Arma 3
[SP] Resistance: Episode 1
127 Comments
[MO] Martin 5 Feb, 2020 @ 8:11am 
Nice Mission, - thanks ! :NATO:
TheJocker 22 May, 2019 @ 12:25pm 
Great mission, very stealthy and immersive. Really felt like a part of East Wind campaign only better :) Defo gonna try 2nd part, sucks u didnt continiued it after that, one of best scenarios ive played.
Lancer 11 Nov, 2018 @ 12:07pm 
Fun mission so far but I cannot complete the "Clear camp and steal Intel" objective. I clear the camp but there is no "Intel" to interact with and steal.
SquishyTBear 13 Jul, 2018 @ 7:59pm 
Good mission
SquishyTBear 13 Jul, 2018 @ 7:59pm 
@tomfool I have discovered I just had to many mods
Tomfool  [author] 13 Jul, 2018 @ 7:23am 
@Texan , not too sure, I did notice a number of features seemed to be behaving differently from back when I made the mission in 2013. I have a feeling changes to ARMA 3 over the years have caused some problems, I'll try take a look sometime and test it out.
SquishyTBear 1 Jul, 2018 @ 8:51pm 
why for me as soon as the first voice line is over it completes the mission
Tomfool  [author] 10 Apr, 2017 @ 3:23am 
Just wanted to say I appreciate all the feedback you guys have given for these missions even though its been a few years since release! :) I'm sorry I never got to complete the third mission, but I'm thinking of making a return to the mission scene soon!
resistance-rat 20 Feb, 2017 @ 10:34am 
Good mission. Tasks were enjoyable. Voiceacting is not the best but hey it's there so there is no "deaf" mission feeling.
Liberty_Valance 7 Apr, 2016 @ 9:57am 
a bit short but ok, thanks
CHINOX 3 Jan, 2015 @ 8:05am 
Nice one, thanks Tom ! I´ll do Ep.2 now. Pls keep them coming. Cheers,
Wookiejedi 22 Nov, 2014 @ 8:24am 
Hey!played these two missions several months ago-they are fantastic,some of the best work ive seen.are there any new missions coming?i ask because you have a real talent of settign up engaging anf fun experiences.hope to see more soon.thanks again!
Battle_ita 18 Oct, 2014 @ 4:25am 
nice mission!! I will play ep 2!! Hope to see some other missions!!
RafaelPestana 21 Aug, 2014 @ 3:56pm 
Tom212, another suggestion: let the player team switch to the AI mates. I know it's not 100% realistic, but sometimes micromanaging the AI without teamswitch is a pain in the a$$.
RafaelPestana 21 Aug, 2014 @ 3:48pm 
Very good mission. Rescuing Alexander was difficult with AI, even with bCombat. Had to storm the interrogators alone to prevent AI casualties. I could hear the enemies interrogating Alexander on the other side of the wall, but the AI couldn't detect the targets so I could order them to attack specific enemies. If I just stormed the interrogation, AI was slow to react, always resulting in casualties.

As an idea to Bohemia, they should develop a CQB dlc, allowing for elaborate storming orders and scenarios.
DanteAdams 9 Jul, 2014 @ 4:57pm 
plz autors tell how do you make markers what showings by the trigger?
nonomnismoriar 8 Jul, 2014 @ 11:18am 
Very cool mission - a big thanks for making it!!!
Will definitely play episode 2 and can't wait for Coop-Version!
Ritschy70 3 Jul, 2014 @ 7:06am 
Very Good Mission
blackdogsooty 12 Jun, 2014 @ 4:07am 
cool mission. no bugs on my machine... keep up the good work bro.
Filgar 14 May, 2014 @ 1:25pm 
Very good mission
artek3333 29 Apr, 2014 @ 1:48pm 
the task Deliver Enemy Transport to Anders not working
b.manczak 17 Apr, 2014 @ 4:20pm 
very, very good mission!
Tomfool  [author] 27 Mar, 2014 @ 9:31am 
Thanks for all the feedback guys, been AWOL working abroad currently. I hope to pick all this up when I get back, releasing new missions and coop versions. :)
iperyt 21 Mar, 2014 @ 3:48pm 
In Poland we say "zajebiste" what means "fvcking great" !
Noctover 7 Mar, 2014 @ 6:25am 
Would rather have had a decent vehicle at the base instead of 2x ATV's, 2x ATVs = AI having to drive = i had to wait 6 minutes for them to arrive back at the truck. Cannot stand having to make the AI drive.
Ice Agent 17 Feb, 2014 @ 12:58am 
http://www.youtube.com/watch?v=Lr98qGCPWqA Posted a video of this mission played through
leakyCuBe 15 Feb, 2014 @ 1:44pm 
OMG, just got ep 2, wish had the patients annd talent to create somethingh like that, EPIC man! keep up the good work
Ice Agent 15 Feb, 2014 @ 2:28am 
My playthrough was pretty damned SEALtastic.
Ice Agent 15 Feb, 2014 @ 2:27am 
This was awesome
Awi 9 Feb, 2014 @ 12:27pm 
cant... wait... for... COOP
RenderSilent 29 Dec, 2013 @ 2:27am 
This is a good mission - kept me interested
FrozenHrauCZ 21 Dec, 2013 @ 5:32am 
thank you and very good job now going play 2 episode :)
goral2212 19 Dec, 2013 @ 7:29pm 
spot on "mykodacon", one can also add suppreme enemy AI immediate accuracy v.s. own SP inability to shoot @ AI in close proximity to walls edge. None of these are scenario's authors fault, its all ARMA's. Great design none the less.
Heisenberg 19 Nov, 2013 @ 1:53pm 
Good job guys. One of the best missions I've played.
soulcaptalex 7 Nov, 2013 @ 8:33am 
I was really tired of all of my team reporting that there was an attack boat 1km away every 5 seconds when meeting with sparta.
TheRunnerGunner 5 Nov, 2013 @ 8:14pm 
Way too dang hard on the first mission. Can't even extract the guy getting tortured because you have the enemies all prone and ready for combat. Ridiculous
hunne 31 Oct, 2013 @ 12:30pm 
yeah, i do copy what Yasin said...it´s really freakin´ dark at the begining...and thus, i grounded the sub - bearing 315...other than that - great mission...now if you normalize etc. all the voice acting (might help with that if you like) it´s not far behind BIS-Content, looking forward to the next missions...
Felix 'Red' Weston 30 Oct, 2013 @ 5:47pm 
@Tom212
Unless maybe something is happening different for me, but this what I mean:
Only in this mision, when I go underwater, it suddenly gets very ,VERY dark. I mean you can't even see the sub when you are 5m away from it. As soon as I surface, I am able to see again.

Even more unrealisitc, is how the interior of the sub, which has interior lights and screens, also gets very VERY dark.
I mean, the sub has a hatch, and no windows. How does an isloated interior get darker when you go underwater? It is physically not possible.
Or perhaps this is a bug, in which case I am happy to send pics etc.
And don't get me wrong, I think the mission is very good, and I play on the most realistic settings, so using the compass inside the sub etc and instruments is exactly what I do.
But how the inside of the sub gets darker underwater just kills the realism for me, it is literally 100% impossible.
Tomfool  [author] 30 Oct, 2013 @ 5:40pm 
@Dickbutt I don't quite understand how that is unrealistic, the sea is generally quite a dark place. Also a tip, the sub has nightvision if you use first person view and hit N whie looking in the optics. The idea is that you have to use instruments, you are given a suggested bearing and can use your GPS. Not to mention your waypoint.
hunne 30 Oct, 2013 @ 5:11pm 
@fcpo: just subscribe
Pirofalcon 20 Oct, 2013 @ 12:44pm 
how do i download?
Felix 'Red' Weston 18 Oct, 2013 @ 12:41am 
Why did you make it so dark underwater? 100% unrealistic, and kind of annoying.
PreacheR 14 Oct, 2013 @ 8:34am 
Just started playing this and really enjoying the storyline, suspense, voiceovers etc...but enemy AI are too powerful at farmhouse and my 'team' are too stupid - no controls available to tell them to go Stealth for some reason (greyed out on dropdown menu). If this is fixed I am looking forward to playing this full mission!!
Fluride 13 Oct, 2013 @ 8:26am 
Well done on this one enjoyed it mate..
Will try 2nd one out later..

Cheers
SCP Object Class: KeDeer 12 Oct, 2013 @ 6:41am 
Awesome mission!I liked the voice acting especially. The only problem I had was that the enemies at the farm always hear you coming, so by the time your team burst around the corner, they already have their weapons pointed at you. Maybe put them on combat mode "careless"?
nick seven 11 Oct, 2013 @ 11:14am 
Its a big mistake! All is OK. I go near the brifcase and nothing is dooing. But when I open the menue ther is..."pic up the Intel". That is.
ZeroTre11 11 Oct, 2013 @ 2:17am 
Fun but I couldn't pick up that case. And I checked all over for bad guys.
MAD T  [author] 11 Oct, 2013 @ 1:43am 
I tested it again. Picking up the intel works fine for me. More details on that would be appreciated. Any error messages (if you have -showscripterrors enabled) appearing? Stable or Development version of the game? This mission is meant to be played with stable but it´s very unlikly that this is the problem with the briefcase.
nick seven 10 Oct, 2013 @ 11:47am 
I cannot interact with the metal case.