Garry's Mod

Garry's Mod

Mob of the Dead (Remake), An nZombies Config
70 Comments
AstoraNoble 13 Feb, 2024 @ 11:54pm 
blundergyatt
Soviet Stoner 28 Jul, 2023 @ 3:32pm 
wait i figured it out, its an issue with afterlife
Soviet Stoner 28 Jul, 2023 @ 3:29pm 
for some reason the ui wont load (i cant see interaction prompts, perks, power-ups)
it only happens to me on like two maps and this is one of them
any ideas?
GHForever 20 Feb, 2023 @ 6:39am 
Is there a way to use custom playermodels?
Crafty_dann>:) 10 Sep, 2022 @ 5:10pm 
oh
TheDoorMatt655  [author] 5 Sep, 2022 @ 5:10pm 
I'm seems it was removed from the workshop, the creator deleted it for some reason.
Crafty_dann>:) 5 Sep, 2022 @ 3:07pm 
weapon*
Crafty_dann>:) 5 Sep, 2022 @ 3:07pm 
how do we get the weapo bo4_m1927 ?
JD Der Panzer 18 Jun, 2022 @ 3:10am 
so i managed to navmesh it through the menu, but I don't have a HUD when im not in AL. I do when I am in AL though
TheDoorMatt655  [author] 23 Apr, 2022 @ 3:00am 
Sadly it isn't and this is quite old, I don't believe the config functions properly anymore. Another thing to note is that this isn't the map, but a config of the map, I'd say the praise should go to the maps creator Hidden, and the link to it is in the required section, as well as here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1497355708
☣[Retr0Breezy]☣ 22 Apr, 2022 @ 10:13pm 
wait is this the full easter egg?? If not, still THIS LOOKS FUCKING SICK!!!!!!!!!
clarashoemann 9 Jul, 2021 @ 1:23pm 
no navmesh :(
TheDoorMatt655  [author] 19 Jun, 2021 @ 9:51pm 
With the audio, you can set the announcer as Richtofen from BO2, the Warden from BO4, Doctor Monty (cut audio from BO3), Shadowman (cut audio from BO3), Origins Samantha, and higher quality audio ripped from BO3 for the original Samantha announcer! Alongside all power up sound effects from the original zombies and BO3's Zombie Chronicles, it was extensive work, but it paid off!
TheDoorMatt655  [author] 19 Jun, 2021 @ 9:49pm 
I know! I was the audio guy that created/put together all of the audio thats used in nZR, and I've set it up so that all audio from Treyarch zombies is included within nZR be default, in the folder labelled nz>and everything else within such as round, gameover, announcer>mysterybox, round, etc. which includes all of the audio that anyone would ever want to use with their configs! ;)
Dovahkick 19 Jun, 2021 @ 6:52pm 
Alright then, good luck with the remaking of these maps 'cause it seems to be a hell of a mess to rework. I usually pick maps that are directly inspired from the ones featured in Call of Duty. The only maps I have are two perfect recreations of Der Riese and Kino Der Toten. I'd say that besides the big flaws for MotD, the similarities compared to the original map are stunning good.
If you want to rework MotD, I'll give you one small advice to start off, the audios for the MotD round start are in nzombies_content_pack_[part_2]_777195612/sound/nz/easteregg
TheDoorMatt655  [author] 19 Jun, 2021 @ 6:17pm 
This was made quite a long time ago when I still had to mess around with the buggy nature of Classic nZ, I use nZR now and am remaking all of the Zombies maps available to me with their little details (and hopefully ee's) with correct door prices, and other things + my own custom made weapon pack that the maps use that have the exact same stats as the old games. Plus, the 10 point doors were to get around an issue I figured out the solution for later on with the help of friends. Before as well, I didn't know how to create navmeshes, but I do now and I create my own with my maps always. This wasn't made for nZR because this was made before I started helping with the creation of nZR, and then nZR was made. I'd hope that you'd enjoy my future map pack to come!
Dovahkick 19 Jun, 2021 @ 10:58am 
Honestly, I like the way the map has been recreated. I recognise a couple of things that I had forgotten in CoD II that gives a bit of nostalgia. There are however a good load of things that tells me this map is still a WIP, such as the lack of HUD for the ammo and of "Press E to buy" (I believe it's a bug from the Afterlife however, so I'll report it to the other page), the price for opening doors set to 10 points, the doors requiring to be opened twice (as in actually opening them, then removing the door that was inside the other door...) the game telling me that I don't have a navmesh (had to let the computer create one instead), the sound cue when finishing and starting a wave being the default one, etc...

Havent' had any error sign or missing textures when downloading the CSS pack though, which is good.

I have good hopes for this map, because it recreates very well the map as it was in the game. But the many issues I've encountered leaves much to be desired.
TheDoorMatt655  [author] 2 May, 2021 @ 12:45am 
Thats from the map itself, you need CSS to see those props and textures. Plus, this config is outdated, and might not work.
Fullmantella126 29 Apr, 2021 @ 4:10pm 
I downloaded everything for the map but when i go into it it just shows errors and missing textures how do i fix it.
TheDoorMatt655  [author] 18 Apr, 2020 @ 2:17pm 
In the trailer? I was just trying my best to recreate the actual cinematic MOTD trailer, so I used some zombie snpcs in sandbox. This config is pretty old I'd say, and I can confirm that I don't try to do that much anymore because the gameplay is important to show. As of right now you can't get the MOTD zombie models in nZombies good sire.
Raven Beak 18 Apr, 2020 @ 12:57pm 
where did you get the motd zombies models from
TheDoorMatt655  [author] 2 Apr, 2020 @ 8:56am 
I believe it is defaulted as the B key
Hatsune Miku 2 Apr, 2020 @ 6:26am 
how do i throw the hell's retriever?
TheDoorMatt655  [author] 26 Feb, 2020 @ 3:29pm 
The superior version of MOTD is the nZombies Chronicles version that I have uploaded in that pack. That one includes the plane parts and key. If you want a better experience I suggest that one, and before you go saying, "Oh dumb dumb why don't you update this one then dumb dumb?" I must say that the weapon packs between this version and nZombies Chronicles is different which would change too much for the other people that have downloaded this, that's why I won't update this with new required items.
TheDoorMatt655  [author] 26 Feb, 2020 @ 3:27pm 
What? It has been months since this has been updated at all. Things probably have changed with random Gmod updates that screws everything over, and you need Tranzit for the Zombie Shield, everything has a purpose, there is a reason why I include things.
vuflub_ 26 Feb, 2020 @ 2:05pm 
terrible config why are all the doors free you stupid fat head?
vuflub_ 26 Feb, 2020 @ 1:03pm 
Wait why do weed need tranzit exactly for?
TheDoorMatt655  [author] 9 Dec, 2019 @ 4:21pm 
I'm sorry, I do recommend the nZombies Chronicles version to be the best config I've made, with the plane quest and all, and (in my opinion) better weapon selection. Also, remember that you need nZombies 1.0 to play. Try out nZombies Chronicles for the best experience. If you've got a quest ion let me know, and hopefully you get it fixed soon!
LuigiFan 9 Dec, 2019 @ 4:22am 
i cannot get this map to work and to bad that its my fav zombies map when i load in it just breaks and i can play it
ZeRoY 5 Dec, 2019 @ 12:14pm 
understood!
TheDoorMatt655  [author] 5 Dec, 2019 @ 9:23am 
No, I should specify, that I create the config for the map itself, the map is already on the workshop created by another, I just generate a navmesh if it is not already included and spend time placing the wall buys, doors, set up flags, zombie spawns, player spawns, special spawns for panzers or dogs, and leave everything that is required to play ie weapons, playermodels, and the map itself as required items needed to play my config. If I didn't give credit to the map maker, I probably should. I'm no mapper, I want to be, but I enjoy creating a zombies map out of a frame of an already existing map. I've done this with other maps like The Army Base, and all of the configs I've created have been studied and created by hand, placing everything in the actual map itself. Like, we have Moon here on the workshop. It is empty. We place the items, zombie spawns etc. to create endless configurations of zombies with any weapons on the workshop, it is pretty cool.
ZeRoY 5 Dec, 2019 @ 5:40am 
Credits? You extracted models, etc.. .all by yourself?
TheDoorMatt655  [author] 17 Nov, 2019 @ 2:40pm 
As said before, no. But there is one thing to know, my nZombies Chronicles version of Mob of the Dead includes the quests for the plane, plane, and a weird similar stand in for the dog quest and better weapon selection (in my opinion). That version is a far superior version. You can get nZombies Chronicles here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1872795968
Omoriboy 17 Nov, 2019 @ 5:00am 
Is there a golden spork on this map ?
TheDoorMatt655  [author] 29 Sep, 2019 @ 8:30pm 
New config pack, featuring 16 different configs including this one, revamped with Retriever Quest, Key Quest, Plane Quest, and Shield Parts! Get nZombies Chronicles here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1872795968
TheDoorMatt655  [author] 19 Sep, 2019 @ 9:48pm 
I checked your workshop and you don't have anything uploaded, so I don't know what you mean, I can't really check it out on my own. You've gotta show me yourself.
MxstHated. 19 Sep, 2019 @ 9:43pm 
you should check my config its alot like the re game
MxstHated. 19 Sep, 2019 @ 9:43pm 
dude

TheDoorMatt655  [author] 13 Sep, 2019 @ 9:09pm 
Something new is coming soon...
Hint: https://www.youtube.com/watch?v=Ni3pi3PJJvM
TheDoorMatt655  [author] 30 Aug, 2019 @ 7:26am 
115 current favorites... Nice.
TheDoorMatt655  [author] 25 Aug, 2019 @ 7:06pm 
@Marty Mcfly Here is the Github link to get the gamemode, the other content packs are in the required items on this config: https://github.com/Zet0rz/nzombies
Jewish Nermal 25 Aug, 2019 @ 2:22pm 
@bongo, can you link the other gamemode? All I can find is the unlimited version
TheDoorMatt655  [author] 24 Aug, 2019 @ 3:32pm 
@Bongo Cat let me know what you think of the config after you've played it then! Glad that you got it working 👍
[ZP] Bingus [SM] 24 Aug, 2019 @ 10:30am 
i found out i was using the wrong nzombies, I was using nZombies Ultimate
TheDoorMatt655  [author] 23 Aug, 2019 @ 4:38pm 
@Bongo Cat, let me know how it goes, and if it doesn't work, we can just play it together and I can load up the config for ya!
[ZP] Bingus [SM] 23 Aug, 2019 @ 4:33pm 
alright, i'll try that
TheDoorMatt655  [author] 23 Aug, 2019 @ 4:06pm 
@Bongo Cat are you sure that you have nZombies fully installed? I can't come up with any reason as to why it wouldn't be working. Try unsubscribing, closing the game, opening it again and resubscribing to see if it pops up. Hope this helped!
[ZP] Bingus [SM] 23 Aug, 2019 @ 2:57pm 
the config isn't showing up at all after i load the map
TheDoorMatt655  [author] 19 Aug, 2019 @ 10:05pm 
My new BOTD config is out now! I spent like five or six days working on the trailer for that thing. Go get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834952362
Or check my collection of nZombies Configs for all of my maps! More coming soon!
TheDoorMatt655  [author] 16 Aug, 2019 @ 3:48pm 
@eth26 You need the map from the required items list, this is just the config, not the map itself. If you do have it, it should either be in Other, nZombies, or nZombies Unlimited