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Raportează o problemă de traducere
Thank you for the update!
but here is a question:
How do i defend against long range "skill shot" railgun attacks from players?
The "detector turret" on vanilla only has a range of 800m.
How do i defend something like a real-scale Halo from attacks like this?
(ok, its not real-scale... but 232,2km /144miles circumference is pritty big, ok? ._.)
https://cdn.discordapp.com/attachments/621449708602130462/943956775009415168/unknown.png
https://cdn.discordapp.com/attachments/621449708602130462/943965716690919496/unknown.png
E.g. I want all my turrets to be returned to 0°, but not all of them have an equal rotation angle to all sides. So currently they return to some point inbetween.
Example: Roation limit 180 - -30°
But I want the rest position to be at 0°
I was just playing around with the weaponcore vanilla replacement weapons and could not get the script to work. Once I unloaded the mod the script worked fine.
I think you provided an option for it but I dont understand any codes soo...
custom turret does not track nor fire with the vanilla turret
I removed a bunch for a test and it works on the reduced ship, but the primary is still having issues