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frist: play it on hosted game, so you can ajust parameters of the mission. On scenario mode in single player, you play without config nothing.
second: to save, go to game options and search for persistant save, you can search on google for oficial post of Antistasi for it.
last: Capture roadblocks frist, the humvee with .50 cal is a little bit... cool.
see ya on convoy.
The mission did not fully initialize, which means something broke it while it was gathering all its resources and stuff. 99% of the time this is a mod conflict.
Something borked and I dont know where The A3 Antistasi works just fine with my 11 mods
- No Mods
- No gear/arsenal
Mission guy gives no missions.
Shooting them?
In the original Antistasi, your own AI cant be piloting aircraft. Was this changed here? I captured some helicopters and thought I could finally do an air assault, but then it says "Planes cant be controlled by AI" and I am like "WTF"
and is it normal that when i die i need to restart everything instead of respawning?
when you have SOS Prairie Fire installed, the mod refuses to work, it doesn't load
Please help!
I loss a lot of progress :(
As for your arsenal being bugged, hate to hear it, but I've not encountered this bug so not sure what the cause may be. My standard advice is to not play with mods with this mission, as it doesn't play well with just about any mod that adds new equipment. I could see this messing with the arsenal. Otherwise it may have to do with your save file at which point you may need to start a new game :(
Also the newer versions of antistasi were slower in general so it may just be timing out. Sorry I don't have a better answer for you!
Q2 When I open the Arsenal is get bugged. Put the loafing screen and nothing else. I have to close and re open the hole game.
I pike this mod so much because I play more time solo than whit anothers. Many thanks
Everytime you try to store an ammo crate that you just stole from the enemy, this fucking "Closest Vehicle Cargo is Empyt" is bullshit.
Please for the love of god fix it.
I want to warmly thank everyone who left me kind words and thanks in these comments, and I hope you all have enjoyed this mission. For those of you who have not been able to, I am sorry but I also had no idea that this file would get the attention it did. It quickly became clear to me I did not have the resources to properly support it for the number of people playing.
I do feel now that my version of this mission is mostly deprecated by the work the official community edition has done. A lot of my changes were incorporated into the main version (not my code, but it turns out we had some of the same ideas). There are two caveats:
You must play their version as a server. So no pausing.
And second, my version is still the only one with the port shop. If the developers of the community edition wanted to add this functionality I'd be happy to let them use my scripts, though it would be absolutely trivial for them to add it to their version without my code.
The support does not go up at all.