Arma 3
[discontinued] Antistasi 1.9 - Community Version
126 Comments
[Meerkat] 3 May, 2022 @ 9:52am 
@Mike Wazowski,

A wide variety of things, some key ones that I can remember from the top of my head are:

A more advanced garage system than the one used by Barbolani (which has since been recreated in the community version)
A more advanced city supply system that involved locating resources and capturing and transporting them to towns.
A completely different code base created by a community development team (some of which went on to produce Vindicta)
A method of purchasing weapons through either NATO support, where a helicopter would deliver a supply crate of equipment, or by meeting a dealer known only as "The Sketchy Irishman" from whom supply crates of random weapons could be purchased.

This came at the expense of stability issues, as when Barbolani returned to development the code base was rolled back to his last work and he continued from there and thus beyond the version numbered 1.9 there was no further work or maintenance carried out on this codebase.
MickelJE 3 May, 2022 @ 8:37am 
so, whats the difference between this one and the original version?
[Meerkat] 19 Jun, 2021 @ 3:51am 
@SSyllauf, Be the host/logged in admin, and use the zeus binding. This is normally on shift+y however it is best to rebind as it may conflict with mission keybinds.
Boba Fett 18 Jun, 2021 @ 11:56pm 
how to zeus
appleit09478 11 Apr, 2021 @ 10:59pm 
@[Meerkat] thanks, appreciate it. i liked how you could win over towns by killing the occupiers. 1.9 was pretty cool
[Meerkat] 22 Mar, 2021 @ 1:41pm 
@jpecora Apart from one or two issues with ACE since its update in early 2020, it should still work mostly as it did. There is an ACE updated one created by a community member floating around which you could ask on our discord for a link to if ACE is a must for you.
appleit09478 22 Mar, 2021 @ 1:34pm 
i know this isn't being updated/supported anymore but does it still work? i remember liking the 1.9 version over 1.4. just curious if it still runs as intended
[Meerkat] 3 Mar, 2021 @ 6:27am 
@The_Star_Wars_Guy Look at the link in the description of this file, you will find links to the community editions now at 2.3.2. Do note that these 2.x versions were built upon Barbolani's version 1.4 which is vastly different to 1.9 (and actually came after, the version numbering is weird)
One_Lunch_Man 2 Mar, 2021 @ 3:54pm 
if this is discontinued, what is the most current and updated Antistasi version out there?
fishlog813 18 Dec, 2020 @ 3:58pm 
@Postatos the reason for spawing naked is because it takes longer to load i belive the more people the longer it takes
Mhiky 18 Oct, 2020 @ 3:06pm 
anyone got any idea how to get tfar radios working on a dedicated server?
[Meerkat] 16 Aug, 2020 @ 2:03pm 
@Postatos Strange, the others work fine on our servers. Are you running a particularly large number of mods?
postatos 15 Aug, 2020 @ 3:25pm 
For some reason, this scenario is the only one (of all others Antistasi Community Version) initiating correctly. The others seems to get stuck and at startup. I'm naked with nothing in the inventory.
[Meerkat] 15 Aug, 2020 @ 1:24am 
@************* There is a garbage clean option somewhere in the Y menu.
Claymmorez 13 Aug, 2020 @ 2:17am 
how to I get rid of dead body? I can't find in command menu like in original Antistasi
[Meerkat] 21 Jul, 2020 @ 5:00am 
@ravinearmy. This is not caused by the mission, you may be better asking on the Arma3 discord.
ravinearmy 20 Jul, 2020 @ 6:46pm 
The FPS limiter keeps getting stuck at 31, which causes lag. Any way or idea on how to fix?
[Meerkat] 22 Apr, 2020 @ 3:11am 
@Kasrkin Weteran, Not that I am aware of. It would take a substantial amount of time and knowledge to fix what was a half finished scenario when the original development team was dismantled by Barbolani. We didn't take on the task as we had recently finished the first round of work on 1.4, thus realising how much work we were in for.
Kasrkin Weteran 22 Apr, 2020 @ 1:31am 
Scenario likes to crash, when going in arsenal, and during, fire support missions, and in random moments xd. Generally speaking, this scenario, seems to very like crashing itself ;p I lobe the way 1.9 works waaaay better than newer BLUEvsREDvsGREEN, but I sometimes have problem to complete one mission, couse at some point game will crash anyway. Is there version with 1.9 features but without its bugs?
[Meerkat] 14 Apr, 2020 @ 7:33am 
This is a legacy version that is no longer being maintained by us.
Nexi 14 Apr, 2020 @ 7:14am 
i have an issue when starting fresh campaign. i tart up the game and on the initialisation it says "waiting for commander (NULL object) to initiate fresh start then it switches to me "commander (b alpha 1-2:1 altera)" but it does nothing
i wait up to 20 mins and nothing happens just stuck repeating message
[Meerkat] 3 Apr, 2020 @ 4:36am 
@Arbiter Thel The other community versions, they are currently at version 2.2.1.

@BOT Dust2lamb In this version, you don't.
BOT Dust2lamb 2 Apr, 2020 @ 8:15pm 
how do you perma unlock guns
Arbiter Thel 2 Apr, 2020 @ 4:55pm 
if this is no longer supported than what version is??
Menkar4 21 Jan, 2020 @ 5:42pm 
Any greenfor version?
[Meerkat] 7 Jan, 2020 @ 6:58am 
@Liberty_Valance I fail to see what you are struggling with. I do, however, urge you to try the other versions posted on our workshop as this is a legacy version that is no longer being maintained by us.
Liberty_Valance 7 Jan, 2020 @ 6:43am 
I tried again. Why make it complicated to play when it can be simple. All in in the scenario, not on the techicalities.
Liberty_Valance 3 Jan, 2020 @ 2:42pm 
no save option ... and what the f.... !
[Meerkat] 20 Dec, 2019 @ 12:04pm 
@igoril @Ares
While I agree that there are several good features of this version, I would hesitate to call 1.4+ a "more primitive version." We are working to bring the good features of 1.9 (supply system, garage, Irishman, etc.) to the community versions but our choice to work from Barbolani's last version was made because this way we can work with the mission closest to his original ideas and intentions.

1.8 and 1.9 were developed from Antistasi 1.2 which is incredibly old and thus has a tonne more instabilities that would need fixing before we could start proper work on adding new things. Add on that 1.8/9 had far less documentation than 1.4's limited selection and a lot of the new mods and maps may never have been added.
J. Barker 20 Dec, 2019 @ 4:45am 
Yeah I kind of can agree. I really wish they added in foreign support and some rarer random mortar/light AA areas. I do think though that the amount of armoured AA in RHS was a bit much.
Igrik ☆ 20 Dec, 2019 @ 12:51am 
This version is much more interesting than the rest. It is a pity that the developers abandoned it and chose the development of a more primitive version
[Meerkat] 18 Nov, 2019 @ 7:15am 
@Mike_3033 This mission is no longer being developed and, as such, while we are aware of problems with it we have no intention of working on it.

For a more stable and actively worked on mission, please look in our workshop page or any of the links in this missions description for version 2.1.2.
Mike_3033 17 Nov, 2019 @ 8:19pm 
worst mod ever. AI are overpowered and the spawning system sucks, ill be up in a mountain and they will spawn literally 2 metres infront of me and then just kill me and my squad..... and also gets knocked out and cant die or respawn, have to restart arma if i get knocked down.. terrible.
Cptmorgs 28 Oct, 2019 @ 9:25am 
Probably been asked before but does anybody know where i can change the AI limit per player as me and one friend play weve taken air fields bases etc but being war level 10 the US Forces over react and with the limit we cant defend to well
mantequilla 23 Oct, 2019 @ 8:15am 
Petros is stuck inside a building need help ;3
Fupus_Maximus 14 Oct, 2019 @ 5:51pm 
CSAT and AAF dont fight each other, love destroying me together then lose BLUFOR support when killing AAF.
CacheMoney 14 Oct, 2019 @ 11:04am 
Im getting an error when booting the game that says waiting for commander "NULL OBJECT" and never gives me the start PDA to choose a new game or adjust membership. anyone know whats wrong? just running RHS and ACE
cdsherlock 13 Oct, 2019 @ 2:15pm 
A workaround to not lose a vehicle on abort/reload is to pull the vehicle from the garage and before you leave HQ do a persistent save. When you reload your vehicle will be sitting where you parked it. It must of course be within 50m of the flag.
cdsherlock 13 Oct, 2019 @ 12:47pm 
OMG CAS is worthless, lol.
cdsherlock 12 Oct, 2019 @ 12:33pm 
I wish persistent save included the garage. If I have a bad run and reload any vehicles I took out that didn't get back near hq are lost.
Nooperator 11 Oct, 2019 @ 7:08pm 
If only development didn't stop before they could get AI scavenging to work. This version of Antistasi is almost perfect.
LeatherFkBoy 9 Oct, 2019 @ 5:23am 
Hello, I run a TADST dedicated server with ACE and RHS enabled, the problem is that players only get knocked out and cant be killed by AI or other Players any ideas ??
Eri/Mephia 27 Sep, 2019 @ 2:53am 
AI doesn't seem to want to move after giving waypoints in CH mode. Am I missing a "Get your ass moving" command?
[Meerkat] 25 Sep, 2019 @ 5:11am 
@husky It should as far as i know.

@Rook please make a post in the help channel on our discord (mentioning that you are on 1.9) Your message will be visible to more people that could help you there.
Sick 2 24 Sep, 2019 @ 10:35am 
I am getting the error: resource fastravel_dialog not found

When trying to fast travel in game
HuskyStrylight 24 Sep, 2019 @ 7:53am 
Does this scenario support headless client? Tried adding 1 and all the enemy AI disappeared.
[Meerkat] 24 Sep, 2019 @ 3:41am 
Yes, the sketchy irishman works in this way.
HuskyStrylight 23 Sep, 2019 @ 11:46pm 
Is there a black market where you can obtain other modded weapons?
Sick 2 22 Sep, 2019 @ 2:19am 
I am getting the error: resource fastravel_dialog not found

When trying to fast travel in game
cdsherlock 21 Sep, 2019 @ 7:50pm 
@Meerkat I will give that a try. Thanks.