RimWorld

RimWorld

Cobalt Collection
43 Comments
Kinetic Kimo 19 Aug, 2022 @ 7:56pm 
Hi, I've encountered an issue with this mod and the Ideology expansion. I was setting up a temple and decided to use cobalt floors, but when I built the ideogram, I got a warning message that the symbol was "disrespected" because it was in an area that wasn't floored. I'm not sure why it isn't recognizing the cobalt flooring as it's recognized other modded floors before, but I was hoping maybe you'd know what the issue is. I'd really hate to take down all those nice floors, it looks fabulous. x3
Jesus of Nazareth 16 May, 2022 @ 6:16am 
The reason why this doesn't work (doesn't burn apparel with 0% flammability) is because the tags are disallowed by default in the vanilla recipes.

<specialFiltersToDisallow>
<li>AllowNonBurnableApparel</li>
</specialFiltersToDisallow>
Jesus of Nazareth 16 May, 2022 @ 6:14am 
Have my lil patch I wrote for myself that patches mechanoids, weapons and apparel to be "burnable" in the recipes.

<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "CremateCorpse"]/fixedIngredientFilter/disallowedCategories</xpath>
</Operation>

<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnApparel"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>

<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnWeapon"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>
</Patch>
Jesus of Nazareth 16 May, 2022 @ 6:13am 
All you need to do to fix this issue is to patch the cremation / burn recipe for apparel so it allows nonBurnableApparel to be burned as a category.

"<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnApparel"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>"
CobaltHero27 19 Sep, 2021 @ 9:54pm 
2e+18/10 time to make everything out of it
The Bard of Hearts 26 Jul, 2021 @ 7:58am 
awesome, dude! :steamthumbsup:
Wisconsin  [author] 26 Jul, 2021 @ 5:51am 
Sure, I'll update to 1.3. Let me know if there are any issues!
The Bard of Hearts 20 Jul, 2021 @ 6:58pm 
+1 for a 1.3 update! :steamhappy:
The Bard of Hearts 2 Sep, 2020 @ 6:03am 
I don't think this mod is "poor" by any means. Its a simple one but I like it well enough. Personally, I never use the cobalt cloth, but thats because I use a mod to allow me to change my clothes colors at will. :viol:
The Bard of Hearts 2 Sep, 2020 @ 6:02am 
I'm not gonna stop using your mod just 'cause of that. :steamhappy:
I wonder if it has anything to do with it being concidered "stoney" materials or some such? If the Cobalt-Colored cloth is retaining the "stoney" label, it might be interfering with burning them. /shrug
Wisconsin  [author] 2 Sep, 2020 @ 1:35am 
If you want to remove the mod, it should be fine to just do it. All cobalt items, walls, flooring etc will be removed.
Wisconsin  [author] 2 Sep, 2020 @ 1:32am 
I tried a lot of things, but I'm stumped. It's labeled as apparel in the files, but it just doesn't work. This is a poorly made mod in general. If I find a solution, I'll update as soon as I can.
The Bard of Hearts 1 Sep, 2020 @ 9:55pm 
You mean in the program code? no. lol. =D

by job-ingredient list, I refer to the list of "allowable" items to be subject to the "bill". In this case, the bill for "Burn Apparel" doesn't list the cobalt-colored clothes as available things to burn. Thus, a pile of tainted blue laundry is filling our closet. hahaha
Wisconsin  [author] 1 Sep, 2020 @ 8:22pm 
Huh, I have no idea how to fix this. Can you tell me where the job-ingredient list is?
The Bard of Hearts 1 Sep, 2020 @ 3:19pm 
Hey, guy (or gal :steamsunny: ). First, you know I love your mod-work. Second, I found a small oversight, I think. The crematorium can't seem to cremate the cobalt-colored clothes. It seems to be treating it like its own entity and yet it's not listed on the job-ingredient list.
The Bard of Hearts 31 Aug, 2020 @ 2:09am 
Awesome! Thanks man!
Wisconsin  [author] 31 Aug, 2020 @ 2:00am 
It should be fine. If anything else comes up let me know.
eg7560251 31 Aug, 2020 @ 1:40am 
On the mod manager menu it keeps saying it's for the wrong version, but when I put it in the mod list it doesn't give me any errors. ?
Wisconsin  [author] 30 Aug, 2020 @ 10:46pm 
Yeah, updated.
The Bard of Hearts 30 Aug, 2020 @ 12:37pm 
is this going to be upped to 1.2?
Jay 24 Apr, 2020 @ 1:37pm 
Wealth multiplier?
Adara Firecaster 11 Mar, 2020 @ 2:11am 
Debug log is clear at least, Thanks.
Wisconsin  [author] 11 Mar, 2020 @ 12:24am 
Alright, fixed those issues, I hope.
Adara Firecaster 10 Mar, 2020 @ 10:38pm 
I got 3 errors from this mod when I tried to load it, 2 XML errors, one cross reference error.
XML error: <acceptTerrainSourceFilth>True</acceptTerrainSourceFilth> doesn't correspond to any field in type TerrainDef.
XML error: <smeltable>true</smeltable> doesn't correspond to any field in type StuffProperties.
Could not resolve cross-reference: No RimWorld.StatDef named TailoringSpeed found to give to Verse.RecipeDef MakeCobaltColoredCloth

This may mean there were some undocumented/poorly documented changes made in the defs of the base game. That was the case with my own mod.
The Bard of Hearts 10 Mar, 2020 @ 5:26pm 
awesome! 50pts for SoufulPumpkin!
Wisconsin  [author] 10 Mar, 2020 @ 4:44pm 
Yes.
The Bard of Hearts 10 Mar, 2020 @ 2:28pm 
1.1??
ashhhh2 10 Feb, 2020 @ 11:44am 
what are the armor modifiers for cobalt?
The Bard of Hearts 15 Dec, 2019 @ 9:53am 
awesome dude. Sorry if I sounded like a jerk, it wasn't meant to be.
Wisconsin  [author] 14 Dec, 2019 @ 6:28pm 
Thanks for your feedback. I've removed the cleanliness value (IDK why I put that in in the first place), decreased beauty from 5 to 3, and the floor beauty from 5 to 3.
The Bard of Hearts 14 Dec, 2019 @ 9:14am 
I apologize, Metal Tiles (+0.2 not +0.6) still given that it also has nearly as much beauty as Jade (+5 vs. Jade's +6) and that you get quite a bit a Cobalt everywhere and don't need to have any tech to make it. Doesn't that seem a bit OP? /shrug
The Bard of Hearts 14 Dec, 2019 @ 9:10am 
OK... I just noticed something... Cobalt has a cleanliness bonus... its equal to Sterile tiles???
The Bard of Hearts 9 Oct, 2019 @ 7:21pm 
OK. So, using dev mode and peeking around on several maps; It would seem that whatever you did fixed the problems. We are now able to see that gold, jade and silver all will spawn correctly now. Thanks for the quick response and willingness to fix the issue. Too bad there aren't alot more authors like you.
The Bard of Hearts 9 Oct, 2019 @ 7:39am 
No Problem. I'll give it a shot tonight and see what happens.
Wisconsin  [author] 8 Oct, 2019 @ 12:21am 
Ok, I think I fixed that issue. Let me know if it still occurs. Thanks!
The Bard of Hearts 7 Oct, 2019 @ 6:25pm 
It seems to me that this stuff ends up being everwhere. I was thinking it was going to be a less rare version of jade but I usually get as much cobalt as I do steel and I never see jade anymore unless I buy it nor do I see gold. =/
KingoftheDwarves 12 Aug, 2019 @ 2:52pm 
I think there should be special equipment... maybe something like a gun made by cobalt plasteel advanced computers and an cobalt ai core. maybe it fires extracted cobalt dealing ~30 sharp for each round and it fires 5-10 rounds and maybe an armor that has decent sharp res and a shield that has 1500 but slow recharge... requires an cobalt ai core...
Star~Verse 10 Aug, 2019 @ 10:42am 
you should try making a few more of these, maybe ruby, Amethyst, just for variety.
Wisconsin  [author] 8 Aug, 2019 @ 12:25am 
Jade has a beauty of 2.5, and Cobalt has a beauty of 2, so a normal quality small sculpture for Jade would be 135, where for Cobalt it would be 110.

Jade has a market value of 5, where Cobalt has 2.5.

Jade has a blunt damage multiplier of 1.5, where Cobalt has a 1.2. Other material stats should be the same.

Hope this helps!
Adara Firecaster 7 Aug, 2019 @ 11:07pm 
I'd like to know how it compares to jade. Specifically in beauty. and possibly price.
RavenousEye 7 Aug, 2019 @ 11:46am 
that's exactly what we needed ^^ also i love that flooring :P
definitely gonna use it
Wisconsin  [author] 7 Aug, 2019 @ 10:27am 
Thanks for the suggestion, I've added some stats to the description. Let me know if I should add any more.
RavenousEye 7 Aug, 2019 @ 8:07am 
Could you add in some stats please.

As example i would like to know:
*overall durability of walls built with it
*overall strength of tools made with it
*HP of the ore to mine it
*How much cobalt can you get per ore

this info will make it more attractive for me and many others :)