安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Thank you for the update!
but here is a question:
How do i defend against long range "skill shot" railgun attacks from players?
The "detector turret" on vanilla only has a range of 800m.
How do i defend something like a real-scale Halo from attacks like this?
(ok, its not real-scale... but 232,2km /144miles circumference is pritty big, ok? ._.)
https://cdn.discordapp.com/attachments/621449708602130462/943956775009415168/unknown.png
https://cdn.discordapp.com/attachments/621449708602130462/943965716690919496/unknown.png
E.g. I want all my turrets to be returned to 0°, but not all of them have an equal rotation angle to all sides. So currently they return to some point inbetween.
Example: Roation limit 180 - -30°
But I want the rest position to be at 0°
I was just playing around with the weaponcore vanilla replacement weapons and could not get the script to work. Once I unloaded the mod the script worked fine.
I think you provided an option for it but I dont understand any codes soo...
custom turret does not track nor fire with the vanilla turret
I removed a bunch for a test and it works on the reduced ship, but the primary is still having issues