Age of Wonders III

Age of Wonders III

Racial Heritage + Empire Building fix
13 Comments
HjAa 21 Jun, 2022 @ 4:38am 
Oh, yes please. That'd be grand, would be happy to give it a try and see if it helps!
God Of Sheep  [author] 16 Jun, 2022 @ 5:19pm 
I can zip up the downloaded files
HjAa 16 Jun, 2022 @ 1:25pm 
Thanks a lot! :) For some reason my Steam isn't downloading the files, so perhaps I could just download them from somewhere else?
God Of Sheep  [author] 5 Jun, 2022 @ 3:47pm 
Urhh, I'm not sure I still have the files locally. I can boot up my old machine later and see.
HjAa 5 Jun, 2022 @ 9:01am 
Thanks for making this. For some reason this mod no longer shows up in my collection! I've tried unsubscribing and re-subscribing to no avail! I want my frost shredders :) Any chance you could do an update with just an increased priority or something to see if it helps? Thanks!
God Of Sheep  [author] 4 Sep, 2019 @ 11:40am 
I didn't notice that, I'll fix that tonight or Friday.
strigvir 4 Sep, 2019 @ 5:16am 
Shredders don't get good dedication off the T2 building, despite gaining moon cult perk.
God Of Sheep  [author] 16 Aug, 2019 @ 1:11pm 
That actually kinda difficult to fix without breaking something, editing the embrace the X upgrade is likely to break custom units (I believe it currently looks for prefixed units), for example the T3 mounted supports, and messing with specialization spells could increase the chance of incompatibility. I'll have a look if there is a way to do it, but its likely I will not fix.
strigvir 15 Aug, 2019 @ 10:07am 
Not exactly a EBM-Heritage compatibility, but builders get the perk and dedication upon building "embrace" structures. The dedication spells however don't affect builders, which can end in ugly situation when builders have alignment opposite of the leader's one.
God Of Sheep  [author] 11 Aug, 2019 @ 10:10am 
God Of Sheep  [author] 11 Aug, 2019 @ 9:08am 
@stigvir
I think even if they have the same names there isn't an issue with them gameplay wise.
I'll look at renaming them, Id rather not break someones game in progress so I'll do a little testing.

I haven't played too much with Decodence but that should be an easy fix. Ill post a compatibility fix for it later.
strigvir 11 Aug, 2019 @ 8:53am 
Speaking of incompatibility, there is a minor one for haflings: EBM provides a T2 Sheriff, while Heritages provides T3 Sheriff too. Might need some renaming.
Not related to EBM-Heritages, but Statue of Woods only works on vanilla climates, so dense vegetation on climates for Decodence don't provide food/skulls.
HjAa 9 Aug, 2019 @ 2:24am 
Beautiful. Well done.