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1. Is this ULX compatible because i know it states superadmins can do everything but that can relate to any admin mod
2. can i make tool groups like Donator,user and admin seprately
if so i would happly change from FPP to this
I added your suggested feature.
It will be on workshop soon :)
we just released a new update of PatchProtect.
Here is the list of all changes:
- updated cppi (fits now more to the cppi-standard)
- major buddy overhaul (we completely changed our buddy-system. It works now completely different. We hope that you like it :)
- some internal stuff (you can check that on our github page if you're interested)
Usage of the new buddy-system: (also shortly explained in the buddy-panel)
- if you check the right checkbox after the name of him, you add/remove him from your buddy-list
- if you click on the name, you can change his permissions (what he is allowed to do with your stuff)
- That's it! Enjoy! :D
As always: If there are any errors, feel free to post them here or on github. Thanks :)
Hey, I just fixed this issue, you should be able to use world-buttons as expected.
Thanks, I already fixed that issue and this fix is also live on workshop. (just tested it for myself and everything worked fine)
Normally you should be able to add buddies from the patchprotect-menu, which you can find in the "utilities"-tab of the 'q'-menu. If you have any more issues, feel free to report them here or in the bug-report-discussion. Thanks
I found no fix for this. Just place a E2 anywhere and it is red, saying no owner.
Only way to workaround this is duping the E2 in singleplayer and then pasting it on multiplayer.
Its really awful as a server owner.
I just tested that bug on the new version and I wasn't able to reproduce it. Hopefully this fixes your issue. If not then please give me a short feedback that this issue still exists and we will try to handle it out :)
Also regarding to your suggestion:
All your suggestions should work, if you set the settings correctly with one exception. I need to change something for the player-physgun-system. This will come in the next few days. Thanks for mentioning it :)
We tested that stuff for a long time now, and we think it is ready for the mass.
So here are the changes:
- added Blocked-Entities (same behavior as Blocked-Props)
- changed method to detect spawned entities (patchprotect should detect now more props than before (more addon-friendly))
- big optimizations in all parts of patchprotect (more performance, better overview, less lines of code)
- panel improvements (the Cleanup-Panel now updates correctly after pressed any button, more performance, ...)
- another (hopefully last) settings overhaul
#############################################################################################
WARNING: THIS WILL RESET ALL YOUR SETTINGS!!! SO PLEASE CHECK ALL SETTINGS. SORRY FOR THAT :/
#############################################################################################
- changed Owner-HUD a bit
- added No-Owner-Exception (props which are spawned after map load)
- updated Damage-Protection (works now more stable, faster protection-checks)
- added Damage-Vehicle-Protection (players in vehicles can't damage other players/objects)
- Added a server-command to import a blocked-props-list from a text file (you can get more information in the description)
- many other fixes
Also my idea of disabling the touching of world props for my admins while still allowing them to physgun people & their props hasn't been implemented since I suggested it and you agreed it would be a good idea?
Sorry, this feature is not included to patchprotect. But is this really a "propprotection" feature? (I am just thinking, where I could place that code and I don't find any solution. It doesn't wether into buddy, antispam, cleanup or propprotection) - Well, I don't think so.
Maybe you have a look on some admin mods?
Thank you :)
We released recently a little update, which should fix following issues:
AntiSpam: Ignore Admins:
There was an issue, that you were not able to change this setting in the AntiSpam-Menu. This should be fixed now
PropProtection: World-Props:
There was an issue, that you were still not able to touch props, if you checked the "World-Props" setting. If you still experience this error, then please give me a little report about it. To fix that for yourself, just type into the console "pprotect_reset_propprotection".
We released a new big update, which will change quite some stuff. You can expect this update in some hours/days. ( Who knows ;) )
Especially on the settings-part:
Because of that we had to remove the old antispam and patchprotect setting-tables. So please check if all settings are set as you wished to, after you downloaded the new version of patchprotect.
In general there are not much changes which you can actually see, because this big update changed almost internal things. But here are all remarkable changes:
- Changed the design of checkboxes/labels/sliders (We hope that you enjoy the new design)
- Added a client-setting to disable/enable all notifications (cooldown times, notifications that you are not allowed to touch/use/tool/damage stuff)
- Also we fixed an issue, when combined with PropHunt
So hopefully you are enjoying the new update. If there are any problems or wishes, please just mention them here or in the bug section or on our github page. Thanks!
@XCode:
The rank "Owner", which you create by an admin mod, is just a modded rank. But every rank needs kind of "backend" privileges, which are officially set by garrysmod. Because of the reason, that we need to support more than just one admin mod, we can only use that official backend priviledges.
In patchprotect, only superadmins are allowed to change the settings of patchprotect. (except of the cleanup menu: you can set that also admins are allowed to have control on the cleanup menu)
So just keep in mind that you give those ranks superadmin privileges, which should really have them. Otherwise there will happending creepy things on your server ;)
For instance I don't want users to be able to physgun or toolgun world objects, but I want them to be able to use key pickup and gravgun them.
Thank you for that hint. I fixed it. Hopefully patcher will update the workshop version soon.
function sv_PProtect.CanSpawn( ply, mdl )
if sv_PProtect.CheckASAdmin( ply ) then return true end
if ply.duplicate then return true end
-- Cooldown
if CurTime() > ply.propcooldown then
ply.props = 0
ply.propcooldown = CurTime() + sv_PProtect.Settings.Antispam[ "cooldown" ]
return true
end
I am pretty sure, that patchprotect is not the reason for this bug.
Sry, I didn't see your comment.
Try to use an admin mod or something to get an admin on your server.