Team Fortress 2

Team Fortress 2

dm_flood2_redux
27 Comments
Argo  [author] 9 Nov, 2021 @ 12:13pm 
Deathmatch with a score limit. The map uses Player Destruction but edited with instant scoring.
Pyro Attack 9 Nov, 2021 @ 11:17am 
what gamemode is this?
Jduke 25 Jul, 2020 @ 12:37pm 
surpirsingly i found out bots work with this map
----Himoit---- 28 Sep, 2019 @ 7:25am 
map workshop/1832737951
Argo  [author] 20 Aug, 2019 @ 8:21pm 
"Accepted"? Ha, the idea of that happening didn't even cross my mind. I don't think this is really vanilla tf2 material anyway.
Leminiscate 20 Aug, 2019 @ 3:47pm 
you should make a ctf variant. Pretty sure this will make it more likely to get accepted. Ctf matches always devolve into a dm anyway.
----Himoit---- 20 Aug, 2019 @ 6:54am 
thx
Argo  [author] 20 Aug, 2019 @ 6:41am 
1832737951 I believe? Should be at the end of the workshop page URL (enable "Display Steam URL address bar when available" in Steam's Settings).
----Himoit---- 20 Aug, 2019 @ 5:22am 
whats the map workshop number
Oscar "The Lemon" Leonelli 19 Aug, 2019 @ 5:13pm 
looks like a better hydro
noice
NotNihilanth 18 Aug, 2019 @ 3:26am 
dm_flood2_redux is a map where i saw sentries at spawn and the anti-sap protection on them, which literally made me boot up itemtest to try and make my own using the console
literally 13 attempts later i gave up, apparently the only way to protect the sentries from getting sapped is by killing the spies that get near them

numbers/numbers will do ent_fire logic_relay trigger in this map again
🆆🅽🆁 17 Aug, 2019 @ 6:06pm 
Reminds me hl2
The Indomitable Human Spirit 17 Aug, 2019 @ 11:30am 
Reminds me of Hydro.
Daddy Bio 17 Aug, 2019 @ 3:25am 
If i were to program the flood i would have a logic_timer that would randomly increase the water height + i would add a func_precipitation trigger that would also be a parent to the flood so whenever it would rain the flood would fill at the same time.
Argo  [author] 17 Aug, 2019 @ 12:49am 
Yeah, I remember making the CP version of the original Flood2. The control point setup is the easy part. The trick is how to handle the flooding events in the map and whether they should be triggered by point captures or set on fixed background intervals.

A domination setup could be interesting. I'm assuming it uses the KoTH timer setups to have each point tick down the timer of the team that owns them. Not sure if I'd prefer that over a straight forward 3-CP setup ala cp_standin. Thanks for the thought though! :steamhappy: I'll definitely consider it.
Jack5 17 Aug, 2019 @ 12:43am 
Or, if you feel 3CP won't work, you could try Domination. I have a prefab for the gamemode you can downlaod from my GameBanana.
Jack5 17 Aug, 2019 @ 12:42am 
There is already a CP version of the original Flood2. Check it out.
Argo  [author] 17 Aug, 2019 @ 12:41am 
Jack5, I may look into making a CP version a little later on. I think adapting the current flooding mechanics to a 3 CP map would be interesting challenge.
Jack5 17 Aug, 2019 @ 12:38am 
Will there be a CP version?
Myahster 16 Aug, 2019 @ 3:07pm 
Oh man, this is fantastic
Daddy Bio 16 Aug, 2019 @ 1:55pm 
map maker to map maker : beautiful design
the gunman 15 Aug, 2019 @ 11:49pm 
best fucking map
strutssss 15 Aug, 2019 @ 5:00pm 
Is nice. Nice one, DFS bois.
Neo_Prime 15 Aug, 2019 @ 9:41am 
well boys we did it old dm_flood is no more
𝟑𝟕𝟏𝟐𝟎𝟏-𝟓 15 Aug, 2019 @ 3:46am 
why it have 2 blu sentries? it will be automatically builded?
Intruso 15 Aug, 2019 @ 12:58am 
Now this! This one is really good!
Neodymium  [author] 13 Aug, 2019 @ 8:16am 
dm_flood2: electric boogaloo