Space Engineers

Space Engineers

WMI Severn Attack Corvette MK 3
62 Comments
狙撃兵の法律 (Laww) 3 Mar, 2022 @ 7:01am 
seems there are some possible conveyor issues with this... some of the reactors and weapons arent able to get items
Arvard 19 Feb, 2022 @ 7:15am 
Will you update her with new mechanics?
Maxamus_Prime 16 Jan, 2021 @ 10:25pm 
in your opinion whats the best way to build the turrets in survival since they dont show up on the blueprints?
Whiplash141  [author] 28 May, 2020 @ 12:23pm 
Glad to hear it :D
Toni Pepperoni 28 May, 2020 @ 12:20pm 
My favorite ship:steamhappy:
ToedPeregrine4 26 Mar, 2020 @ 7:01pm 
I doN"t see yhis in my Scripts Browser, do I install this?
blitzstarwarsman 20 Feb, 2020 @ 11:30am 
Noice👌
AFilthyNeutral 6 Jan, 2020 @ 5:51am 
I got it worked out whip, thanks for the tip. Keep up the good work. You've got great designs.
AFilthyNeutral 6 Jan, 2020 @ 5:16am 
I'm not going to lie, this has just caused more questions...lol
Whiplash141  [author] 6 Jan, 2020 @ 5:11am 
Yeah I noticed this recently as well. The connector hitbox got screwed one of these patches, so I build the elevation part and manually attach it with a tug boat
AFilthyNeutral 6 Jan, 2020 @ 3:25am 
Another question on your turrets, I'm trying to wire up a version using some modded weapons, but there seems to be a 1 small block deadzone directly over the azimuth connector preventing building the elevation connector. How did you get around this?
Whiplash141  [author] 26 Dec, 2019 @ 1:14am 
No. They are fully piped into the ship's conveyor network.
AFilthyNeutral 25 Dec, 2019 @ 9:56pm 
Are the phalanx turrets a manual reload?
Boobies 9 Dec, 2019 @ 10:11pm 
One thing I find about your mods mate is that the write up about that is very well written and contain a great amount of detail. One of the reasons I love your mods. Don't get disillusioned by that other rubbish (plagiarism); a great deal of us out there appreciate your hard work and wish we could do as well. Keep it up mate!
McTec Ind. 19 Nov, 2019 @ 10:13pm 
Oh and as of a while ago I was trying to find an exploit to get safe zones on ships... I was partially successful... but Keen kind of thought about that to. I'll let you and the other guys know if I find something useful.^^
McTec Ind. 19 Nov, 2019 @ 10:12pm 
Always good to see, that you too keep your fleet up to date... I've updated my ships with your radar script and droned them via your modefied drone script... furthermore I've used the tripwire timer to launch guided missiles while in "AI mode"... it does feel different to be on the recieving end of one of your guided weapons... But I still have to try your decoy launcher approach. That is definately something I need. Totally going to steal your idea for survival playthrough. XD
Castle 15 Oct, 2019 @ 8:32am 
toedperegrine SUBSCRIBE TO IT
ToedPeregrine4 8 Oct, 2019 @ 8:09pm 
hOw Do i Instal ths Mod//?
[BR]SharkStrike 10 Sep, 2019 @ 9:01am 
I love your models @Whiplash141
I will make my full version of hydrogen for my server with hydrogen density mod 8x.
carn1vore 2 Sep, 2019 @ 11:24pm 
That thumbnail is too sexy
McTec Ind. 24 Aug, 2019 @ 5:06pm 
I see you are back selling your weapons. Also nice docking ring idea. I wonder why I never thought of this method to align ships etc. XD
Whiplash141  [author] 21 Aug, 2019 @ 8:47am 
It is planet capable... of crashing into the ground xD
Ramenn_ 21 Aug, 2019 @ 6:16am 
Its not planet capable right?
cowboyjj99 14 Aug, 2019 @ 5:45am 
Nice ship:steamhappy:
zxcollin 9 Aug, 2019 @ 8:01pm 
Big ol' cock and balls
zen 9 Aug, 2019 @ 6:51pm 
Quality work, all around. Par for the course as far as I'm concerned when its comes to whiplash work
Lak´ech 9 Aug, 2019 @ 1:56pm 
10/10!
Leo_Draconus 9 Aug, 2019 @ 11:33am 
Now that I think about it, I've never tried to build a projection using connectors either, so the whole post was idiotic and I've wasted everyone's time and Whiplash's comment space.
Leo_Draconus 9 Aug, 2019 @ 11:30am 
@CrimsonAdder Thank you for correcting me. I meant to say "Until Keen gets subgrids to work in projectors ". Sorry.
chomsky 9 Aug, 2019 @ 9:45am 
Does this have a jump drive?
Whiplash141  [author] 8 Aug, 2019 @ 9:05pm 
Fair... though there isn't really that much interior space to begin with. I did try and make sure that the power was relatively spread out so a single hit wont cripple you haha. I may go ahead and make some interior adjustments. I hadn't really messed with the conveyor system in a long while so that seems ripe for some adjustment :)

Although, seeing as the nose is the only really armored part of the ship, that may be the best place to put them, and the decoys should in theory draw away the fire. Turrets are stupid though so sometimes they just ignore decoys :/
CrimsonAdder 8 Aug, 2019 @ 12:43pm 
And subgrids work in blueprints just fine...
CrimsonAdder 8 Aug, 2019 @ 12:32pm 
You can print out the subgrids individually in survival and simply attach them to the main grid, it's not that hard but a little time consuming.
Leo_Draconus 8 Aug, 2019 @ 12:30pm 
Until Keen gets subgrids to work in blueprints, the closest you can get to multi-grid blueprint is if it has Connectors. :steamsad:
Locomotor79 8 Aug, 2019 @ 11:37am 
https://support.keenswh.com/spaceengineers/general/topic/multigrid-support-for-projectors
post here for multigrids pasting and projecting for making stuff in SE
GunsAndGlory 8 Aug, 2019 @ 9:25am 
Would anyone be interested in playing a survival with me?
CrimsonAdder 8 Aug, 2019 @ 9:24am 
Do not speak of that here, heretic
Leo_Draconus 8 Aug, 2019 @ 8:32am 
Fair enough.
I don't know much about it's affect on performance, but I figured at least a booster would work. (a single gen and mass block that you can toggle on/off.)
Whiplash141  [author] 8 Aug, 2019 @ 8:29am 
Gravity drives are cheese and I refuse to use them. They are also abysmal for performance. Personal preference :P
Leo_Draconus 8 Aug, 2019 @ 8:18am 
If the ship is all about speed, why not add a gravity booster or a full gravity drive so it can outpace ships in worlds without a speed mod? (Grav speed limit is 104.38 where as others ships are limited at 100)
Whiplash141  [author] 8 Aug, 2019 @ 7:50am 
Yeah it is unfortunate :/

Though I'm going to try and release the turrets in a single grid attached to sprues, much like a modeling kit, so they can be built and later assembled in survival :)
Locomotor79 8 Aug, 2019 @ 6:51am 
looks pretty good but i have to say the turrets whont be projected or pasted by the game does only biggest blocks shame but there is a post on the keensh forum about this problem
Okim 7 Aug, 2019 @ 11:28pm 
Grabbing this baby :D
Purrfect-Blinky 7 Aug, 2019 @ 5:13pm 
I indeed, luvvvv turrets that are made by engineers! WIth cozy scripts and good colors :)
Deathlok-L17 6 Aug, 2019 @ 2:42pm 
Amazing build Bud! :steamhappy:
JD.Horx 6 Aug, 2019 @ 1:41pm 
Kinda dick shaped, but still great tribute to Dwarflord. Hope he sees it.
Whiplash141  [author] 5 Aug, 2019 @ 8:33pm 
;)
Trialplane4 5 Aug, 2019 @ 8:24pm 
Subtle plug lol
Trialplane4 5 Aug, 2019 @ 8:13pm 
Thanks for telling me about that bomb sight
Whiplash141  [author] 5 Aug, 2019 @ 7:03pm 
"what can it dock too"

Other ships/stations that utilize the same docking collar scheme like AAM, ACI, TNF, MTF and of course WMI ships :)