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So for example when you set it to x20 it results in 3000 kg.
Yes, you will need to change the capacity settings to store a full cycle of geyser production, because the default settings are enough for me.
Comparing to high pressure gas & liquid rooms, this mod kinds of simplify the room + pump + signal + lots of pipes combination.
Personally, I only build one high pressure reservoir for each particular geyser or building group, as
a signal controlled buffer storage.
For massive storage, I'm still using the vanilla reservoirs, because of no other consumption, though power consumption really is not important at the mid/end game phase.
Hight pressure rooms
Store 20kg per tile. Make it even: 300KG in 15 tiles (3x5)
liquid res.
Store 5t in 6 tiles. 500x full liquid pipe.
Make it even:
500x full gas pipe = 500KG. Scaled to 15 tiles = 1250KG .
This is "uncompressed". One could argue to put x10 for compressed gas.
Use
First time we want to store gas is natural gas geyser. My geyser makes ~8700KG of gas a full cycle. Active for ~60%. Store 40%.
I need ~3600KG of storage. So i would need to build 6 of yours.
conclusion
While not consuming lots of power, it will stack! One need 20+ to handle gas storage in mid to end game.
I would remove/lower power need for an "uncompressed" version with storage about a 800-1000KG. Storing 40% of a full cycle of gas in only about 3-4 reservoirs.
Or go with power and "compress". I would expect 1-2 of them to handle a full cycle of gas. So up to 4000KG.
Tried for days, finally can work with BigMerge perfectly
我就发现野生晶洞里面偶尔有500kg+/方块的气体。就完全不敢挖。
I've just painted some png picture in a game style for your great mod (which is my favorite in this category).The picture of "Gas canister".
The idea is that the capacity of the storage is in the wall behind the control panel and other elements, so the problem with real compression of liquid and size of the unit is not actual.
I need to have an opportunity to send this picture to you, but I've never done it with steam, and I'd never created any mods. If you like it, I'll create another one for Liquids
P.S. Sorry for my English and thanx for attention, good luck with all your ideas.
Fixed logic bug.
Added logic output port at (x=0,y=0) like vanilla reservoir.
Logic input port changed to (x=0,y=1).
修复逻辑BUG。
新增了逻辑输出口,如原生储存罐,位置相对坐标(x=0,y=0)。
逻辑输入口相对坐标位置改到(x=1,y=0).
2. My point in using Hyperbaric Reservoir is as "legal" way to store gas/liquid, instead of airflow/mesh overpressured liquid/gas tanks. Technically, I can store more in less total size, but thats seems like exploit (like wild Pacu farm is exploit too)
3. Ok, I get your point, thank you. I just hope this can be configured via config.json. NVM, will work something with building customize mod
1. "config" directory is created by other mods, and for me, it's convenient to put it along with dlls.
2. These storages are kind of late stage buildings for saving space and time, and the materials and capacity are both configurable, if default config makes it too hard for you.
3. Normal refined metal is too soft for something like this, and it's really not that hard to get steel if you get the hang of this game.
1. Why there is "config" directory, but config.json located in mod dll directory?
2. Can you mak configurable steel or refined metal is used? P.S. Liquid reservoid image is better in old fashion way: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1904543022
Maths:
* normal pressure: 2k/tile
* gas reservoir size: 15 tiles
* gas capacity: 150 kg
* capacity per tile to pressure ration: 5
* high pressure: 20 kg/tile
---
Hyperbaric Reservoir capacity = 1.5t
P.S. Playing with a lot of "hard" mods, so probably in vanilla making steel is ez, but for me this is not even in near 200 cycle, I think
不过就这个mod而言,我个人觉得当我拥有1200钢和朔料的阶段其实对于罐子的需求已经很低了,我更希望能有一个适合前期的相对平衡的解决方案,比如降低材料(600精炼金属+一定量陶瓷前期这玩意几乎没用但科技树却很靠前)电力(30)需求同时降低容量(个人感觉2倍容量已经足够了)建造目的主要是节省空间,但又不至于到滥用的程度。