Crusader Kings II

Crusader Kings II

Better Council Scaling
16 Comments
falhxer 29 Feb, 2020 @ 8:59am 
yep, thx for the advice
iNzain`  [author] 3 Feb, 2020 @ 10:32am 
@Canary's Lictor - yeah it should work fine still.
Giant.Scheming.Iron.HOMIE 29 Jan, 2020 @ 6:32pm 
is this mod still working?
Jessy2299 3 Sep, 2019 @ 4:16pm 
@iNzain` Ah ok i did not knew that. I thought only one values was taken at the time, it make more sense now.
iNzain`  [author] 3 Sep, 2019 @ 12:34pm 
@Jessy2299 The values are multiplicative, meaning each modifier affects mtth. Therefore because there is an increased amount of modifiers (added scaling for later skill ranks) the factor must go slightly up. The end result is still less mtth and quicker actions at higher levels. Took me a while to figure that one out, too...
Jessy2299 31 Aug, 2019 @ 6:23pm 
Not sure to understand but why are the factor in "#For Good events" are going up... shouldn't they go down ? This would reduce the mtth and by so increase it effectiveness... the way it is now it increase the mtth and so make it take more time...
iNzain`  [author] 12 Aug, 2019 @ 12:12pm 
@In_The_Motion @Shiny I checked out HIP installation and this mod modifies a core game file that is used in it and in EMF. My changes could be easily merged into those mods, but users would have to manually replace the HIP script file with my patch... Therefore if you're going the manual route anyway, I recommend you copy my changes over to HIP's 00_scripted_score_values.txt. The changes are at the end of file, beginning from "job_event_mtth_modifier_diplomacy_score". Afterwards disable/uninstall my mod.

I kind of wish this game had a mod load order.
falhxer 12 Aug, 2019 @ 3:25am 
It looks like a job for winmerge to check if its compatible, btw great mod, looking to stack along with HIP, its not cheating right, hehe ?
(shiny) DiamondNova 11 Aug, 2019 @ 3:07pm 
Care to make version to be compatible? If not could i make it?
iNzain`  [author] 11 Aug, 2019 @ 12:21pm 
@Shiny I don't think that this is compatible with massive overhaul mods such as HIP.
(shiny) DiamondNova 11 Aug, 2019 @ 11:32am 
Is mod HIP compatible?
Autocrator 9 Aug, 2019 @ 4:19pm 
Alright. I'll check it out.
iNzain`  [author] 9 Aug, 2019 @ 11:59am 
@South Burnouts It should be save game compatible yes. I got it to work with saved games retroactively in my testing.
Autocrator 9 Aug, 2019 @ 9:52am 
Is this save game compatible? Don't want to start a new save to try this out.
iNzain`  [author] 8 Aug, 2019 @ 12:22pm 
@The Bean Lord: Ask and ye shall receive! Added an example screenshot of the universal "Study Technology" job. Do note that:
1) below level 9, the negatives are higher than vanilla and each point matters (unlike vanilla where only every 2nd point counts)
2) Skill 10-14 is the same as vanilla
3) Scaling picks up a slightly faster pace than vanilla from level 15 onwards
4) Unlike vanilla, each point after 22 and up to 30 is useful
76561198148577520 6 Aug, 2019 @ 6:12pm 
some screenshots of a lvl 25ish councilor with and without this mod would be to see how much of an impact this has plz