Portal 2

Portal 2

Evil Underground (Coop)
13 Comments
William (FarmRust) 21 Mar, 2024 @ 7:04am 
зщз
gui1808 3 Nov, 2014 @ 8:37am 
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][v][ ][)) 13 Jan, 2014 @ 1:04am 
awsome map. hurt my head.
crasssy1 3 Dec, 2013 @ 9:11am 
@Zorxon, This map is freakin awesome. We spent about an hour to solve it.
Zorxon  [author] 2 Dec, 2013 @ 11:27am 
@crasssy1, I can barely translate it, so may I ask you to translate your comment for me? However, thank you for playing and commenting on my map!
crasssy1 2 Dec, 2013 @ 11:15am 
Афигенная карта целый час пока мозг ломали!
Mitch McWiggins 16 Oct, 2013 @ 12:00pm 
Holy crap, that was genius. Wow. Thanks.
Zorxon  [author] 15 Oct, 2013 @ 3:08pm 
@SqueeBat Indeed, you're solution was... very creative :P However, it was very interesting to know what could be used in unintended ways. Aside of that, I want to thank you two VERY MUCH for playing and uploading vids of my maps; it is a really big motivation to build new coop maps for me.

In case you're interested in the 'real' way: You oversaw 1 possibility how to use the fizzler-disabler in the first chamber. It makes it sooo much easier ;P One player needs to stand on top of the light bridge.
SqueeBat 15 Oct, 2013 @ 11:56am 
I think we broke this test! But we did like the test! Here's our video if you'd like to watch. http://www.youtube.com/watch?v=BbN7dyK9Qx8
Zorxon  [author] 9 Oct, 2013 @ 2:00pm 
Thank you all for the comments! I really appreciate it :-)
darkwalker[AUT] 9 Oct, 2013 @ 1:58pm 
Hard but GREAT !
n/a 30 Sep, 2013 @ 5:33pm 
Really good, just add some fog, and make that big floating block, more supported, like maybe coming from the ceiling, and make it not a block, but a flat surface, and move the button somewhere else :) its not that hard to get cube up there so might as well get rid of that whole mini puzzle. pretty good map though. thumbs up.
DreamRJ 30 Sep, 2013 @ 4:01pm 
Ok just tested it with Lpfreaky90 - your improving a bit more, but you really needed fog man, it made it feel it had no atmosphere without the fog, it needed fog to break it up and blend the props and stuff. also All the brushes need to be made a func detail, very very important, make all inside brushes that are not an outside wall a func detail.