Portal 2

Portal 2

Linearity
138 Comments
glenmcd[AUS] 5 Dec, 2023 @ 12:12pm 
Nope. After the second waiting for chamber to be re-arranged I gave up. Whether the remainder is fantastic I'll never know. Next..
Skyferret  [author] 24 Jun, 2023 @ 7:44pm 
:)
Silvershadow63 24 Jun, 2023 @ 10:25am 
Another nice one, thanks Skyferret. Well Done!
Skyferret  [author] 18 May, 2023 @ 8:15am 
Thanks for playing.
Paratronic 17 May, 2023 @ 10:59am 
Played again after a few years and just as good as when it started.
Many THX. :p2orange::orwell_activity::p2orange:
canticle 1 Nov, 2022 @ 5:41pm 
I know this is a few years old...but it was new to me. Thanks for making. There are too few "exploration" submissions. Don't get me wrong...I love a good puzzle (especially if it is old Aperture <drool>), but sometimes it is a lot of fun to have the "wandering" atmosphere.:p2orange:
Logray 16 Apr, 2022 @ 2:07pm 
Oh WONDERFUL. Not too hard, not too easy, you've done it again, skyferret!
yrang2 13 Feb, 2022 @ 8:56pm 
good!!
Jägermeister 20 Jan, 2022 @ 11:45am 
Just: Absolutely brilliant! Thanks!!!
PreshoSlovakia 11 May, 2021 @ 2:56pm 
REALLY GREAT. .NICE WORK ! :p2cube:
Wheatley 23 Mar, 2021 @ 9:04am 
bad game
??? 8 Mar, 2021 @ 6:47am 
Amazing level design ;O (btw good test):p2wheatley::p2aperture:
parkisg 27 Nov, 2020 @ 7:45pm 
Great map, always like the designs, well played.
♍ grimAuxiliatrix 20 Sep, 2020 @ 9:39pm 
This level would be a lot better without the endless squealing sounds and the hissing gas. Really annoying for no real benefit.
Skyferret  [author] 5 Sep, 2020 @ 4:27pm 
Actually, none of the moving chambers require a cube to be in them when moving.
chornbuc 5 Sep, 2020 @ 2:44pm 
Bug in one of the rooms that keeps you from solving it by throwing the cube into a moving chamber.
Spider_Dawg 27 Aug, 2020 @ 3:45pm 
Nice one, quite easy and the visuals are always entertaining. I managed to steal 4 chairs this time.
Skyferret  [author] 16 Aug, 2020 @ 4:02pm 
It would be nice to get payed to do this. Thanks for playing.
Prophet 16 Aug, 2020 @ 11:47am 
dude, Valve should hire you for level design
Dali 11 Jul, 2020 @ 3:25pm 
The game cant handle it when there is a cube in the moving chamber. The chamber just stops moving.
Cat Grill Friend 1 Jul, 2020 @ 2:27pm 
The idea of moving the chambers themselves around is genius!
xXMonster_GirlXx 10 May, 2020 @ 2:16am 
Welp okay i finished the map.I didn't saw that thing because i wasn't looking up.
Skyferret  [author] 9 May, 2020 @ 12:59pm 
Cube on first button and move the first chamber (cube stays there for now). You then portal over to the first chamber. The portal that you put by the first button stays there. Use the tractor beam to pull the cube off the button and ride the chamber to the other side. This gets you to the other side of the fizzler and you do a portal switch so that you have a portal on both side of the fizzler. Go get a new cube.
xXMonster_GirlXx 9 May, 2020 @ 8:41am 
Then how will i continue?
I have to put the cube on the button in order to lower the other platform.
Skyferret  [author] 8 May, 2020 @ 12:06pm 
The cube is not suppose to go in the first moving room.
xXMonster_GirlXx 8 May, 2020 @ 8:14am 
I couldn't even complete the first test thanks to the cube bug.
I put the cube in the moving room and tried to get it after i go to the other side, it just made the room stuck.
Skyferret  [author] 23 Apr, 2020 @ 2:12am 
Cube tossing? Nope, not the intended way. I don't think you're the first to try that. LOL. Thanks for playing.
StabGami 22 Apr, 2020 @ 9:12pm 
First puzzle i was able to throw the cube through a portal across the gap. Weirdly, I couldn't pick it up. That was before I figured out how to get out of there properly. Was that intended? Even so, great map as always,.
Uncle Clover 14 Apr, 2020 @ 10:55pm 
Great map! I really enjoyed solving it! Thanks for sharing your creation!
johnny 29 Feb, 2020 @ 2:03am 
Buggy mess.
Skyferret  [author] 16 Feb, 2020 @ 6:33pm 
I always try to make sure the trigger block inside the elevator is not too big as to have the corners maybe protruding outside of it. I think I'll start wrapping a clipping boundary around the outer tube next time. But thanks for playing.
CarrieRCM -BvM- 16 Feb, 2020 @ 5:22pm 
Well done! Loved the visual look. However there seems to be a bug with the elevator at the end? It just leaves without you. I just ended up dropping down the shaft, and when I didn't die or complete the level, I had to use noclip to get to the end.
Vectorgeek 13 Feb, 2020 @ 7:09pm 
This is without a doubt the best level I've played in a long time. Thank you!!
lfairban 8 Jan, 2020 @ 9:50am 
That one took some multi-level thinking.
zeo1337 7 Jan, 2020 @ 7:48am 
Almost felt horror in first part
Rooke 25 Dec, 2019 @ 1:10pm 
Nicely done. The huge spaces are great. Moving rooms is different. Superb work.
:steamhappy:
jam.lab1 12 Dec, 2019 @ 9:46am 
Great game.
blade996 4 Dec, 2019 @ 6:12am 
Great long map, I love the visual environment, so much work there as always with your maps! This one is my second favourite of yours so far after the amazing Wheatley's Reprisal series which is hard to beat! Thx a lot for all your hard work.
joe98 14 Nov, 2019 @ 4:59pm 
Nice one thank you.

Note that I was in the funnel heading for the exit when the portal closed for no apparent reason and I fell to my death. I had just saved it so I did it again and it worked fine.
.
Stagger Lee 11 Nov, 2019 @ 2:37pm 
Very well done. I had no issues. Played perfectly for me.
dmuk 10 Oct, 2019 @ 1:09am 
Nicely done! The cube can get sticky at times - not sure if that's intended or not...
Andy T 5 Oct, 2019 @ 11:45pm 
A bug where elevator left without me.
Mebibyte 29 Sep, 2019 @ 5:48pm 
Amazing and unique map! However, you can shoot a portal through the grate onto the raised platform and smuggle the cube out without disabling the fizzlers. Not sure if this is intentional.
Skyferret  [author] 22 Sep, 2019 @ 1:46pm 
Cube tossers. LOL, I've seen others do that in their blind runs and yeah, the physics get wonky. Thanks for playing.
valerka273 22 Sep, 2019 @ 7:32am 
Also, you can throw cube into the moving room in the very beginning of first test. Then it will just love to freak out and stop room in various ways, flying away in the end.
valerka273 22 Sep, 2019 @ 7:11am 
I'm huge fan of elevators and moving platforms, so this test will be one of my favorite ever :p2aperture:. Thanks a lot!
I also like your tests because while they are not super-ultra-duper-hard, they are good to make brain work quite a bit. Are you working on any mod? Because while your work alone is amazing, that would be even better with story, more custom visuals and music.
Skyferret  [author] 15 Sep, 2019 @ 1:21pm 
LOL. Yeah, would be nice to get paid to do this. Thanks for playing.
tomer.hass 15 Sep, 2019 @ 5:56am 
Skyferret, you are amazing!!! That was amazing map with really cool feature of moving entire rooms as part of the puzzle, this is so unbelievably good. I don't know what is your real job, but you should be the one who build portal three story if there will ever be one. I would buy the game the moment your name is on the developers list :)
Skyferret  [author] 12 Sep, 2019 @ 2:44am 
Thanks for playing. And thanks for the video.
nock 12 Sep, 2019 @ 12:41am 
The ferret from the Sky is back! Great looking map as always. Quite an interesting idea to use the moving test chambers as puzzle elements - Don't think I've ever seen that before :)

Blind Run: https://www.youtube.com/watch?v=xnUQkDGHpqM