RimWorld

RimWorld

[1.0] RimCuisine 2 Meals and Munchies Expansion
91 Comments
Crustypeanut  [author] 7 Sep, 2021 @ 5:45pm 
There is a version updated by Mlie for the time being. I've got an update in the works but no ETA.
WaffleSpanker 6 Sep, 2021 @ 5:00pm 
Do you plan on updating this for the current rimworld version.
And dose this and the other mods work currently even tho they haven't been patched for the new game version?
Lambda 28 Jun, 2021 @ 8:24am 
is canned food better than survival meals for caravanning?
colocota 24 Apr, 2021 @ 9:10am 
For anyone interested, this mod seems to work fine on 1.2, with one caveat: the x4 recipes for meals wont use the ingredients added by this mod (even though they appear in the list, pawns will ignore them, works fine for the single meal recipes though) , i think because maybe the meal x4 recipes were added in 1.2 ?
MiTHRiL 23 Apr, 2020 @ 6:51am 
cant cook rations with any processed stuf
Mlie 21 Apr, 2020 @ 1:08pm 
Made an update of this for RimWorld 1.1 after contact with Crustypeanut.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2069589941
Hope this helps anyone!
Varjonyymi 5 Apr, 2020 @ 5:12pm 
Seems to work just fine with 1.1
SetArk <Nyanverick 07> 4 Apr, 2020 @ 4:02pm 
"Canned meat = mystery meat. You don't know what you'll find! It all tastes the same once its been processed and canned."

PTSD flashbacks from Fallout 1 coming to mind.

Also, great mod, exited for 1.1 !
Angela·Ziegler 4 Apr, 2020 @ 3:21am 
Heavily expecting the new version.Can't wait to see my lovely ice-cream again!
Anthony the Wise 21 Mar, 2020 @ 4:31pm 
I miss my meals and munchies. :( I hope this gets updated soon.
Vamp 6 Mar, 2020 @ 5:08am 
oh makes sense, sorry I just didn't think into how it worked
Crustypeanut  [author] 5 Mar, 2020 @ 9:24pm 
That.. was actually a design decision the way I did it.

Canned meat = mystery meat. You don't know what you'll find! It all tastes the same once its been processed and canned.
Vamp 5 Mar, 2020 @ 9:17pm 
making canned insect meat disgusting would be good, that sounds pretty exploitable honestly
KelpTheShark/KasumiTakeshi 2 Mar, 2020 @ 2:05pm 
Hi! No rush, but I was hoping this gets updated soon. I don't know what to do with all my insect meat now that I can't can it yet in 1.1! I hope it's updated soon, but again, no rush. If you have an ETA or anything, I'd love to know so I can decide whether to destroy my insect meat or wait.
Crustypeanut  [author] 24 Feb, 2020 @ 2:55pm 
Thats.. rather hilarious Matsci, tbh. I'll keep an eye on it when I update it to 1.1 All my RimCuisine mods are gonna see some overhauls for 1.1
Matsci 24 Jan, 2020 @ 11:26am 
@Crustypeanut I've got a bug report for you!

My healer mech serum just cured being cooled down with ice cream, rather than the frail condition i was trying to cure.
Kurugane 24 Jan, 2020 @ 5:10am 
Has cheese switch to medieval yet?
darthdud0 12 Jan, 2020 @ 12:27pm 
i don't know if i should ask this in this mod or core, but can you add bread? it could be a bland and not so nutrition option that only needs flour, if not then sorry for bothering you, i love your mods. :)
萌王喵酱 12 Jan, 2020 @ 6:35am 
This mod is perfect, but I don't know why my colonists rarely (almost never) go for snacks...
NotaKing 11 Jan, 2020 @ 9:00pm 
@BrenTenkage there isn't a way to make them yet. I think there's another mod on the workshop that can help you with that!
BrenTenkage 7 Jan, 2020 @ 3:42pm 
how do I get pizza, forgive me but I can't seem to figure out how to make it, and I think m yunderground vault needs pizza if I want them to be the ninja turtles
Stanley Paper 14 Dec, 2019 @ 2:03am 
I see that balance is on your to-do list. I noticed that cheese has a market value of $3.00, and provides more nutrition, lasts longer, and costs 2 milk to make, however milk has a value of $3.10.

If there is a list for balance changes, could changing the value of cheese, or lowering the value of milk be added?
primetime_29 16 Nov, 2019 @ 7:43am 
When do you expect the next update to come?
Crustypeanut  [author] 30 Oct, 2019 @ 3:34am 
@Bradders I'm changing that up soon. Not even sure what I was thinking putting it there. As far as alcohol, its in the drugs section - theres a new alcohol section under drugs.
BraddersNTA 30 Oct, 2019 @ 12:23am 
Is there a reason making Cheese is locked behind Industrial-level tech? We've made the stuff here on earth for well over 2000 years, seems like at least Medieval-level colonies should be able to figure it out, meanwhile my muffalo cheese curds are just going to spoil.

Also, bread and sandwiches - the time and material requirements beg some improvements beyond a regular meal, perhaps give sammiches a No-Ate-Without-Table-Debuff owing to their hand-friendliness.

And lastly, where in the stockpile menus does the new booze go?!
Crustypeanut  [author] 25 Oct, 2019 @ 6:18pm 
The Cook-o-matic has that, with the exception of lavish meals. I decided to, for balance reasons, make bulk meals more difficult to create (requiring the high-tech piece of equipment), but they're there in this expansion.
waywardKing 25 Oct, 2019 @ 6:09pm 
Do you have any plans to add bulk recipes for meals? Making fine/lavish meals 4 at a time is the only thing I'm really missing from my usual Vegetable Garden games. There are mods that add them, but I'm not sure about compatibility, and they certainly wouldn't work for any of the meals you've added.
PhantomOfGrace 24 Oct, 2019 @ 5:10pm 
@Crustypeanut I have no idea how I could make them work, personally. Link to some kind of "Rimworld mod edits 101 for dummies"?
Crustypeanut  [author] 24 Oct, 2019 @ 12:15pm 
@Wolski: I will be adding more stuff in the future. I'm working on an overhaul of the snacks right now, during which I'll add more stuff too.

@Phantom I mean they're called berries when you harvest them but they should work fine.
PhantomOfGrace 24 Oct, 2019 @ 11:35am 
Any plan on making the vanilla Strawberries into a usable fruit for the recipes? Would love to make myself a stock of Strawberry fruit preserves and soda. mmmmm Strawberries.
Wolski 24 Oct, 2019 @ 10:31am 
Hi! Do you plan on adding any more specific dishes?
I have noticed you are trying to stay very Vanilla with the things you add (like the nonspecific pottage to fit the simple meals etc) and I really enjoy this style but I thing some more specific yet not "literal" dishes would be a nice addition. For example bread, which could be used, as a ingrediante for preparing meals or maybe even start a new chain of (nonspecific) sandwiches, or maybe cakes or soups.
That would add more variety to your kitchens menu which I thing would be aprreciated and also keep the vanilla theme your mods have.
Pablo Discobar 22 Oct, 2019 @ 10:28pm 
Oh! Thank you for the response and help!:lunar2019piginablanket:
Crustypeanut  [author] 22 Oct, 2019 @ 6:26pm 
@Pablo Discobar There isn't a recipe for making chocolate usually (comes right off the tree), so instead look for the recipe in the RC2 Core mod (not the meals and munchies one). Its under RC2_Process_Cacao. Just remove the part with the RC2_SweetsRaw and RC2_SweetsProcessed (specifically, the <li> with those in it)
Pablo Discobar 22 Oct, 2019 @ 8:42am 
I noticed that once I had installed this mod (or the core), the recipe for Chocolate now requires a sweetener ingredient, is there a line of code I can edit just in case I wanted to adjust that requirement? I couldn't find it in the .xml files, or maybe I'm just not looking more properly. Thank you for the mods, though. I'm having a blast using them!
Crustypeanut  [author] 21 Oct, 2019 @ 1:14pm 
@TechSy730: Thanks for the idea! I didn't think to look for that. Will do for sure.

@Mikaboshi: Lavish meals require a chef's touch. The cook-o-matic is an amazing machine but it has its limits.

@Primetime Yeah I need to go through this mod and rebalance everything.
TechSY730 18 Oct, 2019 @ 11:02pm 
The cook-o-matic should contribute to classifying a room as a "kitchen" just like the vanilla stoves do.
Mikaboshi 9 Oct, 2019 @ 1:18pm 
I can make simple and fine meal with the cook-o-matic but not lavish meal is it not able to make lavish mean?
Pillowesque 8 Oct, 2019 @ 10:41am 
+1 to the medieval ask -- playing one right now with the vanilla factions mod (which is funnily how I found the rimcuisine set of mods since it was listed as compatible) and dying for some more cooking to do! Cheese or some more old-timey type stuff to cook would be cool in pre-industrial
primetime_29 2 Oct, 2019 @ 1:33pm 
Could you maybe have the cheese press unlocked at pre-industrial tech for my medieval times game?
Ferpman (Cyan) 26 Sep, 2019 @ 6:35pm 
No worries, just was curious.
Crustypeanut  [author] 26 Sep, 2019 @ 5:01pm 
With non-modding related stuff**. Work work work
Crustypeanut  [author] 26 Sep, 2019 @ 5:00pm 
I still need to add the recipe to the game. I've been busy :(
Ferpman (Cyan) 22 Sep, 2019 @ 7:46pm 
Is pizza still able to be made? Or is it a delivery-only type of meal?
CT-7567 20 Sep, 2019 @ 2:22am 
can you not cook extravagant meals on the cook-o-matic?
jjdinkle 18 Sep, 2019 @ 4:57am 
Can confirm the issue with pawns having no interest in snacks. Using the Assign Policy mod thingy I can't remember the name of however and not sure if thats the reason. Shouldn't be as alcohol from your mod works wonderfully I believe...?
Crustypeanut  [author] 12 Sep, 2019 @ 9:05am 
I'll check it out
olib 12 Sep, 2019 @ 12:16am 
Candy works no problem, I believe that is from the base mod though?
olib 11 Sep, 2019 @ 10:59pm 
I am finding my pawns have pretty much no interest in snacks. I made a load of crisps early game and other than the ones I forced people to eat they are all still there. I have cupcakes made more recently that sit untouched. Have not tested others yet.
Luinithil 11 Sep, 2019 @ 1:33am 
Just a suggestion, but Pelador's Apothecary mod introduced a few herbs and spices I thought would be a nice point of integration with RC2-- lavender tea, garlic bread? Young nettle and kale salad? Curries with the star anise, turmeric and ginger and RC2 chillies?
Crustypeanut  [author] 31 Aug, 2019 @ 1:38pm 
I'm adding more stuff in the future ;)