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@✠Sλm✠
@A Magical Lime In theory, yes, but in practice I had many random desyncs. Maybe it could work for you.
I'll certainly try your collection out after finishing an existing TSL gameplay - although I can't imagine my gameplay without TSL Earth, I'll give it a try, since this collection seems quite fun and it is obvious it took a quite a lot of your time to merge it in a correct way. I'll certainly try out the suggested Nuke Happy Warmongers mod :-)
I haven't done Civ VI modding for quite a while due to real life. Though I keep tracking suggestions / bugs, my TODO list has about over a week's worth of full-time development in it... Not sure if I'll ever complete it. Bug/compatibility fixing is a thankless task, and most only think of it when things go wrong... Look at the complexity of my Diplomacy Compatibility Patch mod for an idea.
Anyway, please tell me how it goes for you!
For some wacky fun, I suggest adding the Nuke Happy Warmongers mod, it is compatible with the collection.
1. - JnR / Grand Eras mods are asset-heavy, not compatible with some other mods and AI does not work with some of them. They are also kind of a work in progress (check the notes description for Grand Era mods, some have known issues or incomplete features). I might eventually try to integrate them, but the collection is already quite heavy as is. Potato PCs cannot run it, unfortunately.
- I haven't had time to integrate Sukritact's Oceans. It is a large mod and I'll have to check carefully for conflicts with other resource, map, and fishery/water park mods.
2. I haven't tested but I most likely not. Better Balanced Starts, Luxury Resource Variety and Free City States interfere with map creation. Moreover, there may be conflicts with resource mods (this happens with Sukritact's Oceans). Though you can disable the mentioned mods and try, but I don't think the tradeoff is worth it.
If I may ask:
1. is there a reason that mods like JNR district expansion and Grand Era mods, as well as Sukritact's Oceans, are not included within this modlist (probably because AI can't use them properly)?
2. Is this mod compatible with "Play the World" earth and YNAMP collection?
3. Are there any plans of incorporating Civilizations Expanded Lite module within this collection?
@dizfreak13 This is a Steam issue that occurs once in a while.
@alborzka CUI-R has the same issue, this is due to mods like Civ Expanded, which are incompatible.
Assuming that there are no underlying issues in your system (hardware failures, corrupt Windows, etc.), you can try changing the DirectX version (11 / 12) and skipping the launcher (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2457289493) . If this doesn't help, then you need to do some mod debugging unfortunately. Try to enable the mods by blocks of 20 until you notice the problem in order to pin down where the issue comes from.
The link below shows the scouts which are the first units I noticed the bug on:
https://imgur.com/a/qRWZ9u9
As you can see the cats look like their texture is being distorted, almost as if the model itself is freaking out. I've noticed similar issues with Vampires, Biremes and at least two natural wonders across five test games.
I reinstalled everything, cleared the caches and redownloaded every mod but was still running into the issue. I even installed the pack on my partners PC and got the same again. WIth no mods active the problem goes away so I'm guessing it's a mod issue and would be really grateful if you had any insight or idea what might help remedy the problem.
Thank you for making this collection with fixes, it's a wonderful service for everyone :)
I'm using CIVITAS City-States Expanded and it's not showing the tooltips etc correctly. I know this mod isn't listed in your collection but I figured you might have an idea as to why its behaving like this:
https://imgur.com/a/z6Aj4Wf
Any help would be appreciated! :)
At the moment after the reapplying the fix my I could not start the save again.. So I continuoud an other gameplay without the leaders mod.. But when I play an other game with it I will let you know what's happened.
Yes on Windows :)
Anyway, it works for me. I have no problem using Sinbad's ability. Check here: https://drive.google.com/file/d/1iaKrhEFA5yVs5rORNDOvdYQ1zgsS_cOc
I suggest reapplying the fix pack. If this still doesn't work, you can try verifying games files and redoing the "Installation + Solving conflicts" steps.
I attach a link via wetransfer with the save files.
In the mean time, my first attempt was a game with Kupe on a terra map, as you will see this has problem too, the other civs spawned both of the land mass :(
Anyway, thanks for the help!
https://we.tl/t-vAB6I5JrZp
In what way can I send it to you?
If you have a savegame, you can send it to me and I'll check what is going on when I have time.
This collection is a great one! Thanks for that!
I have ran into a small problem in my playtime (6 hours so not so long).
When I try to use Sinbad ability it does not work, I can't select the barbarian ship next to me.
Did you run into this problem before? Any tips?
You have to send me logs (Lua.log, Modding.log, Database.log) for me to take a look.
AFAIK, if you are using *only* the mods from this collection, the only case when this happens is that you setup a game with too many players (like twice default values) and the map generation fails.
Btw, I did not include Leugi's Monopoly++ Celebrities as its seems to change things too much, what do you think?