Sid Meier's Civilization VI

Sid Meier's Civilization VI

Hotkeys Mod v1.1
20 Comments
Obb 21 May, 2024 @ 12:23pm 
Does anyone know if it’s possible to make a keybind for the world tracker toggle ?
kkumarho 26 Nov, 2022 @ 7:26pm 
Sadly, this doesn't works right. :steamsad:
twi 12 Dec, 2020 @ 4:55pm 
I was having the issue with the production panel not showing up, and it is due to this mod specifically.

The solution is to delete the "ProductionPanel.lua" from the mod folder (...Steam\steamapps\workshop\content\289070\1835242676).

The first time I deleted that file, it showed back up a few minutes later and I'm not sure why. It may have been Steam's auto-update feature, or I may have re-subscribed to the mod while messing around at some point. If the mod stops working, just check the folder when you fire up the game and re-delete it if needed.

This mod will not work in save files made before the mod installation, you must create a new game for it to start working.
Hobi 30 Jul, 2020 @ 5:03am 
@[ICON_Army][NnJa] je
Nope, it wont work. Even if i disable all oteher mods, production list wont show.
Cobber 23 Jul, 2020 @ 10:51pm 
@714862232:

There was an update overnight; the latest New Frontier pass content patch is almost certainly the cause of the issue, and this latest patch has impacted on a number of other mods that I'm following too.
HEllwAlker 23 Jul, 2020 @ 10:29pm 
I've tested the mod at a reinstalled Civ6 with only official DLCs( GS, RF and all leaders), the production panel still can't show up(Hotkeys is the only active mod). And the same even for Vanilla.:steamsad:
Which bothers me is that it works normally yesterday, and after one night, it just went wrong and I can't find any reason. (or maybe a official update pack changed something?)
I really loves this mod that make my gameplay so fluent, and I can't find any other substitution. Wish creator could fix the bug soon. (I know it would be hard, since I can't any possible cause for this bug)
[ICON_Culture][newline]JE  [author] 18 Mar, 2020 @ 9:47pm 
@Hobi
It does interfere with other production panel UI mods. That is what you could be witnessing, try it in standalone without other mods attached.
Cobber 18 Mar, 2020 @ 3:46pm 
That's likely to be another mod causing the issue Hobi, as I've been using this mod for ages and never had that issue, not having it now either.
Hobi 18 Mar, 2020 @ 6:35am 
If i enable this mod, production menu is wont open at all. So i cant build anything in the city.
[ICON_Culture][newline]JE  [author] 10 Dec, 2019 @ 6:11pm 
Actually looking again at your copy/paste post.. I think it could have to do with me simply leaving out those values ('CommandType', 'VisibleInUI', 'HoldCycling', 'CategoryInUI', 'Icon', 'Description', 'HotkeyId') since I probably didn't think they were neccessary.. perhaps adding those values would solve this issue you have, and giving them definitions would solve the database clutter.

You can probably open the original files and check for yourself in a side by side comparison.. I would recommend using VS Code or something similar.. other than Notepad. Anyways, let me know if you investigate.. I might do it as well, but no promises.
[ICON_Culture][newline]JE  [author] 10 Dec, 2019 @ 6:05pm 
@cobber, I really don't know.. I am not that advanced to determine stuff like that.. lol.. mostly just tried to figure it all out by looking at other mods and other parts of the original code to really get everything working properly.

As for a possibility that could cause the clutter. It might have something to do with 1 command type for 2 separate action calls.

Example: Harvest action is called for harvest and chop, since they both remove features from the map.
Cobber 10 Dec, 2019 @ 5:31pm 
@Icon: Despite the update I'm still getting the same database log error message that I pasted below. It's clearly not stopping the mod from functioning fully as intended, and not really an issue for me apart from just causing some irritating clutter in my database log, but if you could tell me precisely what to do to eliminate the cause I'd be happy to do it for myself so as to no longer have that message cluttering my log. Thanks for the update, this mod is going to be a huge asset to have and use.
Cobber 10 Dec, 2019 @ 12:03pm 
@Icon: Sounds good, will check it out!
[ICON_Culture][newline]JE  [author] 10 Dec, 2019 @ 9:37am 
@Cobber51 I think I know why it might point to an error.. anyways.. I removed the assigned hotkeys, just manually assign by going into the Game Options > Keybindings Tab .

This should fix any database log errors..

@714862232 I have also added in your idea of hotkey changes for production panel.
All tabs are supported.

Enjoy.
Cobber 2 Dec, 2019 @ 3:24pm 
Anyway, the specific database log error report is:

[3370557.857] [Configuration] ERROR: no such table: UnitCommands
[3370557.857] [Configuration]: In Query - insert or replace into UnitCommands('CommandType', 'VisibleInUI', 'HoldCycling', 'CategoryInUI', 'Icon', 'Description', 'HotkeyId') values (?, ?, ?, ?, ?, ?, ?);
[3370557.858] [Configuration]: In XMLSerializer while updating table UnitCommands from file UnitCommands.xml.
[3370557.858] [Configuration] ERROR: no such table: UnitOperations
[3370557.858] [Configuration]: In Query - insert or replace into UnitOperations('OperationType', 'VisibleInUI', 'HoldCycling', 'CategoryInUI', 'Icon', 'Description', 'HotkeyId') values (?, ?, ?, ?, ?, ?, ?);
[3370557.858] [Configuration]: In XMLSerializer while updating table UnitOperations from file UnitOperations.xml.
Cobber 2 Dec, 2019 @ 3:24pm 
I'm consistently getting an error report in the database log, and after extensive testing I can confirm its definitely coming from files in this mod. Specifically the UnitCommands.XML and UnitOperations.XML files are the source. I've tried to solve it myself with a few different things but my practical knowledge of XML coding is very limited atm so as a result I haven't succeeded at solving the problem for myself. Definitely going to continue using this mod regardless, it's too useful to let a minor inconvenient error ruin my use of it.
[ICON_Culture][newline]JE  [author] 3 Nov, 2019 @ 9:57am 
Hmm, this would be a really good idea. I will consider looking into this and hopefully come with an update.
HEllwAlker 2 Nov, 2019 @ 6:30pm 
Really useful mod!:steamhappy:
Is it possible to add hotkeys for city panels? I wish i can open the city purchasing list panel by pressing a single key. I've subscribed too many building mods:steamsad:
[ICON_Culture][newline]JE  [author] 22 Aug, 2019 @ 3:51pm 
Yeah, it appears that the hotkey V is also assigned to Alert , which I will need to fix, however, if you open the game options, you can change either Alert to something else, or change Promotion to something else.. hope this helps.
Dovakim 21 Aug, 2019 @ 1:09am 
I think that this mod change the order of pillaging button(road and improvement)
But. hotkey(X) works well and this really helps!

Thank you so much~!

+ Promoting(V) doesn't work.