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I'm aware it can be done but I prefere not to use it as an intended solution in a puzzle because I think it feels like cheating.
When the voting is done I'll fix it.
For those logic gates, It was the best I could come up with to make the connections as clear as possible making it look like the weighted button is connected to the pedestal. I also put it in the description right under a screenshot showing it to be as clear as possible :)
Anyway, thanks alot for your video and feedback.
Here is my rather unsatisfying solution: http://youtu.be/6DvvA4r4siQ
My best guess is the same as yours, they can't solve it...
Do you find you get negative ratings because players can't work out the Puzzle?
I have a new map that needs testing. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183262540
I would say Difficulty : Hard
I will play your map as I play all the submissions to be able to vote :)
Those fizzlers are there to enforce the intended way and from what you tell me it worked.
the first cube travels around a lot to get the 2nd...
I watched LPChip blind run vid. after I played this chamber and seen you made some changes adding in 2 more fizzlers at getting the 2nd cube and exit area making more work for someone!
My map "Friend to the End" is in the same contest as this 1, perhaps you can play it and give me your feedback on it Nintendo.Erk....thanks!
Here's my blindrun: http://www.youtube.com/watch?v=boCKf5vq_e0
Unintended breaking solution: http://mftp.lp1.nl/nintendo_brokenbutton_unintended.zip
That portalable surface is there to get back from there safely without having to jump to the funnel.
Anyway thanks for yor feedback :)
I made some small changes which I hope will enforce the intended way making the puzzle a bit more challenging :)
P.S. I thought that the door was to another chamber because no signage was on it and it looked like a beemod door. No biggie though.
Spoiler video: http://youtu.be/MkHRI7Xkh6M