Audiosurf 2

Audiosurf 2

neonColours
20 Comments
ViRUS  [author] 28 May, 2014 @ 10:15am 
Hey guys!

If you tried to play with this skin after yesterday's "Game of Dethrones" update, you might have noticed that it breaks the game by adding some buildings that obscure your vision and they won't go away until you restart it.

I'm working on fixing that, though I will say that I have ABSOLUTELY NO IDEA why that happens, so it might take a while. I'm definitely going to fix it, so just hang in there!
Joey The Big J Jojo 6 Feb, 2014 @ 9:32pm 
Would be great if the gradation was fixed, it's very dissapointing to load up Sorairo Days and get nothing but white.
ECB 24 Oct, 2013 @ 4:20pm 
Definitey true ViRUS! I guess I'm just anticipating greys will start sticking around at one point or another
KrewL 24 Oct, 2013 @ 4:09pm 
Would be interesting to have a no water version. The wake would need to be edited a bit though. It looks a bit funny with no floor lol.
ViRUS  [author] 24 Oct, 2013 @ 12:32pm 
Welsh Borderguard:
Yeah, but since they go away on their own (in the official Mono at least) I don't think it's much of an issue :P

KrewL RaiN:
Maybe a version of the skin without the water sounds good? :D

What do you guys think of today's update? Want the buildings back or the poles are better? Maybe you wanna have both?
KrewL 16 Oct, 2013 @ 3:47pm 
omggg the track floor floating away bug makes this skin look soooooo crazy xD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=186518606 Makes your tunnels look even more killer haha
ECB 14 Oct, 2013 @ 11:01am 
Sooo awesome! Especially the wake on the sides. The only complaint I have is that is is impossible to tell the difference between grey blocks and regular blocks (in your grid) in mono during most faster sections because everything turns white. Other than that, its the best!
pit 11 Oct, 2013 @ 2:10am 
My favourite skin alongside "fireworld"
I especially like that the water spray is available in Mono, and the blur of course!
KrewL 9 Oct, 2013 @ 3:09pm 
It could make a "troll mode" lol It was what colour again... omg nuuuuuuuuu
ViRUS  [author] 9 Oct, 2013 @ 12:45pm 
That was what was causing the blocks to shift colour when they were on the grid, so I had to remove it for puzzle characters. It's still available if you play Mono or any non-puzzle char though.
KrewL 9 Oct, 2013 @ 12:03pm 
The magic hue changing blocks are gone now.
farfromsane 5 Oct, 2013 @ 9:26am 
This is such a great Skin. really makes playing mono a lot easier and made playing the firms star trekkin song seem great
Scirocco Sauce 5 Oct, 2013 @ 1:08am 
This skin is awesome. I really love it, probably my favorite so far.
ViRUS  [author] 4 Oct, 2013 @ 12:09pm 
@Godofrakes
You can check out the camera values in the .lua files. Look for camthird and check out the values.

@Dylan
Me too!

@T-Rex Turtle
Nice vid, man!


Also, please tell me what you think of the boosted motion blur. Stay or leave?
Dylan  [developer] 3 Oct, 2013 @ 10:30pm 
Love the aurora colors on the wake sprays!
GodofDrakes 3 Oct, 2013 @ 4:08pm 
Ohhhh please tell how you got the screen centered. That's been bugging the hell out of me.
ViRUS  [author] 3 Oct, 2013 @ 3:15pm 
Hah, that's weird idd.

Honestly I'm not much of a puzzle player so that's why the issue slipped on me. I'll check it out and report back.
KrewL 3 Oct, 2013 @ 3:07pm 
The blocks would stay as that colour too. They didn't shift to the music... seems to match up with your intencity colours now that I think about it.
KrewL 3 Oct, 2013 @ 3:03pm 
I like I like. While playing the game with this skin, I noticed somthing weird going on. Blocks colours in your grid would change their colour ever so slighty. Yellows could become orange or white. Reds could go purple or pink. It seems to be with this skin as it doesnt happen in the default skins.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183274067

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183275085

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183275146

Not sure if this is your block match visuals not reseting right when a match slides in and out of eachother.