Stellaris

Stellaris

Ultimate Sci-fi Army Pack
188 Comments
哔哔小子 25 Jun @ 10:08am 
Update?
Numb 22 Jan @ 5:15am 
Update?
Elden Ring 2 when? 3 Mar, 2024 @ 11:54pm 
I believe this mod needs an update the armies arent showing up anymore
IAmAFlamingo 26 Feb, 2024 @ 7:43pm 
I cannot train the halo spartan armies despite having unlocked the tech. Am I missing something?
Force Commander 23 Dec, 2023 @ 12:24pm 
Is it by chance that I cannot receive the research options for the Imperium, I cannot for the life of me see space marine research options or genetic modif options
RAMPID GRIFFON 10 May, 2023 @ 5:17pm 
@BaconDoneRight does this still work for 3.8 or should I wait for an update?
Flame Hashira 8 Nov, 2022 @ 1:39pm 
Any fix for the bugged fleet and army names?
the 15th dalai lama kreanosaurus 10 Aug, 2022 @ 5:18am 
numbers are bugged for all mods not updated, they changed something, easy enough to fix tho.
https://gyazo.com/4f133352b5fe2baee0c807a385ba9637
pretty sure you need to edit one other file so the names match

the one on the right is a warhammer namelist i edited and currently is working

same goes for anything else, including fleet names.
EECode 2 Jun, 2022 @ 3:06am 
works in 3.4 but fleet names that use numbers are bugged
Suicide apple 1 Jun, 2022 @ 2:26pm 
@HDC yup still works
HDC 2 May, 2022 @ 6:31am 
still working?
Black 29 Dec, 2021 @ 4:06pm 
Is getting Spartan II's and III's not possible for anyone else the game won't give me all the genetic mod techs
Mattie AH 16 Nov, 2021 @ 6:39pm 
works in 3.1.2
✚HIV_Aladeen✚ 23 Sep, 2021 @ 12:47pm 
3.1 update please
Edward 1 Sep, 2021 @ 9:06pm 
is this still working?
JudoManifest 8 Jul, 2021 @ 8:59am 
currently have imperial troops..e.g stormtroopers, have unlocked psionic theory which gives sith units have tried everything and cannot see them as recruitable.
Sonnyd0613 30 Jun, 2021 @ 12:37pm 
add uscm from aliens
TheOtterJedi 12 Feb, 2021 @ 11:20am 
I'm sure this is asked all the time, and I apologize if you're getting spammed with this, but will you be updating to 2.8.1?
Hazardous 5 Jan, 2021 @ 12:40am 
If i download this newer version, am i just gonna scroll through armies to recruit and constantly see movie titles, or direct references to other sci fi? I just don't want to be seeing Star Wars and Warhammer lore when trying to decide who get's to raid the hive planet.
Hazardous 5 Jan, 2021 @ 12:29am 
If you made Better Army Types you should probably update the description with a link to this
Archnor 2 Jan, 2021 @ 7:35am 
Game now 2.8.1 will this be updated?
Mr. G 5 Nov, 2020 @ 7:18pm 
Will you add any armies for machine nations?
BaconDoneRight  [author] 1 Nov, 2020 @ 11:58am 
Aight it's the new version now. Should stop shitting your launchers
RAMPID GRIFFON 31 Oct, 2020 @ 9:35pm 
@BaconDoneRight Other than updating to calm the launcher down are you going to add more armies for machine empires or necroid empires?
vrcommandoata 25 Oct, 2020 @ 3:29pm 
Anyone else having their Imperium humans counted as slaves when using the Imperium army? I can't even change their rights because the Imperium views them as not human...how the fuck does that work?
Mr. G 16 Oct, 2020 @ 11:06pm 
Can you add a Necron army that works with Machine races? Would be very epic
Crusader_Jeffory 20 Sep, 2020 @ 2:10pm 
Please update for newest version
BaconDoneRight  [author] 8 Sep, 2020 @ 8:12pm 
Force sensitives take psionic ascendancy.
Star_Dragon 8 Sep, 2020 @ 7:43pm 
UPDATE: Got access to the Clone Legions. Somehow, I missed the Gene Bank. Now I just need to figure out how to access the Force-Sensitive units. Any suggestions?
Star_Dragon 8 Sep, 2020 @ 4:28pm 
Can somone please explain to me how the hell to get the specific army types? Been trying to get access to the Republic Clone Troops and the Sith classes (Marauder, Sorcerer, etc), but can't figure out how the hell to activate. I got access to some of the stuff by creating multiple variations of my species templates (hence why I'm trying to get access to Clone Troops and Sith Warriors), but I cannot figure out how to get access to the stuff I really want. Please help?
Thahat 29 Jul, 2020 @ 1:30am 
possible bug report: on mouse over on the army recruitment screen, i do get the descriptions for falcons and scorpions, but for the spartan 1's all it says is: unsc_spartan1_army_desc, not sure about the rest yet since my game isnt that far in yet.
Thahat 28 Jul, 2020 @ 1:06pm 
nice! i was looking for somone to add halo armies, and then i find you added all kinds of other cool shit aswell, just gotta say, you rock dude!
BaconDoneRight  [author] 17 Jul, 2020 @ 11:52am 
@Deus Vult 1096 It works without one, but I might fix the version some time soon so the launcher stops freaking out
[WN] DEUS VULT 1096 17 Jul, 2020 @ 8:18am 
update
BaconDoneRight  [author] 27 May, 2020 @ 10:30pm 
@e4envy No problem. Enjoy
Martarion 27 May, 2020 @ 10:29pm 
That seems to have worked, thank you kindly!
BaconDoneRight  [author] 27 May, 2020 @ 9:52pm 
@e4envy I gotcha. It's because the namepack you're using doesn't support my mod.

To manually add support:
Go into this mod's folder, go to common, then to namelists, and then to any of the files included inside. Find the spot where it says: army_names, and copy the names from unsc_marine_army to unsc_6_army.

Then, find the name mod's folder. go to common, namelists, then to which ever one you are using currently. Find the spot where it says army_names and paste what you copied in.

Hope this helps
Martarion 27 May, 2020 @ 9:09pm 
Running into a problem? with trained assault armies. No matter what it is I train, it spawns with the name [Origin Planet] Army #, so if I trained marines on Earth and then a Scorpion on Reach, their names are Earth Army 1 and Reach Army 2, respectively, instead of 1st Marines or 1st Scorpion or however it's supposed to be. Playing with custom asset UNSC, have an idea what the problem is?
BaconDoneRight  [author] 23 May, 2020 @ 7:34pm 
@lykos45 Yup, it works fine
Oryx 23 May, 2020 @ 3:13pm 
Does it work with 2.7.1
Tech Priest 18 May, 2020 @ 11:03am 
Gotcha all good....Thank you for the armies though...Have been using your army mods for a while now...cant play without them
BaconDoneRight  [author] 17 May, 2020 @ 11:31pm 
@Antiqus Sorry, I have literally no idea how I would make them compatible. I know which mod you're talking about, tho.
Tech Priest 17 May, 2020 @ 7:03am 
Hi NSC2 has a feature where they can have drop pods for ground assault in carriers...Would there be any way to make this compatible with it?...Nothing is broken I just would love to see Space marines for those drop pods from the Imperium army type
BaconDoneRight  [author] 14 May, 2020 @ 5:41pm 
@t0E Which new update? I haven't added any update in months. The republic does not get clones until they research a few techs...
George Toepez 14 May, 2020 @ 7:26am 
@BaconDoneRight Love the mod but the mew update added a bug where you cant have psionics and clones. kind of nerfing republic. Is there any chance of maybe a future update or newer mod in the works that fixes this and adds more flavoring?
BaconDoneRight  [author] 10 May, 2020 @ 8:22pm 
@arytom04 You need techs. The imperium requires a shitload of tech unlocks to get the best units, but they are very powerful.
Hothammer 10 May, 2020 @ 1:36pm 
So I'm playing the imperial guard, and I've unlocked multiple new army's, but I can't use them. All I can use are the starting two. I'm a basic human and I don;t have the hive mind active. Any Ideas?
BaconDoneRight  [author] 21 Apr, 2020 @ 7:37am 
@MilkyCoom I don't think that mechanical pops can unlock the bonus armies.
Twin 21 Apr, 2020 @ 2:31am 
Started off as driven assimilator and gave cyborg pop misc sci-fi trait but it has no armies at all i can use is that just a base game thing or bug?
RAMPID GRIFFON 16 Apr, 2020 @ 5:19pm 
@BaconDoneRight Gotcha