ 5:02am 
Thanks for letting me know where the monsters are
badi  [author] 9 Nov, 2023 @ 11:58am 
Hi moranacus004,

Thank you for your positive feedback, glad you like it.

It's been a while since I played the mod, so I had to remember where I placed the giant monsters,

You will find

the GIANT YAK in North pass

the GIANT MIMIC in Crescens Tombs East

the GIANT SPIDER in the Woblins Cavern
moranacus004 29 Oct, 2023 @ 8:28am 
I love the new ADVENTURES 2, but where are the monsters that you are suppose to kill for
MONSTER HUNTER III?
DeadlyDoRight 27 May, 2022 @ 12:27am 
Played a little of it so far. Does add a new dimension to this game. More like this should add more life/interest to the game. Would like to see more mods like this, that adds more places to visit and more quests to achieve.
Gerardcha 29 Dec, 2021 @ 3:56am 
Thank you for your fantastic mod!
Is it compatibleIndocilis | The Revenge (v 5)?
badi  [author] 13 Nov, 2021 @ 5:31am 
Well, that confirms to me that the goal of compatibility has been reached with Synergies and Essentials mods.
The order of the mods on your list seems correct to me.

My current mod list:
Evil UI grittier + Diablo 2 Orbs
UIMC 2
Drew's Class Pack
Enhanced retex part 2
Enhanced retex part 1
Adventure 2 camera extender
Adventure 2 level scale
Adventure II Enhanced
Henrikson 10 Nov, 2021 @ 4:13am 
I am using the following MODs in this order:

Synergies and Essentials Patch
Torchlight 2 Essentials
Drew's Synergies Class Pack
Adventure 2 camera
Adventure 2 level scale
Adventure II Enhanced
synergies lowpophighloot
Synergies Mod

Apparently did not find any bugs or problems. But if someone understands the orders better and thinks it's wrong, I appreciate the help!
badi  [author] 27 Oct, 2021 @ 3:11am 
I haven't tested yet, but given the content of Essential, it shouldn't create a compatibility issue.
Henrikson 25 Oct, 2021 @ 3:49pm 
Essential compatibility?
badi  [author] 11 Oct, 2021 @ 9:46am 
I've fixed the kelkak's elevator dungeon
badi  [author] 11 Oct, 2021 @ 9:34am 
ok i will look for that
Eaarame 11 Oct, 2021 @ 7:53am 
Oddly enough there was one last thing I noticed mnk. When i went to do the inocilis content, I got to the Kilkek area and there was this dude that needed bolts from under kilkek dungeon. Once I brought them to him, it gave me access to a dungeon called something labs. When you enter the dungeon it just warps you back to the town.
badi  [author] 11 Oct, 2021 @ 2:38am 
Have you encountered any crashes on warps or quests? Thank you for your feedback
badi  [author] 11 Oct, 2021 @ 2:34am 
@ steffire3
For the moment the updates are focused on the bug fixes, and a relifting of some levels, creation of the new city and it's over soon, I will try to do a new major quest based on the Docks and add more side quests in the future
badi  [author] 11 Oct, 2021 @ 2:30am 
I updated the level scale mod to apply to the entire game again.
Eaarame 10 Oct, 2021 @ 4:17pm 
Will that dungeon mod work for overworld areas as well? I know your mod worked for everything. If your no longer going to be updating your level scaling mod, why not delete it, since over 8K people are subcribed to it.
badi  [author] 10 Oct, 2021 @ 2:18pm 
ok, yes my level scale only applies to my mod, for the level scale of the maingame use this Dungeons Match Level mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=139233341
Eaarame 10 Oct, 2021 @ 1:15pm 
Your update today does have one issue I would like to address. You said you incorporated the Adventure level scaling mod, but it only works for your content, not the rest of the game. Also, your latest update broke the adventure scaling mod completely, so even with it, it does not work. So there is no way to play the rest of the game with monsters scaled to your level, only the imperial city content/mines/Lamhet. Is there a way you can make the level scaling hold acroess the entire game or please update the adventure scaling mod? Thanks.
badi  [author] 9 Oct, 2021 @ 10:11am 
Yes you're right I entirely removed Lamhet Outskits (lamhetpass) this level was too heavy, I extracted the 2 secondary quests and place in the imperial city. I am currently repairing the request giver's warp which is still set to lamhetpass, sorry for the inconvenience.
Eaarame 9 Oct, 2021 @ 9:30am 
I think I figured out what is causing the crash. Typically when I try to go to Lamhet with the quest giver, it crashes. But then I removed the mod, TL2 adventure pack level scale, and it no longer crashed. This is odd but alright. BTW, did you remove Lamhet outskirts entirely along with the related dungeon? Just wondering.
badi  [author] 9 Oct, 2021 @ 8:31am 
if you got wrong issues after updating the mod, please launch your character without this mod and save, then relaunch with this mod.
steffire3 8 Oct, 2021 @ 10:58pm 
@ mnk (author) : Thanks for updating this mod! Will the patches be focused on fixing bugs or will there be some interesting extensions of features also included?
badi  [author] 8 Oct, 2021 @ 7:14pm 
I tried to fix all the wrong paths in the last update
Eaarame 8 Oct, 2021 @ 1:42pm 
Thank you mnk. I did find the quest givers in the imperial city, but I cannot go to Lamhet outskirts, either from the quest giver or from Lamhet itself, meaning that are, and all related quests and dungeons cannot be accessed.
badi  [author] 8 Oct, 2021 @ 1:37pm 
ok thanks for reporting I will see for the quest lamhet, if you want to go to lamhet use the warp at the right in town 5
Eaarame 8 Oct, 2021 @ 12:57pm 
When you go to the imperial city, and try to start the Lamhet campaign, game instantly crashes
Eaarame 8 Oct, 2021 @ 12:32pm 
Mod is super bugged. As soon as you go to Zerephesh and complete the first half, the quest givers dissapear form their locations, never to return
badi  [author] 29 Sep, 2021 @ 4:50am 
since I remove the modified mapwork and the merged pvp and chunk/landmarks mods
badi  [author] 28 Sep, 2021 @ 5:47pm 
yes it is
Rtma Eros Paragon 27 Jun, 2021 @ 12:07am 
Is this compatible with Synergies?
steffire3 18 Aug, 2020 @ 12:31am 
@ DeLaCreme : It would be helpful to place it above other big adventure mods like Synergies. For Classes, Edits, and other changes are usually best placed above this mod.
Dr Hans Chucrute 17 Aug, 2020 @ 12:34pm 
Is it necessary to put it on high priority at load order? I can't say if the mod loaded correctly since I'm still at the beginning.
steffire3 16 Jun, 2020 @ 2:51pm 
@ Gerardcha : Not needed. Merged means it's already included.
A good example is the Far East Packs 1 and 2 or just using FEP+ only.
*Yuki* 15 Jun, 2020 @ 3:47pm 
@Gerardcha, >merged mods: extra chunky, blanks landmarks
Gerardcha 15 Jun, 2020 @ 2:59pm 
Hello i'm having a blast with this mod. I don't know if creator is still here, but i would to know if this mod contains blanka landmarks and extra chunky, so i have not to install them for separate.
So, my question: i have to load blanks lanndmarks and extra chunky separetly?
Thank you
steffire3 25 Dec, 2019 @ 2:28pm 
@ Sir Spoony: Yuki is correct. I also recommend making Copies of Character .svb and .restore files into a separate Folder before installing more mods to be safe.
*Yuki* 24 Dec, 2019 @ 11:28pm 
mods changing UI doesnt bind, usually. Same for mods adding extra inventory space. HOWEVER, modifying shared stash is indeed one-way trip.
Same, obviously, goes for maximum character level and custom classes (and, iirc, custom pets). Custom quests also seem to bind to character saves without leaving a way back.
Sir Spoony 24 Dec, 2019 @ 7:20pm 
This binds to your characters correct? Guessing since you added more than items and gear...?
blue吖的 25 Apr, 2019 @ 6:45pm 
Clawdovik 30 Apr, 2018 @ 11:18am 
actual question
peach4hubby69 12 Jan, 2018 @ 5:41pm 
This does not work in multiplayer or with essentials yet ?
可怜的猪崽 5 Nov, 2017 @ 4:36am 
哈哈哈
*Yuki* 18 Jul, 2017 @ 7:08am 
@steffire3, >this is also a "single player only" mod until someone fixes multiplayer for it

/me summons doudley
Clusterone888 5 Apr, 2017 @ 6:29pm 
Will this work with synergies? And where should I add it? Top or bottom of load order?
McHP 9 Jan, 2017 @ 5:36am 
BAGMOD
level and fame mod
SynergiesRU
SynergiesSKILLUNLOCK
SynergiesHIGHLOOT
SynergiesSOCKETABLES
SynergiesMOD

выше я написал порядок загрузки модов у меня..
в каком порядке должен в этом случае стоять этот мод Adventure pack II (v.120)
steffire3 22 Dec, 2016 @ 10:03am 
@Question below this:

Your load order is good... the new content is only found in the Mapworks at the end of the game. That's where the 2 new portals and reformed Mapworks are.

This is also a "single player only" mod until someone fixes multiplayer for it.
Ranger 4 Dec, 2016 @ 6:32am 
-Enhanced Retex part 1
-Enhanced Retex part 2
-LAO2
-Ark&Rip Armory
-Synergies LOWPOP
-Addon To Additional Classes
-Synergies MOD CompatibleTL2 Essentials
-Synergies MOD
-Additional Classes
-Adventure Pack 2
Could you please tell me is this right load rder for AP2. I'm in act 3 now and still dont see any content from this mod.
steffire3 19 Jun, 2016 @ 11:59pm 
Mods that add lots of content tend to fare better when they are at the bottom of the load-order...

Do be aware that there have been some multiplayer crashes with this mod so single-player is usually better with this pack.