Insurgency

Insurgency

SoTu City
48 Comments
Taylor jiayden 2 Dec, 2022 @ 12:31am 
别下载 服务器端无效,垃圾
=BB= Pudfark 26 Oct, 2019 @ 7:19am 
Well done map, huge, enjoyable and challenging. Thank You for your time and efforts. Great Job.
[SoTu] Madmanawa  [author] 24 Oct, 2019 @ 3:37pm 
I have seen that a couple times but not reliably. Please tell me if you find the problem so I can fix it. Thank you for your input!!
(ODC) Wasbeer 24 Oct, 2019 @ 2:04am 
Anybody else notice slight hickups or microstutters now and then while moving/looking around on this map? FPS is almost always 100+ and no errors show in my console. I noticed it and a guy who played on my server noticed it as well. It's not un-playable but can be a bit annoying.
[SoTu] Madmanawa  [author] 21 Oct, 2019 @ 4:23pm 
Added some tunnels for moving around easier to the more difficult points.
[SoTu] Madmanawa  [author] 6 Oct, 2019 @ 3:33pm 
Updated some more!
[SoTu] Madmanawa  [author] 11 Sep, 2019 @ 6:39pm 
I originally had all shrubbery as prop_foliage but that counts against the total number of entities so I switched them so the map wouldn't crash. I see your point, however, with the advantage this gives the bots. I have now switched about half of the shrubbery back to prop_foliage, mixing it up so as to keep the insurgents as blind as we are. I was also asked to put in some higher positions for potential sniping so I added a bunch of rooftops on which to run around. This is the Cookiemonsta addition! I am still working on a night version as well as getting the hunt, outpost, etc. versions available. Again, thank you all for your comments!
FeiXue 7 Sep, 2019 @ 2:27am 
Well done. Shame I can only stay inside or my fps tanks. To no fault of yours, mind you.

One gripe though; foliage doesn't exist for bots. What I mean is, they see right through it. Granted there's not much of it but that area near church is particularly bad. My vote would be to get rid of it. Foliage not the area :) But I can understand your artistic urges in which case maybe have a look at Bridge At Remagen Insurgency port for how to make shrubbery opaque.
Specifically:
Converted all foliage to prop_foliage so bots cannot see through them and players/bots can move through them.
Mr. Stoner 3 Sep, 2019 @ 7:23am 
Found the second secret, dark room near first spawn has a secret passage.
Tiny Pandemonium 3 Sep, 2019 @ 1:03am 
for the Escherish point alone, you totally get a thumbs up, like the map!!!!!
Mr. Stoner 1 Sep, 2019 @ 2:56am 
Also, found the secret resupply by the jail, wanna find that other one on the north side now :) Bed in the jail cell beside the carpet passage, the bed moves aside, crawl through the vent.
Mr. Stoner 1 Sep, 2019 @ 2:50am 
Need 2 versions, I LOVE the night one but also like the day as well. BTW, love the map, one of the best customs I have had the pleasure of playing!
°§hªwÑéë· 31 Aug, 2019 @ 8:07pm 
A low-dusk map like it was before was good as a night map, just needed some tweaks.
Like when you're near the train heading to "C" it's hard to see the bots because there are no over head street lamps running along side of the tracks.
[SoTu] Madmanawa  [author] 31 Aug, 2019 @ 7:23am 
A low-light dusk map like before or should I change the skybox and make it a proper night map?
°§hªwÑéë· 31 Aug, 2019 @ 12:47am 
Could you upload the old one as a night map?
[SoTu] Madmanawa  [author] 30 Aug, 2019 @ 5:49pm 
Lots of stuff fixed and the map is brighter!
[SoTu] Madmanawa  [author] 22 Aug, 2019 @ 5:09pm 
I'm reverting to the 8/20/19 version until I can get the little bugs fixed. Thank you for all of your input!
Nullifidian 22 Aug, 2019 @ 2:49am 
and .bsp renaming brakes map overview and map vote screens ;)
(ODC) Wasbeer 22 Aug, 2019 @ 1:28am 
New issue (HDR?) seems introduced with latest update. Guns and some doors seems silver/grey colored now.
Nullifidian 21 Aug, 2019 @ 6:46am 
Invisible door at "setpos 2816.531250 2183.976563 70.031250;setang 53.552639 178.260773 0.000000"
Screenshots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841262654
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841262613

and some related errors maybe? https://pastebin.com/raw/a4zk32Ta
[SoTu] blindog 20 Aug, 2019 @ 6:39pm 
SEEMS PRETTY GOOD SO FAR
Dogman <<AD>> 20 Aug, 2019 @ 4:44pm 
Outstanding job! Thanks please make more!
[SoTu] Madmanawa  [author] 20 Aug, 2019 @ 2:50pm 
Lighting is a bit of an issue but the map should be fully playable now! I finally got the radar to work - no easy instructions for that one.
(ODC) Wasbeer 19 Aug, 2019 @ 11:54am 
Would you consider making the map brighter, more like daytime? It's a bit on the dark side while the sky is sunny. Other than that it's fun to play! Keep up the good work!
(ODC) Wasbeer 19 Aug, 2019 @ 11:34am 
Thanks, it's working great now. Might want to put that eagle on the wall along the stairs a bit higher up on the wall. It can block you going upstairs now.
[SoTu] Madmanawa  [author] 18 Aug, 2019 @ 6:12pm 
Thx Batman!
[SoTu] Batman 18 Aug, 2019 @ 3:56pm 
AMAZING job and incredible dedication!!!
[SoTu] Madmanawa  [author] 18 Aug, 2019 @ 6:09am 
Fixed spawns. I still need to work on shadows but you should be able to play it now!
Nullifidian 17 Aug, 2019 @ 10:51am 
Yes, it had crazy 1.5k spawns. Thanks for listening feedback <3
[SoTu] Madmanawa  [author] 17 Aug, 2019 @ 10:38am 
As this is my first map, I see that I can't load the place with a bazillion insurgent spawn points. I ripped a bunch out to try to get the entity total much lower. I have also tried to fix the cubemap problem so some props don't glow as badly. As it takes 16+ hours to compile, I will try to upload a new fixed version by 8/18/19 night. Thank you all for your input, it really helps me!
Nullifidian 17 Aug, 2019 @ 4:25am 
yep, map near limit even with just one player "Total 1933 entities (0 empty, 1933 edicts)"
Nullifidian 17 Aug, 2019 @ 2:38am 
"ED_Alloc: no free allocs" means entity limit (2048) is reached. https://developer.valvesoftware.com/wiki/Entity_limit

Mapper needs to reduce entity count in this map
°§hªwÑéë· 17 Aug, 2019 @ 1:56am 
Server is running on windows 7
(ODC) Wasbeer 17 Aug, 2019 @ 12:26am 
I can have up to 35 bots max. but I got the error with only 15 bots already. What OS does your server run? It did not crash on my Linux server, only on Windows.
°§hªwÑéë· 16 Aug, 2019 @ 9:24pm 
I have the same problem as (RWS) Wasbeer ED_Alloc: no free allocs. It seems to happen after we cap C.
[SoTu] blindog 16 Aug, 2019 @ 8:47pm 
ty
[SoTu] Madmanawa  [author] 16 Aug, 2019 @ 7:29pm 
you can d/l the map and then on the command (~) screen, type "map SoTu_City" and play it solo
[SoTu] blindog 16 Aug, 2019 @ 7:21pm 
wish i could play this solo to check it out
[SoTu] Madmanawa  [author] 16 Aug, 2019 @ 1:46pm 
For the ED error, there are lots of bot spawns available. Make sure you cannot have more than about 40-50 bots alive at once otherwise up to 100 will load and exceed your allocated total. Steam caps the game sadly.
TheREALAdamSandler 15 Aug, 2019 @ 1:18pm 
Nevermind. Go to console and type "map sotu_city" It should auto fill. Also no need for the quotes.
TheREALAdamSandler 15 Aug, 2019 @ 1:13pm 
What would the console command be to load the map?
(ODC) Wasbeer 15 Aug, 2019 @ 8:15am 
Thanks, but it crashes seconds after joining the map.
Windows error message box (on server): ED_Alloc: no free allocs

After clicking OK the message box closes as well as the servertask window. Only option is to reboot server.

It did seem to work on my Linux testserver though.
[SoTu] Madmanawa  [author] 13 Aug, 2019 @ 5:10pm 
Sinning is allowed, appreciated, and rewarded in this city!
[SoTu] FreeZe 13 Aug, 2019 @ 3:36pm 
Yea, I try to download to our server, (have to wait for the right time for good ping to download) because of internet issues at the store. Can't wait to play it though. Yo, I didn't know you knew how to create maps!!!!
[SoTu] Batman 13 Aug, 2019 @ 2:56pm 
Can we sin in this city?
Nullifidian 13 Aug, 2019 @ 4:10am 
Looking forward for fix. Thanks. :47_thumb_up:
[SoTu] Madmanawa  [author] 12 Aug, 2019 @ 7:13pm 
Hopefully I can get the cubemaps working right so the textures get fixed. Thanks for trying it °§hªwÑéë·!
°§hªwÑéë· 12 Aug, 2019 @ 6:28pm 
Nice map, the only trouble we had was some of the textures are silver including weapons