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Thanks pvt. Babaganush for basically fixing it for me.
My suggestion is delete the See Also section / Fix the link in the hyperlink, it should fix the mod format.
When adding this mod to a server via the workshop. It inputs the following into the ini file:
Mods= • url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?1783799390 ]Improved Maps[/url
This is not fixed by adding the ID to either the Steam Workshop or Mods tab
I think this this has something to do with your link "Improved Maps" in the post above. It links back to this very post instead of another workshop item. Change or delete that and it might fix things up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969456967
You don't need to add it to both the Steam Workshop and Mods tabs. Just add it to the Steam Workshop one. The "url" just directs to the workshop page.
I'm having problems with the mod ID in the server config, it's appears like a "[url", meanwhile the Workshop ID works perfectly.
thank you. great work btw.
Its a wonderful mod, really deserves praise regardless! Hopefully, it'll be an easy update and fix?
On Windows, a console.txt is located in a "Zomboid" folder. If i can see that 'after' getting the errors, I might be able to see what's happening.
I am running on Linux and the mod disables itself after enabling. I am running PZ 40.43. On lua reload, it throws some errors, but I am unsure how to see what the errors are.
Generally mod incompatabilities like this are caused by Linux being case sensitive.
As for the high single wire gate, I can't find any variant already in the game, meaning it'd require a new sprite to be made. But, I have added a wooden single high gate for the next update.
It seems that for whatever reason, I had to remove the mod and then download it again for it to work, not just disable and then re-enable as stated.
I'm not saying it has anything to do with this mod as I run about 80 mods and or modded mods, so the game could have burped somewhere during loading.
Anyways... this mod does work flawlessly along side More Build and whatever other building mods I use.
On a side note:
Is it possible to add a High Wire Fence Gate? A single door version. Unlike the High DoubleWire Gate shipped with the game. I honestly can't remember ever seeing one.
(To post screenshots you can just paste the steam link to the screenshot, and make sure it's public)
I'm not familiar with hydrocraft's code (far too much to look through). I'll take a look at craft helper when I get the chance.
The issue with not being able to build certain objects seems to be a mod conflict/load order issue, even without having any other mod activated. This mod overrides 'ISBuildMenu.lua' and 'ISBlacksmithMenu.lua', so if other mods are loaded after this mod that also override those files, then some of the functionality will not work correctly. Deactivating them will NOT fix the issue. This mod will also need to be deactivated, then reactivated.
I'd be happy to list any mods in the description that are known to interfere with this mod, if anyone knows, specifically.