Age of Wonders: Planetfall

Age of Wonders: Planetfall

Vanguard Units and Heroes Mod
79 Comments
chemicalmaster1 31 May @ 4:47pm 
Is this mod compatible with other mods that add Vanguard units?
Doctor Badass 11 Oct, 2024 @ 11:07pm 
can you make a new mod with Star Wars clone trooper skins?
Nick1012 8 Apr, 2024 @ 10:48am 
This mod is outdated
120 BPM 15 Aug, 2023 @ 4:43am 
I have managed to fix the missing model for Cyborg Trooper.

If anyone is interested in doing it, you just need to update the file VanguardTextures.clb in the Libraries mod folder - open it in Content Editor and save it again so it updates file version.
Then the model will be displayed just fine in game.
骨烩拌饭 20 Dec, 2021 @ 12:38am 
Your module version has expired.
Seek update!
James009  [author] 19 Dec, 2021 @ 8:17pm 
Please read the documentation above.
骨烩拌饭 19 Dec, 2021 @ 7:51pm 
What is the function of your mod
James009  [author] 18 Dec, 2021 @ 7:28pm 
I'm afraid I don't understand the question.
骨烩拌饭 18 Dec, 2021 @ 1:29am 
Is mod only for players?
JDPUK 11 Jul, 2021 @ 6:11am 
Would love to see this get updated.
Oh fur faq zeiks man eh? 6 Jan, 2021 @ 11:23pm 
Just out of curiosity, are units able to be modded out? As in i recruited a bunch of militia and i just noticed I wasnt able to add mods to them? Like i cant even select the mod to see what is and is not available to be added. Is this a bug or meant to be? <3 love the mod though thanks for it!
ALEXNTFOX 15 Oct, 2020 @ 12:25am 
@James009 mod is dead?
ospdwise23 2 Jun, 2020 @ 11:55pm 
PLEASE UPDATE, PLEASE PLEASE PLEASE???!!!
ALEXNTFOX 26 May, 2020 @ 6:42am 
@/]rchon It is time to fixed all bugs)))
DimanDruid 15 Mar, 2020 @ 7:02am 
Здравствуйте, у юнита "Cyborg Trooper" нет модельки тела, только голова и оружие висящее в воздухе.
La marmotte 29 Feb, 2020 @ 6:05am 
Great mod, thanks !
ALEXNTFOX 1 Jan, 2020 @ 10:03am 
@James009 cyborg troops have missing body only Flying Heads, Guns and capes =)
pgbpaculdo 13 Dec, 2019 @ 1:32am 
Is this still being updated?
James009  [author] 1 Dec, 2019 @ 6:23pm 
Yes. It still works.
JurisDocta 1 Dec, 2019 @ 6:01pm 
Is this even compatible with the new version??
Guy Incognito 21 Nov, 2019 @ 9:24pm 
the cyborg trooper torso is missing in my game
Auphilia 21 Nov, 2019 @ 11:42am 
With your mod, the Valkyrie is the only Tier 2 unit in the game that is also elite and costs as much as elite units, I believe. I don't believe the unit should be balanced as an Elite unit with Tier 2 stats.

Could you instead have her unlocked as a Support Unit? Or if Elite, could her stats be improved, and possibly a slight name change to reflect her superiority to the Valkyries that can be called in?

Perhaps, "Archangel", or "Valkyrie Commando". I would also suggest you only use one model instead of three, to distinguish them as elite and rare.

Thanks.
Richard in a box 12 Sep, 2019 @ 12:11pm 
My name is Commander Shepard, and this is my favourite mod on the workshop.
Skullpool 7 Sep, 2019 @ 2:23pm 
how can i update the mod have 277 not 377 hasnt updated cant play with friends
Sinistralz 5 Sep, 2019 @ 8:17pm 
and when u have 2 of those units or mor and move them next to each other they over lap and 2 guys are standing on 1 hex
Sinistralz 5 Sep, 2019 @ 12:33pm 
The Vanguard trooper is the one with the wide formation,,,,also when units are next to this stack they touch ....should make formation maybe more llike the Vanguard Troopers
James009  [author] 5 Sep, 2019 @ 12:15pm 
Which ones are you seeing overlaping?
Sinistralz 5 Sep, 2019 @ 11:50am 
some of your soldiers formation is to wide and they over lap each other and other units plus u cant hardly select them unless u use the N button
[VII] zagaridus 25 Aug, 2019 @ 9:41pm 
Hey pretty nice mod, is there hope for a version that don't change the original colors of the troops? i liked when the troops all looked white.. Apart from that the mod is working pretty well.
asm987 23 Aug, 2019 @ 8:06pm 
And also your units seems to be not affected by some main game passive/active effects such as racial relation morale. I think it needs to be fixed
asm987 23 Aug, 2019 @ 7:21pm 
I think while your "Soldier" and "Heavy Soldier" looks good and have sizable difference in stat, both overlaps the original core unit position of "Trooper". So I think like some undertier units of AOW3 and some neutral faction units of PF, why not make troopers upgrade to soldier and again to heavy soldier when they each reach their max level?

Same thing could be argued with "Shocktrooper", but I think it does have its own seat with its shockgun and assault ability.
A Big Hairy Monster 23 Aug, 2019 @ 9:23am 
Pretty great work. Vanilla humans are rarely my thing in scifi games, but this is enough variety I'll give em a whirl with it just for fun.
Trollboy-Alcho-Truthmaster 23 Aug, 2019 @ 4:55am 
Man you modders are awesome, keep up the great work!
James009  [author] 23 Aug, 2019 @ 1:57am 
Thanks!
Prime JJ 23 Aug, 2019 @ 12:59am 
@james009

Yeah I told him to try that but we couldn't find it (but then we did and after deleting it worked lol).
But thanks again though. Sick mod as well man
acv55555 22 Aug, 2019 @ 4:11pm 
Hopefully one day someone can fulfill my desire for Vanguard artillery.

Until then, since you did make buildable APCs, can you also make Buildable Imperial Behemoths? I would love some kinetic based tanks.
James009  [author] 22 Aug, 2019 @ 11:08am 
The next update should be focusing on balancing, abilities, secret tech units , and I want to make a special unit for each base commander skill (ie. scientists, merchant scion, martial, ect). This should really differentiate each playstyle a bit more and be kind of fun. I might also start trying to dabble in buildings .
James009  [author] 22 Aug, 2019 @ 11:08am 
@TheFalseGod
Right now it's still early in development. If you have any suggestions feel free to post them and I'll check them out; I've already gotten some great feedback.

Some of the units, like the Soldier and FAV, are intended to be a variant of another existing unit... cuz I like variety. Other units, like the Heavy Trooper and Cyborg are changing.

@ACV55555
Artillery would be awesome but the problem I am running into right now with new non-infantry units is the lack of models, there aren't a lot of them and we haven't quit figured out how to import a model successfully where it properly works. The goal now is to get more units in as reskins but that is only going to do so much.

Know any good modelers?
acv55555 22 Aug, 2019 @ 6:23am 
Artillery! Can we please have some artillery?
[WAR] TheFalseGod 22 Aug, 2019 @ 2:28am 
so will these units eventually be different or are they gonna have the same stats and abilities as a vanguard default trooper? Not trying to rush ya just wanted to know if it was something you planned to get done or not is all.
James009  [author] 22 Aug, 2019 @ 1:58am 
@Lord Double J
You could have your friend go into his STEAM workshop mods directory and delete it there. STEAM can be kinda stupid with updates sometime, especially right when you want to play multiplayer.
Prime JJ 22 Aug, 2019 @ 1:19am 
SO the version I have of this is 0.15.377 but my mate is still stuck on 0.15.227, he cant seem to force it to udpate and we have tried resubbing, verifying cache. Why wouldnt it just update ?
James009  [author] 21 Aug, 2019 @ 11:44pm 
Mod has been updated . Please view the changelog for details on the changes!
James009  [author] 21 Aug, 2019 @ 5:17pm 
@Pabrat
Glad you enjoyed the mod! :steamhappy:

1. I'll look into the machinegunners (and everyone else) abilities soon. I love having ideas for balancing them vs. other units.

2. So, the APC isn't at it's full potential right now. Soon it'll be able to spawn the Mobile Infantry unit that is currently unlocked for testing. That'll make it much more powerful as it's intended purpose is to transport mechanized infantry units; I don't want it to function like a command vehicle.
Pabrat 21 Aug, 2019 @ 4:00pm 
So I finished a Vanguard game yesterday using your mod (before latest update). Absolutely loved it. It really brings flexibility into the squad build options. I particularly like having a sniper option, and the officer is cool. A couple of thoughts:
1. it would be nice if the machinegunner got the same perk as the Dvar Bulwark allowing three overwatch actions no matter how far it moves. Maybe basic, but certainly on Prime. It's not OP IMO because it doesn't have the concussing shot that the Bulwark has which is a very useful talent.
2. The APC is a bit too like the spacer truck. The real value in the hero support vehicle is the repair drone which you haven't replicated. It would be really valuable to have that, at least at Prime.
But thanks for all the hard work!
James009  [author] 21 Aug, 2019 @ 12:06pm 
@Zulululul
So, right now a bunch of units are available that shouldn't be. For example, the Militia and Mobile Infantry wont be buildable as they'll be linked to buildings or units (ie. APC and Dropship). The Police and Scientists are going to be linked to buildings as well, once I figure out how. The Scientists is probably going to be a unit you get from a science building and I plan to make a Police building that enables the Police unit and gives a small bonus to happiness.

Everything is buildable right now because this is all a big WIP experiment to see what works, what doesn't, and balancing.

@Herr Kommissar
I could try and do a unit like that once I start doing more ability modding.
Gouf 21 Aug, 2019 @ 4:02am 
some units have a same stats like light infantry and soldiers they are same as trooper but more expensive and how can i disable civilian units like police or scientist?
Herr Kommissar 21 Aug, 2019 @ 1:59am 
a grenadier unit that launches grenade salvo+flash nades maybe?
Fornsworth 20 Aug, 2019 @ 10:06pm 
Just checked ,the sniper works, but the machine gunner still is playing without the effects or sound. Does the animation though
James009  [author] 20 Aug, 2019 @ 7:30pm 
I thought I'd fixed the Sniper, is it broken again?!

And I'm not entirely sure what is causing the issue with the machinegunner, I was hoping today's update would have fixed him.