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No collision with TMPE or any other mod as of now.
Will update if there is any issue.
Goes serveral magnatudes further than TMPE in this role.
Works like a charm.
Has anyone figured out an algorithm to set the event probability for more than two terminals? Or would you just put "0.7" for all but one of the terminals?
Secondly, will this affect bus routing? Will buses perhaps try to reroute in the same way a car would? I don't want buses to go out of their way and double back and whatever to avoid a part of the road but I do want to strongly discourage other traffic modes from using the road.
I will implement point 3 if I'll have some spare time.
Three suggestions :-)
1. What about an occupied offset. When a segment is occupied (per direction/lane) just add a
n number to the "segment length"
2. What about numbers per lane, not only the segment at a whole
3. What about an underground mode (like 'Future' want to have)
(btw:Other mods use the shift-key to switch in underground mode)
With 1 I can avoid traffic jam
With 2 I can force the vehicle to use the right (resp. left) lane
With 3. it is possible to have tunnels with 'restrictions'
And I handling issue:
Most of the mods could be leave by ESC, in yours you have to use "Close"
As I say, just suggestions :-)
Ingo
If you can get it load, then perhaps I've done something wrong. In which case I apologize for the false alarm. But I wouldn't think one mod would, I don't know, push me just over some limit. I can try again soon.
It doesn't even appear to have been updated after the conversation that ended Nov 30 of last year, so I don't know.
But I have a problem/bug: Upgrading a road that has a pathfinding modifier on it gives an error message and breaks the segment. But that's just a minor inconveniance at this point.
However I'm using a lot of other mods, so it might be an incompatibility issue.
But today, I accidently removed a node with networking tools, which corrupted all nearby nodes, forcing me to quit and using an old save (Autosave saved 20 seconds after the bug appeared x.x ). I'm not sure if this is fixable, but I think it should be mentioned.
I have a suggestion; I see the buses do not want to take their (shorter route which has been elongated by this mod) usual paths and use longer paths. To prevent this I have to put bus stops in that shortcut path but it is causing a mess. Can you improve it in a way that it can give us options to not apply the regulation on buses and SOS vehicles, I guess?
And hey, this is a masterpiece already. Cheers!
Suggestion: Integrate the button with "UnifiedUI"