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When you got updates, can you create a new "IP" for your new version mod pls.
This mod changes some numbers and does not add new lines or tables so we should be fine.
Not sure it s moders fault but it seems that when you guys update your mods it breaks saved MP games.
https://steamhost.cn/steamcommunity_com/profiles/76561198046970242/screenshots/
But that's just it. If you listen to the morons on the 'bug report' discussion thread, AI don't get cheats. In fact, it's more because we just have to "get gud". *Note the sarcasm*.
But in all seriousness, without this mod, the player stands no chance of winning. Too many times have Paradox games used the 'Cheater AI' package, that just ruins a game that could have been a lot better if they took the time to just make a smarter program. It the same thing that happens in any BugthesdEA game with their use of the 'Bullet Sponge NPC'
But yes the AI has more energy with this mod just like the player, so expect the game to be somewhat more challenging.
If there is anything i hate is when a AI has 3-4 city's at later game, while i have 10.. then basically the game is over.
I tested it on beginner and where as on vanilla the AI acts like snails, with more energy it's basically giving them crack and they fill the map pretty fast.
So you better be good at capitalizing on more energy.
That is indeed to much
And yeah it's an upgrade for the **energy exploitation** so it also benefits the AI.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834065597
I checked again and there is no reason why you should have 1000's of energy income per turn.
https://ibb.co/nPSHQ1B
Exactly. The devs took the 'lazy man's option' for difficulty. Give the AI tonnes of buffs, and call it "Difficult". When all it really is, is 'Here play against a bunch of cheaters, because that's fun. Right?". Or as EA would say: "It's not 'cheater AI'. It's surprise losses."
It was the same in AoW3 where i made a *unit upkeep* mod and made the game just more fun with the AI taking advantage of the lower upkeep also.
This game is slow when recruiting and doing buildings at the same time, so the last thing you want is to have no funds for armies
*Seen here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1832869778
Has the way energy is valued in diplomacy been scaled as well? This would be so easy to exploit if not.
If so I will begin using this my next play through.