Arma 3
Force Recon
39 Comments
bardosy[HUN]  [author] 4 Aug, 2024 @ 1:03am 
Really??? Thx for report this. I'm thinking how other way you could remove the container, but I guess there is no other vehicle. Maybe UGV could break down the wall of shed?
Avant-garde 1 Aug, 2024 @ 6:51am 
Good mission. But one enemy got into bobcat so I couldn't move the container blocking UGV T.T
Exocet 12 Apr, 2021 @ 10:15pm 
Nice mission. I also didnt get task complete after destroying the arty battery, but apprently you need to actually move to the wrecks and the task will proceed :AAF:
molecool 1 Mar, 2021 @ 2:39pm 
Okay I guess this one goes back on the list then. Thanks for the input, bardosyl! :-)
bardosy[HUN]  [author] 21 Feb, 2021 @ 10:43pm 
Thanks for feedback!
Did you destroy the three big (self propelled) artillery too? Sometimes it's just not operate, but still not destroyed. I advice you to go there and blow up with some satchels (as I remember, there are few near the mortals in some boxes).
Fortunately I just played this mission (I didnt played arma3 for years, but last week I did) and for me everything went fine. Yes, I have to destroy the big guns manually.
Little spoiler, but after you destroy the guns, you get new task and it was also not easy to complete, because the same reason: armors are more hard to destroy since I made this mission. All armor looks like destroyed, but I have to call an extra arty strike on them to finally complete the task.
molecool 20 Feb, 2021 @ 2:40pm 
I worked my way all the way up the hills to destroy the batteries, but after that the scenario sort of stops with no resolution. There's nothing left to be destroyed.
Stimulated Emission 21 Feb, 2016 @ 11:49am 
wht element does the ugv being blocked in add to the the mission?
luisiribarnegaray 28 Sep, 2014 @ 10:14am 
really good mission, thanks
Jocky 5 Aug, 2014 @ 9:12am 
Had a blast playing this in SP, using Articulate to to keep my AI in check and had some really intense firefights. looking forward to giving it a go in MP once I bite the bullet and work out how to forward my ports on my router.
bardosy[HUN]  [author] 4 Jul, 2014 @ 10:31pm 
There is one terminal inside the UGV itself too ;)
cuzer 4 Jul, 2014 @ 4:01pm 
I'm playing SP version now and where is the UGV terminal? I've moved the crates but can't find the terminal anywhere?
nadphiltrist3 28 May, 2014 @ 4:20am 
i like the way the enemy is getting a little harder.these missions are for me the best missions so far.way better than the arma campains.you should make your own games and you would be rich
MustaOksennus 16 May, 2014 @ 4:09am 
These are good missions. Every mission lasts about an hour and they are great.
bardosy[HUN]  [author] 26 Apr, 2014 @ 10:06am 
Thank you cyrcyrcyrille for your kind comments!
Cykill486 26 Apr, 2014 @ 5:57am 
loved it
Variable 10 Apr, 2014 @ 12:00am 
Mission video is up! :)
http://youtu.be/Twm1ZqEP_rw
Variable 16 Mar, 2014 @ 2:57am 
Yeah probably. But I like being short on ammo, it adds another dimension to the game, and there's always some dead enemies to loot.
bardosy[HUN]  [author] 16 Mar, 2014 @ 2:50am 
And this is why you were short on ammo in Mazi Beachhead, I guess.
Variable 15 Mar, 2014 @ 4:07pm 
The global command should work on a dedicated server. Will try this mission as soon as possible. Thanks for the update Bardosy!
bardosy[HUN]  [author] 15 Mar, 2014 @ 2:01am 
I used 'addItemCargo', now (I published a new version) I changed to 'addItemCargoGlobal'. I hope it will work in MP.
Variable 12 Mar, 2014 @ 1:49am 
We looked in all those places and it wasn't there. Don't worry, it was late anyway and we had a fun blast fighting into the town. Why should an item be a problem in MP? Never saw such problem before.
bardosy[HUN]  [author] 12 Mar, 2014 @ 12:36am 
:( I put a lot of thereminal for everywhere: eg: there is one in the UGV itself too and the cretes around the house where the UGV is. So I thought you checked these locations and this is some single/coop issue. In SP everybody found the terminal. I will check the mission and if the bug is trivial, I will fix immediately, but I guess it's not trivial, why cant find the terminal in multi.
Sorry to hear you stucked so early in the mission. :(
Variable 11 Mar, 2014 @ 4:46pm 
Bardosy we couldnt find the terminal!
bardosy[HUN]  [author] 30 Jan, 2014 @ 12:38am 
zimms: Thank you for report this! I fixed this already, but I forgot to publish. Sorry! I will retest the mission with the new (adapt) patch and if it's OK, I publish soon.
zimms 29 Jan, 2014 @ 11:57am 
Great mission! I had one little problem though. It seems our over eager Kamysh destroyed the Bobcat CRV before I found it. Luckily there was still an abandoned Hunter in the town which also had enough power to push the container out of the way. :AAF:
Khraym 27 Dec, 2013 @ 8:42am 
One of the best and enjoyable missions out here. Keep up the good work :) :fuelcan:
huzige 30 Oct, 2013 @ 1:15am 
According to the common sense: scouts operations should be at night, and scene cannot too much, suggest to establish observation points in the periphery, guide the artillery to destroy the enemy target,, of course, also can use drones and equipment. Hope you can make better conform to the scout task, thank you.
huzige 30 Oct, 2013 @ 1:09am 
Although not many people to play with your task, but I am very bullish on your development, I hope you continue to work hard, for the majority of players to dedicate more meaningful task.
A Chinese combat troops players
huzige 30 Oct, 2013 @ 1:03am 
I like you do task, scene is very big, but inside the plot of the village are very repetitive, has suggested desalinating village inside of the plot. It is recommended to use body eliminate script to run this task.
bardosy[HUN]  [author] 29 Oct, 2013 @ 8:32am 
@BlueSkunk: I added a hint to find the UGV. Did you noticed that? If you can't find the UGV in 5 minutes, a radio chat inform you about the closer location and map marker show you.
And I know, radio chat without voiceover is very problematic, but when recon task cancelled, there is a radio chat about stop reconing and assault now, because HQ is under attack with artillery (I get this idea from Generation Kill when Godfather cancel the recon on airfield and order an assault).
Skunk 29 Oct, 2013 @ 1:59am 
another great mission. i like the story development and the variety of missions. good stuff!

one thing worth mentioning is that finding ugv was taking a long time. recon of mortar position with ugv was aborted before actually locating them. locating them and aborting the attack due to shifting priorities would at least give the ugv part a bit more beef.

onward to part three :-)
Dicilion 28 Oct, 2013 @ 9:13pm 
Amazing! I'm just about ready to start part three!
Twilight Vanquisher, Kieryok 14 Oct, 2013 @ 1:11pm 
appreciated, im sure it will make it much more enjoyable, other than that great missions so far! cant wait for a major counterattack
bardosy[HUN]  [author] 12 Oct, 2013 @ 11:49pm 
Thanks for this feedback boom-cat! I'll add more hint to find UGV if player cannot found in 5 minutes.
Twilight Vanquisher, Kieryok 12 Oct, 2013 @ 10:55am 
had a very hard time locating the UGV
bardosy[HUN]  [author] 9 Oct, 2013 @ 10:51pm 
@Krzyzyk: The map shows you a garage, secure it and get in a Bobcat tractor and push the container away! (in tha radio chat, you could read it - I know, voiceover could drop a big)
Krzyzyk 9 Oct, 2013 @ 4:05pm 
The assault was fun, but I had no idea how to move the container out of the way to free the UGV.
Zhekus 7 Oct, 2013 @ 2:00pm 
Great mission, lots of action! The climb up to the mortars position was a bit quiet and I found last part very tricky. Assault of the village at the beginning was great :D
H.o.p 7 Oct, 2013 @ 12:26pm 
Man, I had a blast! Challenging and very entertaining mission. Thank you!