Arma 3
[SP] Resistance: Episode 2
126 Comments
Bandit_za 28 May, 2020 @ 3:14pm 
This is a GOOD mission to play with friends. Well done!!!!

Greetings from South Africa
whoknowu 5 Dec, 2019 @ 12:59am 
Nice game,everything work fine.
bboy 30 Jun, 2018 @ 9:37am 
Good mission! I had a lot of fun playing it! Thank you for this one! Keep working! ;-)
-=ARS=-HOGBOG 18 Nov, 2017 @ 3:13am 
Nothing like ARMA2 AO insergence i misst this game i misst mt team my friends
fasad 28 Oct, 2016 @ 6:44pm 
Nice mission but the players side is outnumbered making it quite challenging.
I attacked the town from the north, so when the HQ was decleared clear, the checkpoint and area SE of the HQ were still full of CSAT units. It's impossible to clear the area to reach the checkpoint to ambush the reinforcements in the time given. I suggest increasing the size of the trigger that checks if HQ has been cleared.
Tomfool  [author] 18 Sep, 2016 @ 10:44am 
Thanks for the continued feedback guys, I do plan to continue this one day when I get some more time on my hands! Thanks for all the support :).
polack80 1 Sep, 2016 @ 3:47pm 
very good mission thanks
else 16 Jul, 2016 @ 2:05pm 
I do not know if it was just me but the units seemed to have a really hard time catching up they would be so far behind me and they over all seemed stupid. Then we started to get hit with mortar shells and they just stood there taking all the hits and did not engage the vehicle or the enemies that were in from of us.
Gzup 23 Apr, 2016 @ 3:42pm 
Great mission, nice voice over :D
Bautz 30 Dec, 2015 @ 4:35am 
Fun mission, good voice over (loudness should be checked), happy to see next part!
Raedwald 13 Nov, 2014 @ 3:54pm 
Love #1. Too many units to control in this one.
Battle_ita 18 Oct, 2014 @ 4:59am 
great mission! I find a lot of problems with my AI platoon, there are some bugs with commands...
И!EDERHALTER 3 Oct, 2014 @ 4:25pm 
Very good mission ++ makes a lot of fun to play ++ please create more !!!
BimC 28 Aug, 2014 @ 3:43pm 
Really good series of missions. Really looking forward to seeing more from you guys. One thing; a bit exaggerated voice over on some of the characters.
DannyV 24 Aug, 2014 @ 11:04pm 
Great mission, very challenging. Most missions are too easy but this one took me a while to accomplish. None of my friendly AI made it through.
[BW] Mxbperez 17 Aug, 2014 @ 3:33pm 
Very good mission! Fun firefight in the town! Voice acting was a bit too loud but other than that keep up the good work!
wesu.khan 8 Aug, 2014 @ 4:28pm 
Trigger for the ambush task is broken. Trucks never go by the road, but from the hills to the west (Maybe you should add WP on the trigger which they must visit). As a result, the script "afterambush" is never called and last task is never assigned (I destroyed both trucks).
Besides that - both missions very enjoyable:)
Keep up the good work.
kelotan 18 Feb, 2014 @ 3:20am 
Episode 3 please!
Stimulated Emission 13 Feb, 2014 @ 7:02pm 
Too many AI and no ammo. Unchallenging.
tolvfingertarm 2 Feb, 2014 @ 3:00pm 
Had a great time playing both Episode 1 and 2 (SP). Episode 2 was quite intense and I found that I need to go into some training commanding the others in the group.

Did not run into the strange things with the reinforcement trucks. They all came to the checkpoint and met a wall of fire :)
Sgt. Derpo 28 Jan, 2014 @ 8:40am 
No ep 3 :( But still, both missions are great
T-Rex 18 Jan, 2014 @ 1:03pm 
good mission; i enjoyed it and didn't find any bugs. My only objection is that it had a bit too many enemies
kelotan 22 Dec, 2013 @ 2:07am 
Thanks a lot for the series of great missions, I enjoyed them a lot. But in this episode 2, I found a possible bug and one improvement:

- As others pointed out, reinforcement trucks acted weirdly. One came about five minutes after I subdued the checkpoint, but the other one took more than fifteen minutes to arrive. And both came over a hill, not on the road.

- Maybe you should give friendly soldiers including me more ammo. They used up all of their ammo on loitering enemies and by the time we attacked the HQ, many of them were screaming "ammo out" already.

Anyway, I am really looking forward to playing the episode 3.
Dar 8 Dec, 2013 @ 2:28pm 
Great missions (holds for pt 1 + 2)! I really enjoyed the first one, even though I had to revert a few times as my men were one-shotted by the enemy due to only wearing diver-suits). Second pt is just as fine, I only had one issue that prevented the last objective from being accomplished. The reinforcements somehow stopped one truck 1.5km away from the checkpoint with half the guys disembarking. Only one truck came across a hill (ignoring the street) into my direction. I had to track down the rest of the CSAT guys hiding in the fields and destroy the second truck standing somewhere abandoned, which didn't trigger the objective's success, though. Good old endmission cheat had to do this for me. Maybe you should take a look at this again, perhaps add some disableAI commands to the trucks drivers.
Anyway, always glad to see a proper voice acting in scenarios. Keep them coming!
Holox 7 Dec, 2013 @ 3:30am 
Very nice mission. not too hard, not too easy (except for the convoy part, rather easy with the HMG and GMG). Nevertheless very nice work
Spinda51 29 Nov, 2013 @ 7:37pm 
i'm having a prolbem the convoy never seems to come
JCaetano 28 Nov, 2013 @ 8:32am 
Both were fun. Keep up the great work.
SchreiberinRemi 26 Nov, 2013 @ 7:49pm 
This was an incredible mission. I'm surprised I didn't have to revert it!
Heisenberg 26 Nov, 2013 @ 12:43pm 
The best scenario I've played. Congratulations. Quite difficult though if you give the same AI to your troops and to the enemy. But it was worth it! Thanks. I really hope to play your next scenario soon!
the_Demongod 23 Nov, 2013 @ 10:46pm 
this is incredible, some of the best presentation I've ever seen. great mission.
Tomfool  [author] 16 Nov, 2013 @ 10:35am 
@Hughdepayne Its an action, you have to use the mouse wheel.
DanteAdams 15 Nov, 2013 @ 7:48pm 
How "soon" next mission and coop?
icjinu 9 Nov, 2013 @ 10:28am 
Good work. The 4 man squad you are playing have a wierd loadout. One of the men have a helmet but no platecarrier... IMO all of them should have helmets and platecarriers. More realistic loadout for heavy combat.
Firefin 6 Nov, 2013 @ 11:08pm 
Thanks for the Senarios Tom, Ran great for me, no bugs here.
Durifto 4 Nov, 2013 @ 4:24am 
Awesome
Hugh DePayne 3 Nov, 2013 @ 9:29am 
Greetings Tom212, just started Ep 1 and I'm at the stage where I'm supposted to gather the intel(area has 3 tangos, 3 tents, 2 atv's, folding table with brief case beside it), I'm looking at a breif case on the ground but theres no way to gather or pick it up.
hunne 2 Nov, 2013 @ 8:36am 
having severe performance issues with that mission, also the group at the bridge is stuck an will only unstuck if attacked.
the men in the group are too slow, set them to combat or something initially
Tomfool  [author] 30 Oct, 2013 @ 5:43pm 
Hey guys, sorry I haven't been able to make the ending a little more robust or bump out the third mission yet. Its great to hear how they have both been received and like I said we've taken alot of board from your feedback and what we have discovered while developing these missions. I've been really busy lately with some real life stuff and making these missions is a really time consuming process. I will try my hardest to get three out soon, I was very excited about it as it will contain Mad's RPG dialogues also. They are a bit like what you could expect in the elder scrolls games.
Aku 24 Oct, 2013 @ 6:18pm 
-Took a while for the penultimate task to trigger Success after the area was cleared of reinforcements
-My mates would not listen.


+Loved the cinematics!
+When I heard that threat (you know which one) I almost bailed. I've a suggestion for the non-compliant AI: make them playable. I was having the same issue on one of my missions and just made my hostage playable. That way the player has the option to move them and set em up wherever. Enjoyed and recommended!
kaput 22 Oct, 2013 @ 3:24am 
problems in the ambush site and also the independent team wasn't listening to my orders during the ambush.
eerie 21 Oct, 2013 @ 11:34am 
any update on how the coop version is coming along
Packy 19 Oct, 2013 @ 3:21pm 
I had not problem with second truck. I blew up both trucks and AFAIK killed all the soldiers, but the game would not end. what happens if one soldier escapes the ambush?
DanB 18 Oct, 2013 @ 11:24am 
Very good Episode, but like others I am having problems at the ambush site. Once I had both trucks turn up and completed the ambush, but playing again I can't get the 2nd to show up. A another bug that stops completion is that whoever is assigned to the Mk30 on the west side of the road will never leave the sangar seemingly under any circumstances.
DrRenars 17 Oct, 2013 @ 9:01am 
Bugged ambush, bugged team formation.
coster 17 Oct, 2013 @ 1:27am 
good job and thanks for that nice mission :) btw: i have no problem with the second truck. wait a minute and the trigger works.
Kaboo 17 Oct, 2013 @ 12:46am 
No second truck for me either. I destroyed the first one a few meters before the bridge, and then waited forever. Bad trigger at the end of the mission, IMHO.
StormCore 16 Oct, 2013 @ 3:57am 
excellent mission! good job same as episode 1 ;)
Packy 15 Oct, 2013 @ 7:47pm 
I drove around the bridge within 200-300m. No sign of enemy anywhere. buggy mission ending for me. :(
Packy 15 Oct, 2013 @ 7:46pm 
Same problem as Jamarka below. I destroyed the reinforcements trucks and men....nothing happens after that....
besides that it was an awesome mission.
_nickthequik_ 14 Oct, 2013 @ 7:31pm 
The time between finishing the attack on the city and the reenforcements arriving is too small. You should increase the time from around 3 minutes to like 6. Other than that, awesome mission!