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And ... no time to cover him with stones, we are all dead ... it was like that the first time I played this scenario lol
Now I've improved, fortunately! ;-)
this mod is one of my favorites but the game has come a long way since its creation and i would love to play it again with the new techs and animals.
Love the game!
But my guess is that you haven't yet unlocked pottery.
Please have a look at the conditions for the milestone and the event, that unlocks stone_polishing.
Era: Mesolithic
Stone: 15
Flint axe, spear, pick: 15 each
Cured meat: 75
[code]
<milestone id="nemesis1_stone_polishing">
<condition type="And">
<sub_conditions>
<condition type="EraUnlocked" era="Mesolithic"/>
<condition type="EntityCountReached" entity_type="stone" value="15"/>
<condition type="EntityCountReached" entity_type="flint_axe" value="10"/>
<condition type="EntityCountReached" entity_type="flint_spear" value="10"/>
<condition type="EntityCountReached" entity_type="flint_pick" value="10"/>
<condition type="EntityCountReached" entity_type="cured_meat" value="75"/>
</sub_conditions>
</condition>
</milestone>
[/code]
<condition type="And">
<sub_conditions>
<condition type="EraUnlocked" era="Mesolithic"/>
<condition type="EntityCountReached" entity_type="stone" value="15"/>
<condition type="EntityCountReached" entity_type="flint_axe" value="10"/>
<condition type="EntityCountReached" entity_type="flint_spear" value="10"/>
<condition type="EntityCountReached" entity_type="flint_pick" value="10"/>
<condition type="EntityCountReached" entity_type="cured_meat" value="75"/>
</sub_conditions>
</condition>
<actions>
<action type="Unlock" tech_type="stone_polishing"/>
<action type="ShowMessage" title="nemesis1_unlock_stone_polishing_title" text="nemesis1_unlock_stone_polishing_description"/>
</actions>
</event>
[/code]
I can see 2 possibilities: the most likely (I think) is that the wrong achievement has been attached to the milestone. The second is that there is a different set of requirements for stone polishing to that given and that if I keep creating lots of everything and killing everything in sight I will eventually achieve it.
Please help!
Try to find it out yourself or read this: Nahkia unlocks brewing.
But let me ask, what would be the changes in the easier version?
I started it but realised that the tech for the Solstice Update is not included. Any plans for updating it? Thx!
Have a look :-)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1834125562/1639793837568767711/
entity_type="flint_spear" value="10"/>
entity_type="flint_axe" value="10"/>
entity_type="bone_harpoon" value="10"/>
entity_type="biface" value="20"/>
entity_type="leather_outfit" value="20"/>
entity_type="sling" value="20"/>
counter="BuiltStructures" entity_type="totem" value="5"/>
counter="BuiltStructures" entity_type="food_dryer" value="5"/>
I had a busy week and stayed out of the game and the community.
Everything is in order now and I'm already working on Nemesis in the Metal Age.
Thanks, @Schwifty K, for hanging on the brush when I left with the ladder.
Last Update: 18 Aug @ 6:56am
Edit
Version 1.8
- description fixed (flax, linen)
I've just noticed this too... I'd rather you fixed it and I had to start again than getting to a point where I can no longer continue because of a fault in the map. Just patch it and everyone will get over it.
When I found this error, some 80 players were already playing and, to correct it, some trees would change places. If this happens, all saves files are worthless. Not to disturb, the map ran out of mines.
The only issue I have with it is there no mines at all, not even flint ones. Once I got past 100 pop I exhausted all nearby flint spots and had no means to get stone tools and weapons. No knives/bifaces = no meat/skins. Trader doesn't help with the demand.