X4: Foundations

X4: Foundations

God Mode Ship and Station x4
57 Comments
aladinaleks  [author] 27 Dec, 2023 @ 1:32am 
yes
Nuclear Winter 25 Dec, 2023 @ 6:40pm 
Is this savegame compatible?
Carolin 19 Jan, 2023 @ 9:32am 
Can you update mod with the script for XS ships?:steamthis:
aladinaleks  [author] 14 Mar, 2022 @ 1:40am 
unpack and replace the line in mod with this

<find_ship name="$Ships" class="[class.ship_xs, class.ship_m, class.ship_s, class.ship_l, class.ship_xl]" owner="faction.player" space="player.galaxy" multiple="true" />

But I don't see the sense.
Duke Flapjack 13 Mar, 2022 @ 2:35pm 
Is there ANY way we can get XS ships added to this? I keep trying to do it myself but for some reason I keep breaking the script somehow.
cyron43 11 Feb, 2022 @ 10:29am 
Thanks. So this one is the right one for me. :)
aladinaleks  [author] 11 Feb, 2022 @ 8:20am 
According to the mod links from the menu. This one is automatically applied after a period of time.
cyron43 11 Feb, 2022 @ 6:13am 
Relis 7 Jan, 2022 @ 1:45am 
Causing Laggs after around 2-3h of play, even reload game dont change it. :(
Kelnar 18 Sep, 2021 @ 12:18pm 
I've noticed a minor issue while using the mod recently in an existing save (did not make a new save), when building/modifying station components some of them instantly exist after applying the change. I think a good way around this would be if there was a 'build' flag that clears after the builder has finished then applies the 'god mode' after.

Perfect example that happened to me: I added a solar cell array to my station and after applying the change it instantly existed and immediately started producing energy cells.

Other then this the mod is working great, thanks.
cyron43 19 Jul, 2021 @ 10:43am 
Thanks so much for this. I wouldn't want to play X4 without it. <3
c.olivie23 21 Apr, 2021 @ 3:45pm 
thank you
aladinaleks  [author] 21 Apr, 2021 @ 3:27pm 
unpack cat / dat and comment out the line.

<set_object_min_shield object="$components.{$c}" exact="100" />
<set_object_min_shield object="$stations.{$j}" exact="100" />

c.olivie23 21 Apr, 2021 @ 3:18pm 
hi question:
is there a way to only apply this for hulls and not for shields?
M&M 18 Mar, 2021 @ 10:27pm 
it is a long Time since i used this, so is it still working with CoH?
Rafeeky 9 Jul, 2020 @ 2:49pm 
This error is causing the stuttering "[gamestart: 8] - [Thu Jul 9 21:45:15 2020]: Error: Error in MD cue md.alexalsp_godmode_player_ships_station.alexalsp_god_player_ships_station<inst:420cd543>: Property lookup failed: $stations.{326}
* Expression: $stations.{$c}
* Action: <restore_object>, line 23"

If someone wanted to fix it versus using another mod
Raven 7 Apr, 2020 @ 5:24am 
Thank you for the reply. :D
aladinaleks  [author] 7 Apr, 2020 @ 12:28am 
yes
Raven 6 Apr, 2020 @ 7:00am 
So does this work with 3.0?
wurzelputz 25 Mar, 2020 @ 6:35am 
Right, this mod causes hard stuttering of the game every second when you have a big amount of ships and stations around the galaxy. Can you fix this?
Chronoflare Andedare 22 Nov, 2019 @ 9:51am 
@aladinaleks
Thank you so much
Chronoflare Andedare 21 Nov, 2019 @ 11:46am 
This mod causes horrible stuttering after a long time of play, every 1sec the game suffers a lag spike. I found the cause of this problem, but I have no idea how to fix it XD
G.A. 15 Nov, 2019 @ 9:40am 
thank you for answer.
aladinaleks  [author] 15 Nov, 2019 @ 8:46am 
It should be so. You can start the destruction of xenon. Perhaps later, argon or others will begin mass resistance. But if left as is, xenons can capture all sectors.

But it also depends on the mods. Perhaps one of the mods does not work correctly.
G.A. 15 Nov, 2019 @ 8:33am 
Hello "aladinaleks"
I'd like to ask you for advice.
I started playing X4, it's a weird game. I've played the previous episodes X, but this is something quite different.
...........
X4 Foudations
Gradually I discovered the map and increased my reputation with factions.
During that time (about 10 hours of play), the Xenon faction had ruthlessly occupied many sectors of the other factions, (so far the 7 newly-captured sectors), in many other sectors the Xenon faction have already built their stations.They are unstoppable. Individual factions are unable to defend themselves against Xenon.
That's the way it's supposed to be? Or it's some weird mistake.
Pillgramm 3 Nov, 2019 @ 10:58am 
Kann man so einen mod auch für x3 reunion machen?
It is possible you can make the mod for x 3 reunion , please?
Nightdragoonx 1 Oct, 2019 @ 8:44am 
after a little search i found that the rebirth tools are avialable over steam under tools the x tools
i try it out sometime thx for the help
Nightdragoonx 1 Oct, 2019 @ 8:02am 
dont have a programm to pack our unpack those mods.

and the sense is that your fighters are not that great at escorting their leadships because instead of flying by the side of their ships thei fly forward to the target of the ship and let the leadship alone which is annoying and the drones alone are often just cannonfood

otherwise the idea that the mod only safes the shiphealth to drop below for example 10% of their health is actually nice but only if its possible.
aladinaleks  [author] 1 Oct, 2019 @ 7:23am 
unpack and replace the line in mod with this

<find_ship name="$Ships" class="[class.ship_xs, class.ship_m, class.ship_s, class.ship_l, class.ship_xl]" owner="faction.player" space="player.galaxy" multiple="true" />

But I don't see the sense.
Nightdragoonx 1 Oct, 2019 @ 2:34am 
well the player owned ships and stations are safe but the drones are not safe is it possible to include them in the god mode too?
Nightdragoonx 28 Sep, 2019 @ 12:04am 
got a little suggestion

how about if the mod allows the player owned ships and stations to drop in their health to, for example, 30% of the hull and external equipment like the shieldgens but not further down that way the maintenance crews can even train their jobs.(and it would looks a little more immersive)

i already figured out the crews are actually repair the hull the better thei are the more of the hull thei repair.

and because of the change that the shipspeed isnt any longer connectet to the health of the ship it wouldnt even matter.

if other people doesnt like it that way perhaps an extra mod with this feature would be nice.
aladinaleks  [author] 20 Sep, 2019 @ 2:50pm 
If you don’t know what god mode is, this mod is not for you. And yes, it’s hard for me.
aladinaleks  [author] 26 Aug, 2019 @ 11:23am 
Бессмертные станции и корабли. Как еще иначе ?))
БЕЛЫЙ СУПРЕМАСИЗМ 26 Aug, 2019 @ 10:21am 
А можно вопрос......в чем смысл мода
rdouglass1 26 Aug, 2019 @ 8:00am 
In order to Deactivate it, I had to come to Workshop, and "Unsubscribe" from it, and then I did delete it from the Extensions Folder. There were no other God Mode Mods when I subscribed to this one. Game works Fine now that this one is no longer Linked In. And, through your other Two, Capital Ships, and Stations, My ship does carry God Mode... Thank You. I was Tired of Loosing Freighters and Miners all the time.
aladinaleks  [author] 24 Aug, 2019 @ 10:19am 
rdouglass1

Delete the mod from the extensions folder, check if there are any other folders for this mod, maybe a copy from the last version remains.
rdouglass1 24 Aug, 2019 @ 9:57am 
This Mod Loads RED when activated with the other Two God Mode Mods, But My Ship is God Mode Without This one.
sekirei1 16 Aug, 2019 @ 1:25pm 
ist ein gutes mod für den anfang eines spiele danke schön
aladinaleks  [author] 15 Aug, 2019 @ 4:21pm 
Пол часа в замесе постоял 2.5 гига выше не жрало, 2,5 свободно. Это вообще без кораблей и станций.
Злой Кот 15 Aug, 2019 @ 4:16pm 
Без игры 5 ибо хром жрёт гиг с гаком ) а так всё на ультрах кроме теней игра выше 14 не поднималась , тени много едят.
aladinaleks  [author] 15 Aug, 2019 @ 4:07pm 
У меня без игры из 16 десять занято.
aladinaleks  [author] 15 Aug, 2019 @ 4:02pm 
Еще один вариант.
aladinaleks  [author] 15 Aug, 2019 @ 3:56pm 
Интересно без модов за 2 часа сколько памяти уйдет ))
Злой Кот 15 Aug, 2019 @ 3:53pm 
По отдельности, всё же меньше требует оперативки - 2 мода отдельных спустя 2 часа 11 GB
Совместный 15.3 GB - предпочту по отдельности тогда ставить , Совместный мод стабильней стал но всё же много ест :lunar2019crylaughingpig:
Duke Flapjack 15 Aug, 2019 @ 1:54pm 
Good to see the original back. I was using a modified version of an offshoot of this mod from X:R since X4 was released.
aladinaleks  [author] 15 Aug, 2019 @ 12:49pm 
Обновил спаренный. проверь плиз.