Arma 3
Majan
63 Comments
Sanchez milsim [=ΛLPHΛ=]  [author] 28 Oct, 2021 @ 9:34am 
No Ray, Majan requires only Lythium_casas.pbo and is not standalone mod. If you want for your internal use can make your own mod only for private use. ASAP i want to do a JBAD version, replacing all assets with JBAD assets.
Corporal Ray Person 28 Oct, 2021 @ 4:11am 
Hey man, is there a possibility the Lythium can be removed as a dependency and be replaced with just Jbad?
Son of CYLON 26 Oct, 2021 @ 1:06pm 
HO !! Ok ?? I thought it was due to a sand storm 😁
Sanchez milsim [=ΛLPHΛ=]  [author] 26 Oct, 2021 @ 10:00am 
Thanks for feedback Zak. I will fix it soon.
Zak 26 Oct, 2021 @ 3:08am 
Great map, but just a heads up, all the paved roads seem to have been replaced by dirt/sand roads in the city itself. Probably due to a dependency update
Son of CYLON 7 Oct, 2021 @ 6:56am 
@rhnexusii
Yes I have had that problem before !
It's all due to your temporary memory ( the amount of RAM )
Why I can explain that? Is while I played once it started to overbooked the memory of my PC while in missions the enemy was pilling up more and more and started to do as your problem, meanwhile having only 8 Gb on my Pc wasn't enough to handle the adding data ingame.
Also watch out to have enough free space on anything elses on your PC , SSD or HDD 😉
Black 18 May, 2021 @ 2:18pm 
It really is Aquarius. It is one of the best I've ever played. It is a good balance between performance and details. The only negative point I see is that it doesn't have much grass. :)
Sanchez milsim [=ΛLPHΛ=]  [author] 15 May, 2021 @ 12:12am 
Many thanks Aquarius for your comment!! Enjoy!!
Aquarius 14 May, 2021 @ 12:23pm 
This map is a masterpiece. I have been playing it extensively, and the more I get familiar with it, the more I realize how extremely well-balanced and well-designed it is. It is an excellent map for realistic multi-player battles. The mix of industrial areas, older and newer city areas, and areas for maneuvering are extremely useful and well laid out. Thank you to the creators for all your attention to detail.
Sanchez milsim [=ΛLPHΛ=]  [author] 6 Apr, 2021 @ 12:40pm 
[TLS] Commander A9. You can do it youself. Create a new mod folder only with file ffaa_casas_af.pbo and ffaa_casas_af.FFAA_Ama3.bisign. Only these two files needed of Lythium dependency. I suggest to creators of map to place buildings in separate mod of lyhium. But they didnt. Im not going to do it, without they allowed, you know. In our clan we do it with separated buildings mod, only for internal use. Thanks for feedback,
[TLS] Commander A9 5 Apr, 2021 @ 1:01pm 
This map is awesome! But...Is there any chance that Lythium can be removed as a dependency? I know it'll take asset replacement, but some people are reporting errors with Lythium - some dependency is unlisted and thus missing.
Sanchez milsim [=ΛLPHΛ=]  [author] 8 Mar, 2021 @ 11:48am 
check using CUP Terrains - Core and CUP Terrains Maps please
rhnexusii 8 Mar, 2021 @ 8:41am 
Thx for your answer, it only happens on this map though. Maybe I'm missing some mod..
Sanchez milsim [=ΛLPHΛ=]  [author] 8 Mar, 2021 @ 6:33am 
First time somebody report this, I think problem is not Majan
rhnexusii 8 Mar, 2021 @ 5:00am 
Great map, thx! I do have an issue though, when I play this map in "scenario" the enemy combatants cant see me, and dont return fire. Anybody know why this is happening, and how to fix it?
Sanchez milsim [=ΛLPHΛ=]  [author] 28 Feb, 2021 @ 11:05am 
Thanks!!!
28 Feb, 2021 @ 10:53am 
very cool !
cubyblue 18 Nov, 2020 @ 3:44pm 
great job ! (from CORP team ;) ) we will use it for our mission
Lupago 17 Apr, 2020 @ 1:11pm 
Very cool, missing a bit of grass though
*******ive father 29 Nov, 2019 @ 11:33am 
By the way, if you are gonna use Lythium you might as well as use JBAD instead of CUP.
*******ive father 29 Nov, 2019 @ 11:26am 
Just dont get rid of lythium buildings, they are the sauce of this map.
But if people continue seeing lythium as stupid requirement you can switch to OPX.
Sanchez milsim [=ΛLPHΛ=]  [author] 29 Sep, 2019 @ 2:42pm 
would be nice pbinstall, i request it at alive forum, thanks good idea
pbinstall 28 Sep, 2019 @ 4:22pm 
@Sanchez milsim [] is it possible to index the map for Alive mod
Sanchez milsim [=ΛLPHΛ=]  [author] 24 Sep, 2019 @ 6:22am 
Thanks for this beautiful words Black
Black 23 Sep, 2019 @ 9:56am 
In the other hand (rere) mar it is a quite good result combining the terrain with Lythium buildings. Im really impress. Hope lythium team decide to separate buildings and create an specific mod for it. Meanwhile I'll enjoy Majan as it is. Great job Mr Sanchez! :steamhappy:
Sanchez milsim [=ΛLPHΛ=]  [author] 22 Sep, 2019 @ 1:35pm 
(rere) mar I know, but if i dont use Lyhtium buildings what can i use. I suggested to Lythium team to publish his buildings standalone.
Kenny McStarfighter (MAR) 22 Sep, 2019 @ 1:06am 
it's amazing map just kinda sad you have to have Lythium
Sanchez milsim [=ΛLPHΛ=]  [author] 2 Sep, 2019 @ 12:00am 
hi pecktro2000, is possible but in low performance machines produces down fps. Im sure effect is better than actual but im not going to change it.
pecktro2000 30 Aug, 2019 @ 8:27pm 
Is it possible to add dust clouds when moving?
Sanchez milsim [=ΛLPHΛ=]  [author] 27 Aug, 2019 @ 8:18am 
Gracias PadrinoESP un saludo y a disfrutarlo!!!
Padrino 26 Aug, 2019 @ 3:12pm 
Muy buen mapa mi enhorabuena Sanchez ! Deseando probarlo con mi clan, de editor a editor te felicito por este gran trabajo y las horas que te ha llevado este proyecto y sobretodo muchas gracias por compartirlo con la comunidad, saludos !
Sanchez milsim [=ΛLPHΛ=]  [author] 24 Aug, 2019 @ 2:28pm 
thanks for you pecktro2000, and enjoy it!!
pecktro2000 23 Aug, 2019 @ 6:41pm 
This map is really good. Thanks!
pecktro2000 22 Aug, 2019 @ 2:47pm 
Diablo [=ΛLPHΛ=] 21 Aug, 2019 @ 11:30pm 
You can take a look around Majan on an off-road ride with Sanchez milsim [] while he tells us details about the map and the terrain creation in Arma 3 here:
https://www.youtube.com/watch?v=uvb2jsBdvYQ
Thank you for your support!
Diablo [=ΛLPHΛ=] 21 Aug, 2019 @ 11:28pm 
Podéis visitar los rincones en un paseo en todoterreno por Majan junto con Sanchez milsim [] mientras él mismo nos cuenta detalles sobre el mapa y la creación de terrenos en Arma 3 en: https://www.youtube.com/watch?v=uvb2jsBdvYQ
Sanchez milsim [=ΛLPHΛ=]  [author] 19 Aug, 2019 @ 5:19am 
okkk thanks!! contact with DRO owners for this!! nice idea
pecktro2000 18 Aug, 2019 @ 8:38am 
DRO is Dynamic Recon Ops. It is a random mission generator mod.
Sanchez milsim [=ΛLPHΛ=]  [author] 16 Aug, 2019 @ 1:03pm 
que tal francho, sabes lanzar HC, esa misión lleva 6 HC, si la quieres agregame como amigo en steam y te la mando. Era otra versión del mapa jeje.
francho 16 Aug, 2019 @ 12:39pm 
Que tal Sanchez, buenas tardes, hay alguna manera de poder jugar la mision del video ?.... Gracias, por cierto, buena mision a pesar del pequeño bug de las escaleras. :cozypoechris::steamhappy:
Sanchez milsim [=ΛLPHΛ=]  [author] 14 Aug, 2019 @ 12:41am 
pecktro2000 what is DRO¿¿??
pecktro2000 12 Aug, 2019 @ 5:51pm 
Someone please port this to DRO
Sanchez milsim [=ΛLPHΛ=]  [author] 11 Aug, 2019 @ 11:50pm 
Olejnik, can you give me a screenshot, im sure roads are right. Please check required articles.
Dupa 11 Aug, 2019 @ 1:48pm 
How do you do roads? I can't fucking find them, like those desert roads to connect cities
ariel 11 Aug, 2019 @ 1:13pm 
ok, gracias por responder
Sanchez milsim [=ΛLPHΛ=]  [author] 11 Aug, 2019 @ 1:05pm 
Ni idea, no llego a percibir ese problema en la confluencia y las aristas que tu percibes, este mapa lleva edificios diferentes a los de Zargabad por eso al igual te crea ese efecto en el que las aristas no son tan definidas y por eso te confunde. Un saludo y gracias por el comentario
ariel 11 Aug, 2019 @ 12:32pm 
LA GEOMETRIA AL CREAR MAPAS EN ARMA: las casas son demaciado cuadradas, los edificios tambien, los bordes de confluencia de las paredes y el suelo me recuerdan a RED CRUCIBLE 2, un juego que en sus comienzos no requeria descargar nada.
Creo que el mapa de zargazad, tiene un poco menos de GEOMETRIA, las aristas no son tan definidas y agudas, los edificios (pocos y bajos) son mas naturales.
Sanchez milsim [=ΛLPHΛ=]  [author] 11 Aug, 2019 @ 2:07am 
actual dimensions are 4096 x 4096
Sanchez milsim [=ΛLPHΛ=]  [author] 11 Aug, 2019 @ 2:07am 
Ariel no entiendo de que hablas de geometría¿¿¿???
mwpowelllde 10 Aug, 2019 @ 5:10pm 
What are the actual dimensions? 4096 what? Meters?