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I haven't gone back to it yet, I have to re-learn everything every time I have to update
Hammerwatch II release made me question if there was even a point, I'll see if I can do something about it
The bug here is that the sound of Earthsplitter is going on without ever stoping at the area where I casted it in certain conditions.
I encountered the bug doing this:
- Speaking to the PNJ that respec spells right after casting the spell. Apparently it doesn't occure with other PNJ, but possible I'm wrong on that.
- Doing a portal to skip the level. It occured at the end when I destroyed the cube and opened my inventory. I though it was by opening my inventory right after casting the spell, but don't seems to be that since I can't reproduce this one.
Hope it helps ^^
The fix itself was minimal work, just some file names clashing ^-^
Please use it for game balance related ideas!
Around what levels did you try? I felt like the boulder damages were sufficient, as it almost one-hits spawners, i will look into higher levels when I get home. Also, were you using a fully stacked Stone armor? It turns the Geomancer into a supporting class, so the damages will be lower. Still I didn't feel any kind of troubles clearing packs tho, Sorcerer's projectiles do bounce, but Geomancer's are piercing, closer to the Ranger's idea.
Still,your feedback is greatly appreciated, I sure will check that as soon as possible!
We do miss sound files yes!
I would think that a lasting Quake aoe would block the player more than enemies, leaving them the advantage of swarming you, I'll think aboit it but let's face it, the Quake aoe is instantaneous, the rock ring is only a picture that give an impression of being walled in :D
The rock circle is good but it would be better if it would be staying for like 1-2 seconds to make a little arena and block incoming projectiles and enemies? The stone spikes a fine and only need dmg buff + a sound file :D
@Tobias :
I feel like basic attacks hitbox is too little and looks hard to land, while Boulder hits walls very easily, that might be what you felt
I ehm... Forgot sound files :D I'm adding it on the list!
@LT.Grapefruit :
I tryed shortening the spell descriptions, I might just change everything to be like right clic, where only the first level explains the skill, while the next levels only show the changes
Quicksand has a problem, as it spawns following the cooldown I gave it, and also an other time on a different cooldown?! Listing it for now, but the spell itself being a pretty massive slow in AOE, I found it to be fited for kiting or running away, and lets the Geomancer become an actual support in multiplayer. I will tho look into it's lifespawn (I also feel like it's hard to use)
The quicksand threw me off a little, maybe try incorporating it into the other skills, short lifespan and random activation make it quite hard to utilize.
The color menu is not working yes
Can you add some songs for the left and right click ?