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<find_ship name="$Ships" class="[class.ship_xs, class.ship_m, class.ship_s, class.ship_l, class.ship_xl]" owner="faction.player" space="player.galaxy" multiple="true" />
But I don't see the sense.
Perfect example that happened to me: I added a solar cell array to my station and after applying the change it instantly existed and immediately started producing energy cells.
Other then this the mod is working great, thanks.
<set_object_min_shield object="$components.{$c}" exact="100" />
<set_object_min_shield object="$stations.{$j}" exact="100" />
is there a way to only apply this for hulls and not for shields?
* Expression: $stations.{$c}
* Action: <restore_object>, line 23"
If someone wanted to fix it versus using another mod
Thank you so much
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918178151
But it also depends on the mods. Perhaps one of the mods does not work correctly.
I'd like to ask you for advice.
I started playing X4, it's a weird game. I've played the previous episodes X, but this is something quite different.
...........
X4 Foudations
Gradually I discovered the map and increased my reputation with factions.
During that time (about 10 hours of play), the Xenon faction had ruthlessly occupied many sectors of the other factions, (so far the 7 newly-captured sectors), in many other sectors the Xenon faction have already built their stations.They are unstoppable. Individual factions are unable to defend themselves against Xenon.
That's the way it's supposed to be? Or it's some weird mistake.
https://xdownloads.co.uk/index.php?option=com_jdownloads&view=summary&id=1807:lv-s-cheatpackage-for-x3-reunion&catid=85&Itemid=116
It is possible you can make the mod for x 3 reunion , please?
i try it out sometime thx for the help
https://yadi.sk/d/0KgzGoPm-UTiOg
and the sense is that your fighters are not that great at escorting their leadships because instead of flying by the side of their ships thei fly forward to the target of the ship and let the leadship alone which is annoying and the drones alone are often just cannonfood
otherwise the idea that the mod only safes the shiphealth to drop below for example 10% of their health is actually nice but only if its possible.
<find_ship name="$Ships" class="[class.ship_xs, class.ship_m, class.ship_s, class.ship_l, class.ship_xl]" owner="faction.player" space="player.galaxy" multiple="true" />
But I don't see the sense.
how about if the mod allows the player owned ships and stations to drop in their health to, for example, 30% of the hull and external equipment like the shieldgens but not further down that way the maintenance crews can even train their jobs.(and it would looks a little more immersive)
i already figured out the crews are actually repair the hull the better thei are the more of the hull thei repair.
and because of the change that the shipspeed isnt any longer connectet to the health of the ship it wouldnt even matter.
if other people doesnt like it that way perhaps an extra mod with this feature would be nice.
Delete the mod from the extensions folder, check if there are any other folders for this mod, maybe a copy from the last version remains.
Совместный 15.3 GB - предпочту по отдельности тогда ставить , Совместный мод стабильней стал но всё же много ест