Space Engineers

Space Engineers

Rdavs Easy Auto Turret Script
311 則留言
BooseOG 2024 年 10 月 16 日 下午 3:03 
Also how does it reload?
BooseOG 2024 年 10 月 15 日 下午 5:06 
Does this control AI turrets aswell?
Cthulhu 2023 年 6 月 16 日 上午 5:41 
Rdav's are the best scripts from the beginning, thank you Rdav
ViccyQ 2023 年 2 月 11 日 上午 5:59 
@Rdav

Thank you for the update!
Rdav  [作者] 2023 年 2 月 11 日 上午 4:37 
it will prevent it working
ViccyQ 2023 年 2 月 9 日 下午 9:39 
Anyone know if Weapon Core prevents this from working?
唔姆唔姆怪 2022 年 4 月 17 日 下午 8:43 
I don't know why it was used normally before. The script seems to be normal. The missile tower as the aiming reference attacks normally, but the rocket on the rotor won't launch and the rotor doesn't rotate. I don't know what the problem is
TurtleHunter2 2022 年 3 月 24 日 下午 6:24 
Salutes to you, made a plugin so good it became an integral part of the community and they basically added the same thing to the game
Rdav  [作者] 2022 年 2 月 22 日 下午 1:03 
with difficulty, SE and long range are still somewhat opposed
Füchschen 2022 年 2 月 19 日 下午 4:00 
This is just awesome. It even works with Railguns and hinges as mentiond below.
but here is a question:
How do i defend against long range "skill shot" railgun attacks from players?
The "detector turret" on vanilla only has a range of 800m.
How do i defend something like a real-scale Halo from attacks like this?
(ok, its not real-scale... but 232,2km /144miles circumference is pritty big, ok? ._.)
https://cdn.discordapp.com/attachments/621449708602130462/943956775009415168/unknown.png
https://cdn.discordapp.com/attachments/621449708602130462/943965716690919496/unknown.png
Waldherz 2022 年 2 月 13 日 上午 6:23 
Would it be possible to add this: An option in the script, or somewhere else, which will return the turrets to a specific point, not just the center of the upper and lower limits.

E.g. I want all my turrets to be returned to 0°, but not all of them have an equal rotation angle to all sides. So currently they return to some point inbetween.

Example: Roation limit 180 - -30°
But I want the rest position to be at 0°
Thurmanite5 2022 年 2 月 5 日 上午 11:18 
Cool, thanks
Rdav  [作者] 2022 年 2 月 5 日 上午 2:21 
it will work if you use the left handed arm tag in the hinge name iirc
Thurmanite5 2022 年 2 月 5 日 上午 1:25 
Kind script creator, is there a way to use a hinge instead of a rotor for elevation? I've designed a big rotor/hinge turret and then got tired of manually controlling it so I was wondering if your script could control it as is or if I need to redesign the whole elevation setup in order to make it work.
Rdav  [作者] 2022 年 1 月 12 日 下午 2:30 
they will only ever target what your (vanilla) turrets are targeting
wingmaster 2022 年 1 月 12 日 上午 8:20 
my turrets keep shooting my own base
Rdav  [作者] 2022 年 1 月 2 日 上午 3:31 
yes that should be fine
BOOTZ 2022 年 1 月 2 日 上午 12:32 
if i keep it just the standard one up and over to right setup, can i route conveyors behind top rotor and add "2nd arm" so there no need for 2nd rotor?
space cowgirl joy 2021 年 12 月 4 日 下午 9:35 
does this work with hinges?
Rdav  [作者] 2021 年 10 月 31 日 上午 4:39 
there is already a configurable cap on rotor speed iirc
DazeyDream 2021 年 10 月 30 日 下午 9:08 
Pretty pretty please, add support for double hinge turrets! Also, being able to edit resting positions in custom data would be really sweet. The auto resting positions can be heretical sometimes.Turning speed restrictions would be real handy too since my turrets like to rip themselves to bits by moving too fast and exerting too much force on themselves in awkward ways.
Morthwyl 2021 年 10 月 8 日 上午 10:51 
Is there a fix to weapons that never stop firing? I've got a few turrets and I have to have a special button that turns off all the weapon blocks or they just spam shots into the empty distance forever.
★➽AminoAcids➽★ 2021 年 9 月 11 日 上午 9:27 
For some reason, the aiming of the turrets is offset from the actual target is there a way to solve this?
[TGG] DoctorHeisenberg 2021 年 9 月 10 日 上午 10:39 
ok
Rdav  [作者] 2021 年 9 月 9 日 下午 1:34 
its something I'd like to do at somepoint
[TGG] DoctorHeisenberg 2021 年 9 月 9 日 下午 1:22 
could you make more autonomous drone scripts please that would be awesome
Lunatricky 2021 年 9 月 9 日 上午 1:46 
@Dân quân tự vệ you should be able to mitigate this problem by setting up limits to rotation for all the rotors/hinges so that they don't hit your own ship. I know it would be better to just have the script do that but at least there is a way to do it.
quocphu1905 2021 年 8 月 18 日 上午 4:05 
Hello. Just wanna ask if your script has some way of preventing the guns from shooting through the ship they are mounted? I just tried ur script earlier and they literally tore my ship in two pieces (horizontally). Thank you for still an amazing script anyway.
Palladin888 2021 年 8 月 7 日 下午 4:49 
Will this script ever work with weaponcore compatible weapon packs.

I was just playing around with the weaponcore vanilla replacement weapons and could not get the script to work. Once I unloaded the mod the script worked fine.
RMazer 2021 年 8 月 4 日 下午 12:30 
ok cool thanks
Rdav  [作者] 2021 年 8 月 4 日 上午 11:59 
should do, they need left in the name now though
RMazer 2021 年 8 月 4 日 上午 11:59 
ya does it run with hinges aswell?
Dark Eden 2021 年 7 月 1 日 下午 4:11 
Oohh, sorry I meant hinges.
Rdav  [作者] 2021 年 6 月 30 日 下午 1:23 
I mean it would be pretty non functional without rotors
Dark Eden 2021 年 6 月 29 日 下午 9:44 
Hello, just one question, does this support rotors?
holden4ever 2021 年 6 月 24 日 上午 3:08 
Any chance you could upload this plus your other scripts to mod.io for Xbox users with dedicated servers?
le goob 2021 年 6 月 16 日 下午 5:42 
god bless space engineers programmers
Waldherz 2021 年 6 月 6 日 上午 1:45 
Can I somehow set this up so it doesnt use all turrets?

I think you provided an option for it but I dont understand any codes soo...
Aggressor 2021 年 5 月 25 日 上午 6:45 
Rdav its there any chance so You join my game and help me out solve problem with crazy moving turrets ? It moving from point A to B and shooting ground, no enemies nearby. It shooting by shoort burst every fev seconds.
Konraad 2021 年 5 月 24 日 上午 8:40 
TubeChild, this script does not work with weaponcore, if thats what you're trying
TubeChild 2021 年 5 月 21 日 下午 4:20 
Hell Rdav! Your script works fine when I'm copying the setup from the gif. However, when I try to do the same with a modded weapon, the script can't find and identify it as a rotor turret. What am I doing wrong?
realHartman 2021 年 5 月 18 日 上午 11:42 
Hello. Does this works with WeaponCore? Whip's script doesn't and I'm finding an alternative.
Rdav  [作者] 2021 年 5 月 13 日 上午 9:48 
it does still work, if it is not working it is likely due to a set up problem or an issue with a mod
Ace101 2021 年 5 月 13 日 上午 8:32 
no longer works
custom turret does not track nor fire with the vanilla turret
TheMajesticCarabao 2021 年 5 月 13 日 上午 4:01 
For some reason, when using two elevation turret, one shoots at the intended target but the other shoots somewhere else. Anyway to solve this?
Morthwyl 2021 年 5 月 11 日 上午 11:35 
Not really, it's a 90% vanilla world(Only thruster and battery mods), it's got about 16 rdav turrets with 8 vanilla turrets as designators, is it a problem that all the rdav turrets are double rotoring?

I removed a bunch for a test and it works on the reduced ship, but the primary is still having issues
Rdav  [作者] 2021 年 5 月 11 日 上午 10:36 
It should only happen if it finds itself having to scan a substantial amount of rotors to see if they are turrets, and even then I never managed to reach that limit personally, it does seem odd, is there anything special about the ship
Morthwyl 2021 年 5 月 11 日 上午 10:34 
26k, so not even slightly the largest ship I've crammed these turrets on(That sucker was almost 70k blocks with 20 rdav controlled turrets)
Rdav  [作者] 2021 年 5 月 11 日 上午 10:33 
huh thats odd, its not an absolutely gargantuan ship is it?
Morthwyl 2021 年 5 月 11 日 上午 10:24 
For some reason I keep getting the error that the script is too complex.