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How do I show my clicker to another player ? There are no hidden zone.
Sorry I (still) don't have a more accurate answer to give! :-(
It's in the items tray right behind the orange Flare Gun! :-)
But in general, if they are good with the new stuff also being available (for free) on TTS and provide me with the assets, then I'll absolutely update the mod. :-)
I've just checked the mod and I don't get any errors. The function "checkBags" is to keep the item tray sorted and no matter what I throw in and no matter what language I choose during setup, it works flawless to me. Maybe delete cache/have it re-download the mod, which hopefully does fix it for you...
Keep up the great work :3
I once thought about automating everything, but quite soon realized (and also got feedback) that it kind of takes away that "boardgame feel", so I stopped investing time into that and kept it to a minimum overall... beside that, especially back then I wasn't sure about how to actualy script all that from a "skill" perspective.
@Spillik
Yeah, there was an issue with the files I got provided for the russian language.
Just this morning I've updated the mod again and it should look good now! :)
1. Why are the "drawPhaseOne"/"drawPhaseTwo"/"drawPhaseThree" buttons commented out? I was able to get "drawPhaseOne" working with the following attached function:
function drawPhaseOne()
PhaseOneDeckObj = getObjectFromGUID(GeneralDecks[selectedLanguage].PhaseOne);
PhaseOneDeckObj.takeObject({position = {-11.25, 3, -5.43}, rotation = {0, 0.01, 0.36}, flip = true})
end
2. I'm very new to TTS, but is it possible to fully "script" the game? By that I mean replace users moving parts on the board with buttons that do that for the player (such as "search" -> takes an action die and draws a card)?
Thank you for this game! So far played half a game and really enjoyed it, but we keep forgetting to perform certain actions (such as taking XP/whatnot), which is the reason for my above questions.
I said it'll take a while, but I felt like I just want to get over it and close that case... xD
Also richtig richtig gut. Wenn du da am Ball bleibst und noch weiter übersetzt, wirst du vier Spieler die das Spiel ab jetzt öfters spielen werden, richtig glücklich machen. :-D Bei Clark mussten wir tatsächlich mal nachlesen, wie das mit seinen Fähigkeiten gemeint war. Vor allem klingt das auch während des Spiels natürlicher, wenn alle Texte übersetzt sind. Noch mal ein dickes Danke von mir. :) Die KS Version habe ich sogar ungeöffnet hier. Das war auch mal eine Idee von mir, mich mal da ran zu setzen.
I got the Russian translation provided - I can't read any of it xD - (it actually started with Russian, after that I decided to do the same for German myself, since that's my primary language after all)
I can't speak for the Russian Expansion characters, but I might work on a German translation for the Expansion characters, it just will take a while, because there are no "guys"... it's just "me".
All the mods I've worked on in regards to Certifiable Studio games it's pretty much the same, though I get great support (in the form of that I get pretty much all the 3D assets to work with, instead of a rather messy PnP file I need to cut out stuff from), which makes it at least somehwat enjoyable to work on, with greater results at the same time.
Enjoy! :)