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I just started a raiding playthrough and it sucks so bad now!!
That would reward "raiding" tactics (hitting many colonies) instead of deep-mining 90% of pops from one planet, which seems weird for "raiding".
This looks nice.
In the meantime, I would recommend using the version of STU available on my patreon. If you have never downloaded a Stellaris mod manually before, I would suggest you google how to do that.
If you have the primitives have the purged species right, then usually they will be killed rather than abducted (same as in vanilla)
This is a very simple mod, so it usually doesn't break with updates (although I still need to check every time to be sure).
Plunder war goals once again take claims, as removing them didn't have the effect that I had hoped it would.
Couldn't figure out how to fix it, so I just opened up the mod and re-enabled territory gains from victory. (If they're gonna complain about it either way, might as well actually get the territory, yeah?)
If no one else has this problem, then maybe it's a mod conflict...
Also, if you don't mind me asking, why'd you set cede_claims to "no" instead of "occupied_only"? (Not complaining or requesting a change, just curious...)
I also changed how getting resources from raiding works to be something less convoluted.