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One gripe though; foliage doesn't exist for bots. What I mean is, they see right through it. Granted there's not much of it but that area near church is particularly bad. My vote would be to get rid of it. Foliage not the area :) But I can understand your artistic urges in which case maybe have a look at Bridge At Remagen Insurgency port for how to make shrubbery opaque.
Specifically:
Converted all foliage to prop_foliage so bots cannot see through them and players/bots can move through them.
Like when you're near the train heading to "C" it's hard to see the bots because there are no over head street lamps running along side of the tracks.
Screenshots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841262654
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841262613
and some related errors maybe? https://pastebin.com/raw/a4zk32Ta
Mapper needs to reduce entity count in this map
Windows error message box (on server): ED_Alloc: no free allocs
After clicking OK the message box closes as well as the servertask window. Only option is to reboot server.
It did seem to work on my Linux testserver though.