Stellaris

Stellaris

Underground Realms
460 Comments
Spiritouspath 22 May @ 6:46pm 
RIP
w.girl27 19 Mar @ 9:33pm 
another tragedy i visit every new year just to be dissapointed again its still dead like arcan heritage and other incrediple mods before it.
negimagi_10 28 Apr, 2024 @ 8:16pm 
I I would hope that this this mod gets updated after 4.0 but I am not gonna hold my breath.
TroupeMasterSilas 22 Feb, 2024 @ 2:25pm 
Any chance this mod will get an update or patch?
Perambulante in tenebr 1 Apr, 2023 @ 11:27am 
I hope the developer will make a patch or update the mod.
Dansken👻 3 Feb, 2023 @ 10:04am 
ok ty
Spider 3 Feb, 2023 @ 6:20am 
@Dansken No.
Dansken👻 16 Jan, 2023 @ 3:48pm 
does this still work?
Foxei 9 Jan, 2023 @ 8:14am 
Sad,i liked this one
Spider 3 Jan, 2023 @ 7:03pm 
RIP one of the best crime overhaul mods on the workshop.
CaptainCaCtusCrunCh 14 Aug, 2022 @ 4:26pm 
is this mod gonna be updated again?
Flashmeister 10 Jul, 2022 @ 1:43pm 
@Foxei should be compatible but also make sure to do the small fix that Vecktor describes down the thread.
Foxei 1 Jul, 2022 @ 3:08pm 
Also is this mod compatible with mod called Criminal Heritage Expanded?
Foxei 1 Jul, 2022 @ 2:38pm 
Welp i hope this mod will be updated soon,it's good though
Rodrius 25 Jun, 2022 @ 5:10am 
I want add in another mod(because probably incompatible with your mod), your mod option to pay to maintain a branch office when others try to take over it.
I think I will just need copy from this files:
common\espionage_operation_types/99_operations
events\underground_realms_operation
events\underworld_realms_crime_events
localisation\english\undergroundrealms_l_english.yml

Can you please help me telling if editing this corresponding files in the other mod can be enough to it work?
Or it is so more complex? I'm not so good in modding.
Rodrius 24 Jun, 2022 @ 3:51am 
I'm using: StarNet AI, Expanded Espionage and Diplomacy(it change and add spy operations), and AI Spymaster.
Is Underground Realms compatible with this mods?
Zefnar  [author] 24 Jun, 2022 @ 12:47am 
Hello folks,
I do know there are issues and all.
It's because I didn't updated the mod for 3.4 yet.

PDX is releasing 1 patch every week since Overlords came out and it's difficult to keep up the pace, th emod is quite large and code heavy.
The mod shall be updated once the frequency of hotfixes small patches and workarounds from the editor would drop.

Please be patient in the meantime.
Vecktor00 23 Jun, 2022 @ 6:15pm 
Hey all, found what was causing the issues. In the common\buildings\14branch_office_buildings.txt file, there's a line "branch_office_building = yes" for each building. This has been replaced with "owner_type = corporate" in the latest patch. So replacing "branch_office_building = yes" with "owner_type = corporate" seems to make the branch office buildings show up again.
Shkarpetka 14 Jun, 2022 @ 3:40am 
Same thing happened in my run. I was a hacking cell, so I could do it early in the game, but still there are no buildings available for construction
Fro Fro 30 May, 2022 @ 3:44pm 
So I am not exactly sure if this is because of a conflict with one of my other mods or not.
In the current update, 3.4.3, when establishing a new branch office on a Ringworld Segment (from the origin), or just a planet in general, no buildings were available at all. Not a single one.
Not that they were grayed out, they weren't there at all.

This sadly stalled my run until this is patched, if that happens.
This is a fantastic mod so far and I genuinely love the concepts of it
Airstor 19 Apr, 2022 @ 1:16pm 
is this compatible with the Shroud Rising mod?
Zefnar  [author] 16 Mar, 2022 @ 5:41am 
Hello Folks !
Mod updated !
Please report any bug on the Discord server so I can take a look quickly.
Zefnar  [author] 16 Mar, 2022 @ 5:02am 
Hello @erik.vale Thanks for pointing those out, mod is currently being modified (Code). Expect news from me by the end of the day.
5ColouredWalker 15 Mar, 2022 @ 6:24pm 
Oh, since I noticed and have been checking for update, this mod also makes Priests give Society Research despite the new version removing that.
5ColouredWalker 13 Mar, 2022 @ 12:22am 
Updating soon so not a biggy, but for anyone looking this mod makes the spiritualist faction generate influence instead of unity.
For the few days this might help people checking their load order.
Zefnar  [author] 11 Mar, 2022 @ 12:12am 
Hello @Kyrios,
Yes, working on it :)
It should be done by Monday.
Kyrios 10 Mar, 2022 @ 4:07pm 
Any updates from our dear modder?
Zefnar  [author] 24 Feb, 2022 @ 12:23am 
Hello @Sjru, Not yet :D
I'll be able to code starting Thrusday morning.
Sjru 🐲 23 Feb, 2022 @ 8:45pm 
Is this up to date?
Zefnar  [author] 24 Jan, 2022 @ 12:50am 
@BetterBusinessBrad The only ship I've added is the Psionic Colossus (which is not a ship, but rather a weapon).
Please try and check if anything goes wrong :)
CornBrad 23 Jan, 2022 @ 4:13pm 
Hey @Zefnar: Would this mod be compatible with ships in scaling hard from Real Space? That mod changes the speed/range of weapons and other components, so just curious if your mod adds anything like that which would require a compatibility patch?
GoldenCerberus 18 Jan, 2022 @ 7:18am 
ok i think it was problem with order of mods or smth didnt download correctly cuz now they have modded values lol anyway ty for answear
Zefnar  [author] 17 Jan, 2022 @ 11:44pm 
Hello again @GoldenCerberus, I just checked and the Bio-Processor gives 20 foods.
Could you check if you don't have any other mod activated?
Thanks.
Zefnar  [author] 17 Jan, 2022 @ 11:38pm 
Hello @GoldenCerberus, I will check, yes indeed several buildings have their values restored and slightly buffed.
Let me know if you spot something odd.
GoldenCerberus 17 Jan, 2022 @ 7:00pm 
it seems that latest version of mod changes branch office building to revert to its vanilla values (bio reprocessing plant giving 10 food instead of 20 etc)
Zefnar  [author] 13 Jan, 2022 @ 3:49am 
@Bald, the only reason is you have pionic pops within your empire and you let them live normally :)
Bald 13 Jan, 2022 @ 1:57am 
The event that appears to me often for a great buff for 6 months (technology, or growth of pops, etc)
Does it appear to me for being just psionic? or for being psionic and having religious ethics?
Bald 13 Jan, 2022 @ 1:55am 
@Waterdragon77 I have played 2 games with them at the same time and without any problem (ethics and civics classic 3.2 not modified, nothing related to megacorporations)
Zefnar  [author] 11 Jan, 2022 @ 10:22am 
@Waterdragon77 I have no idea, should be.
Please test and give feedback.
Firaxius 11 Jan, 2022 @ 10:21am 
Is this mod compatible with ethics and civics classic 3.2 and some other origin adding mods?
Zefnar  [author] 11 Jan, 2022 @ 4:55am 
Hello Folks !

Mod updated and ready for 3.2.2.
Sorry for the delay. I had other projects to work on.

Please let me know if you spot something odd !
Kippin 8 Jan, 2022 @ 7:43am 
@Zefnar Thanks for the quick response. Can't wait mate :)
CornBrad 7 Jan, 2022 @ 2:15pm 
@zefnar keep up the good work! :)
Zefnar  [author] 7 Jan, 2022 @ 1:28pm 
Hello everyone,
I will be working on the mod starting this Monday :)
I was not available beforehand.
Kippin 7 Jan, 2022 @ 1:23pm 
Will this mod be updated soon? Playing a criminal empire doesn't feel right without this fantastic mod.
CornBrad 5 Jan, 2022 @ 3:03pm 
I have similar thoughts in regards to the Criminal Heritage gameplay. Would it be possible to break this into two mods when you update it? They could be compatible with each other, but the two crime/shroud elements seem distinct enough to warrant separate mods inside a similarly themed mod series
Journeyman Prime 2 Jan, 2022 @ 9:12am 
Can I get a standalone mod that just has the Colossus weapon? That thing is great, but I don't like some of the other stuff this mod has.
Zefnar  [author] 17 Dec, 2021 @ 12:48pm 
Hello @NLHolic I do believe it does (This and Anglers too, among them), don't worry. I need to update the mod to 3.2. But I'll need some time since I had some others projects to work on these past weeks.
NLHolic 17 Dec, 2021 @ 10:42am 
You... may not believe that this mod blocks pops having artisan and metallurgist hobs could you please fix it??
Mobius 4 Dec, 2021 @ 4:54am 
cant wait till it's ready for 3.2, this mod is awesome