Space Engineers

Space Engineers

O&M -Weapons-
96 Comments
LegoFox 18 May @ 11:45am 
Dose this mod use Weapons core? I am ripping out everything to do with that mod from a world
VS-lockon 13 May, 2023 @ 8:14am 
;-{
Pufferfish 120 12 Mar, 2023 @ 6:11am 
:-(
Imperialer Offizer 11-B 10 Mar, 2023 @ 5:58am 
sry to say but your mod can no longer be in use if weaponscore is in. your weapons will be removed from the world.
Pufferfish 120 9 Mar, 2023 @ 12:38am 
Weapon core version please
Imperialer Offizer 11-B 27 Sep, 2022 @ 7:59am 
nice to give me the right for it but if SE mods ar not per XML i cant do it. never did somting like that. only modding i did was light modding for the game star wars EAW.
DrakoZ  [author] 25 Sep, 2022 @ 2:38pm 
If you need to adjust it to some kind of mod, where 800m is not enough, then I allow you to correct it, and this assembly is purely vanilla
Imperialer Offizer 11-B 25 Sep, 2022 @ 2:32pm 
ah ok
DrakoZ  [author] 25 Sep, 2022 @ 2:31pm 
I started from the game itself, there 800m is max) Therefore, I decided not to deviate.
Imperialer Offizer 11-B 25 Sep, 2022 @ 2:21pm 
Yes, but why? 700m is not even close to a long range. most of the weapon mods i have seen so far are just from 2.5 km long range. as a minimum measure. from what i get when i compare all weapon mods this is what comes out
0-1 km close range
1-2 km medium range
2/2.5-5/7 long range
DrakoZ  [author] 25 Sep, 2022 @ 2:14pm 
max 800m
Small version auto-aim 700m
Maybe I need to tweak the damage/accuracy as well.
Imperialer Offizer 11-B 25 Sep, 2022 @ 11:34am 
ok new question. dark observer is acording to your list long range weaopns quote: very large radius. but it can only target 700m. why?
DrakoZ  [author] 23 Sep, 2022 @ 9:38am 
Updated, if anything, write)
Imperialer Offizer 11-B 2 Sep, 2022 @ 7:52am 
sounds interesting. i'm looking forward to it. i'm always on the lookout for good weapons. most today have the problem that the camera is behind the barrels or takes up about 2x3x3 space in the hull, which is bad for small ships if you want to have decent protection. luckily that's not the case with your O&Mweapons
DrakoZ  [author] 1 Sep, 2022 @ 12:18pm 
in the near future I will start rebuilding the mod, and there I will look at what needs to be changed.
Imperialer Offizer 11-B 1 Sep, 2022 @ 10:52am 
waht is now the right one?
Imperialer Offizer 11-B 1 Sep, 2022 @ 10:52am 
and in your list above is this too.

Interior Turret -Dual-
RateOfFire="1200" ShootSoundName="WepTurretInteriorFire" ShotsInBurst="60" />
<DeviateShotAngle>0.3</DeviateShotAngle>
<AmmoMagazine Subtype="NATO_5p56x45mm" />
Imperialer Offizer 11-B 1 Sep, 2022 @ 10:51am 
why MR-8P? the interio dual need acording to info this ammo https://prnt.sc/ajThJFB1FMm6
DrakoZ  [author] 30 Aug, 2022 @ 12:41pm 
But I noticed that I need to edit the animation, because it is broken with the update) Otherwise, I can’t understand what your problem is, if everything is in place and you can craft (
Imperialer Offizer 11-B 30 Aug, 2022 @ 10:34am 
ok i checkt it in a vaniller world without mods. the ammo you ar using is not really in the game anymore. only per admin menu
Imperialer Offizer 11-B 30 Aug, 2022 @ 10:28am 
ok for some reason i really cant make them. but i can find them in the adminspawn menu so idk what is wrong here. https://prnt.sc/jnue-MtlvJai
DrakoZ  [author] 20 Mar, 2022 @ 4:07pm 
I checked the mod, the ammo is in the crafting list, I checked only this mod plus pure vanilla. Nato now gatling ammo box
Imperialer Offizer 11-B 10 Mar, 2022 @ 4:40am 
is there a updatet version? or can you pls make a update? the ammo NATO_5p56x45mm is not in the Assembler anymore. https://prnt.sc/KuuFmXAZdn9K
Sentient_Worm 10 Feb, 2022 @ 10:19am 
What is your main project lol
DrakoZ  [author] 10 Feb, 2022 @ 10:08am 
Thanks for the feedback, and each of your opinions is important to me =) They allow you to better see everything from the outside and make the right decision) But until I finish the main project, there is not enough time to divide me into all other projects. By the way, it's almost finished =)
Feralcus 10 Feb, 2022 @ 2:22am 
Just my two cents? weapon-core compat is probably not really all that important... Base game features are probably now good enough to handle things... Plus weapon core is such a pain to use on the user side of things IMO....
Sentient_Worm 22 Aug, 2021 @ 5:15am 
If you do weapon core compatability can you do it up as a seperate version? Im on a server that does not like weaponcore XD
RobinHood192000 28 May, 2021 @ 9:31am 
@Drakoz Thank you! Again, great weapon mod! I wish you good luck in making it even better!
DrakoZ  [author] 23 Apr, 2021 @ 12:26pm 
I understand the interest in compatibility) I myself thought about it, but I'm afraid to promise not my 100%. But I planned to start processing according to the availability of time.
RobinHood192000 23 Apr, 2021 @ 5:38am 
I too would absolutely love this to be weapon core compatible. :)
Chaos Uncensored 25 Jul, 2020 @ 8:42pm 
If this is getting a bit of a revamp will it be weapon core compatible?
DrakoZ  [author] 19 Jul, 2020 @ 2:03pm 
You can also describe wishes, or current errors. That would be easier to redo.
DrakoZ  [author] 19 Jul, 2020 @ 2:01pm 
I was planning to completely revise all the guns. Including appearance. What is now is a template.
Lord Wraith 18 Jul, 2020 @ 9:47pm 
Can the Boundary Box for the small ship versions be lowered? plz 5x5x5 makes them hard to use near anything like landing gear of connectors.
DrakoZ  [author] 31 May, 2020 @ 12:09pm 
No, there you need to register for scripts. Plus, I tested on vanilla blocks, maybe not much ... But I think I’ll reconsider the balance later. As you understand, for different distance weapons have their own value.
RobinHood192000 31 May, 2020 @ 11:52am 
@DrakoZ I love this mod, the observer is great for taking down shields at range and the lead rain rips anything to shreds in "melee" range.

Question, forgive me if it's been asked or I'm dumb, is this compatible with weapon core?
Rover075 9 May, 2020 @ 1:54pm 
is this balanced for a faction war server?
DrakoZ  [author] 7 May, 2020 @ 4:28am 
All this was done purely for the test in my free time =) And large blocks and small ones are all just in other capacities.
JWA 6 May, 2020 @ 9:56pm 
The observer is just a thing of beauty. Any plans for bigger turrets on small grid?
BogDog 13 Apr, 2020 @ 7:14pm 
Sound is very low on the Reaper and Destroyer. Fixed versions are a little better. Going to check conflicts with other mods.
Vairon 23 Mar, 2020 @ 2:43pm 
Nevermind, it was my fault. Fixed the issue already, thanks for the attention :)
DrakoZ  [author] 23 Mar, 2020 @ 2:30pm 
All turrets are made on the basis of vanilla. Recently checked, manual control is also there. Perhaps you have a conflict with the mods. Regarding the rebalance, it may be time to take a look, but close to the vanilla =) Damage is higher for them, therefore it reduced accuracy, plus they are very demanding on cartridges.
Vairon 22 Mar, 2020 @ 8:48pm 
Hi, can these turrets be manually controllable? i installed the mod and the turrets but, the control option seems to be disabled.
Luca the dry humored girlfriend 20 Jan, 2020 @ 7:14pm 
Some of them are overpowered :P the fixed "rain" weapon for example is only 80 PCU but has the power of 4-5 gatlings, most of them are fine but some are just overpowered
DrakoZ  [author] 20 Jan, 2020 @ 8:32am 
And what exactly didn’t you like?
There besides a swarm there is nothing more to lag =)
Luca the dry humored girlfriend 20 Jan, 2020 @ 12:42am 
Any way to disable some of them? What's the names for the BlockTypeLimit? o:
Calasari 25 Oct, 2019 @ 7:49am 
Ignore the question.
After reboot and checking for missing files the problem didn't reoccur
Calasari 25 Oct, 2019 @ 6:41am 
Hello :)
does it only happen to me or did the patch damage the Mod?
If i place a small grid Weaponsystem my game crashes.

@DrakoZ about your last message: yeah, don't worry about that :) Thats probably just a personal thing, trying to keep the Missiles to a minimum :)