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Greetings from South Africa
I attacked the town from the north, so when the HQ was decleared clear, the checkpoint and area SE of the HQ were still full of CSAT units. It's impossible to clear the area to reach the checkpoint to ambush the reinforcements in the time given. I suggest increasing the size of the trigger that checks if HQ has been cleared.
Besides that - both missions very enjoyable:)
Keep up the good work.
Did not run into the strange things with the reinforcement trucks. They all came to the checkpoint and met a wall of fire :)
- As others pointed out, reinforcement trucks acted weirdly. One came about five minutes after I subdued the checkpoint, but the other one took more than fifteen minutes to arrive. And both came over a hill, not on the road.
- Maybe you should give friendly soldiers including me more ammo. They used up all of their ammo on loitering enemies and by the time we attacked the HQ, many of them were screaming "ammo out" already.
Anyway, I am really looking forward to playing the episode 3.
Anyway, always glad to see a proper voice acting in scenarios. Keep them coming!
the men in the group are too slow, set them to combat or something initially
-My mates would not listen.
+Loved the cinematics!
+When I heard that threat (you know which one) I almost bailed. I've a suggestion for the non-compliant AI: make them playable. I was having the same issue on one of my missions and just made my hostage playable. That way the player has the option to move them and set em up wherever. Enjoyed and recommended!
besides that it was an awesome mission.