Stellaris

Stellaris

New Enclaves
79 Comments
Bartlomiej-san 29 Jun, 2023 @ 8:47am 
I'll miss this mod
Rawr'kraine 🐉 20 Jun, 2023 @ 12:09pm 
Came by to offer my respects, given that The24thDS removed his port off the workshop, rip this mod.
Maybe someone else will pick it up again...
DarthLady 12 Nov, 2022 @ 8:47am 
Hey, when you purchase that thing for 10k energy credits from Prime machines to ''make machines like them'', what it does? After researching the technology which says you get some new trait for pop I don't see any new.
Meep 14 May, 2022 @ 11:46am 
I would argue the Shroud's Children is not made redundant by the Shroud Teachers. Religion is not a uniform block of thought, it branches, it branches a lot.

P.S. How does Sapient Machines effect AI Rebellion mechanics??
The24thDS 9 Jan, 2021 @ 12:23pm 
Hi, since you've been offline for the last 16 months I've decided to update and maintain this mod. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2356224372
Wrath_of_Janos 9 Jul, 2020 @ 12:02pm 
Update please
Tunch Khan 30 Jun, 2020 @ 2:13pm 
2.8 update plz.
GhostYank33 19 Jun, 2020 @ 6:41pm 
DrBLOOD if your down to update old mods the Slavery Expanded mod is awesome and adds a slaver enclave and roaming slavers in the galaxy. The author said the will not be updating it.
Calrornds 28 May, 2020 @ 8:52pm 
Go Go Dr. Blood, Go for all these mods, I think they are great.
ZacharyBuilder 22 May, 2020 @ 2:12am 
I support you DrBlood
DrBLOOD95 19 May, 2020 @ 10:34am 
If the author is no longer active, I don't mind updating that awesome mod, keep me informed.
Valtiel_The_First 18 Apr, 2020 @ 7:24pm 
update please I need the prime machines!!
Mana 30 Mar, 2020 @ 3:04am 
this seemingly still works, I really like the mod and hope you find time to update it! :)
Vincenator 18 Mar, 2020 @ 10:30am 
2.6 pls
Nova Solarius 24 Feb, 2020 @ 7:26am 
I find it most amusing that my fanatic materialist empire considers the Shroud's Children superstitious despite the fact that I have finished the psionic ascension path.
pinkguy 3 Jan, 2020 @ 6:04pm 
It seems there is a bug with the Shroud's Children where the option to increase Spiritual Attraction can't be canceled once aquired for the first time. Would you take a look? Thanks!
WitchAlice 18 Nov, 2019 @ 11:01pm 
Would you be able to support Cultural Overhaul with regards to the Prime Machines? I currently have a playthrough with the Machine Cult civic, but my only option with the Prime Machines is "Soulless abominations!"

CO link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790861374
Energywelder 27 Oct, 2019 @ 5:56pm 
Is this compatible with NSC?
tintin 26 Oct, 2019 @ 7:44pm 
2.5 love u!
Rinabean 15 Oct, 2019 @ 7:31am 
I've found a typo - when I started subscribing to the Shroud's Children the response said "we'll" instead of "will". It was something like "it we'll make sense eventually".

Thanks for sharing this mod :)
lpslucasps  [author] 11 Oct, 2019 @ 11:45pm 
Mod updated to 2.4.*!

The "legacy version" for those still on 2.3.3 can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886996973
TurtleShroom 11 Oct, 2019 @ 12:15pm 
Good news on my end: your Mod works perfectly. I have met every Enclave! Keep up the good work!
lpslucasps  [author] 11 Oct, 2019 @ 10:07am 
Hello, all!

I will update this mod over the weekend. I'll also publish a legacy/2.3.3 version along with it. In the meantime, I thank you for your patience!
Sazapahiel 3 Oct, 2019 @ 2:03pm 
Is it intended that a machine empire gestalt consciousness cannot purchase the prime machine's sapient machine trait because they lack the policy for synthetic citizen rights?

It seems odd that robots cannot buy the robot trait.
lpslucasps  [author] 30 Sep, 2019 @ 8:23pm 
@TurtleShroom
No idea what could be happening.
TurtleShroom 30 Sep, 2019 @ 5:28pm 
I have a one thousand five hundred star Eliptical Galaxy. I used the "SURVEY" cheat code, the "CONTACT" cheat code, and then researched every leftover project. I couldn't find your enclaves.

Even stranger, I couldn't find the Artisan Troupe and friends either...
TurtleShroom 30 Sep, 2019 @ 9:44am 
Okay, great! Maybe I just got bad luck. I'll keep an eye out for them in the future! :2018thebesteye:
lpslucasps  [author] 29 Sep, 2019 @ 11:37pm 
I did check Share Communications. They also get an event to "spread" communications after a while.
TurtleShroom 29 Sep, 2019 @ 8:16pm 
You know what I bet it is? You unchecked Share Communications in the Country Type files. Many countries, including the Sleeper Hive and the Vanilla rendition's Great Khan cannot be discovered after a certain point in the game because other nations can't fire the Event to meet them. To go around this, Share Communications needs to be enabled. That way, nations late to the party can still experience their presence.
lpslucasps  [author] 29 Sep, 2019 @ 5:57pm 
@TurtleShroom:
I already do that. In all my tests they have 100% chance to spawn.
TurtleShroom 29 Sep, 2019 @ 4:32pm 
How do these Enclaves spawn? I suggest that you do it like the Vanilla rendition does and make them show up in their own Custom Solar System Initializer. Then, use Events to spawn them. That guarantees their spawn rate at one hundred percent in every game.
TurtleShroom 17 Sep, 2019 @ 5:29pm 
Do these spawn in every game? I haven't seen them yet.
Halcyon 8 Sep, 2019 @ 7:50pm 
Must just have been the shroud one.

The Prime Machines Aid though

prime:~$ sudo assist update , was cute
Halcyon 8 Sep, 2019 @ 3:43pm 
Not sure why, but all they do is exist. No options.
Tinfoot 8 Sep, 2019 @ 7:04am 
Any chance of getting a compatabiltiy patch for this (and planet states, I suppose) and the re-dial mod that adds buttons for the enclaves right on the screen?
lpslucasps  [author] 6 Sep, 2019 @ 2:49pm 
If you like this mod, checkout my new one, Planet-States: a buch of independent, sovereign planets that act as Enclaves with Steroids. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1855732934
AlienFromBeyond 1 Sep, 2019 @ 12:31am 
I also don't understand why I can't get the stability increase from the Universal Hive if I'm Synthetic Ascended. Unlike actual machine empires they still have to deal with happiness, factions, etc. they play just like regular people, just with robot bodies.
AlienFromBeyond 1 Sep, 2019 @ 12:11am 
The Prime Machines mention being "sistematically" eliminated, instead of "systematically".
jasonpepe 30 Aug, 2019 @ 9:17pm 
@lpslucasps
Expended Stellaris Ascensions Peaks mod has peaks that allows players for going bio/psionic/synthetic path without vanilla limitations.
lpslucasps  [author] 30 Aug, 2019 @ 12:57pm 
@jasonpepe: Spiritualists synthetics? You found the one case that I didn't consider and will lock you out of some options. Also, how? (I will try to correct it later)

@Nikal: I considered picking up the Slaver Enclave mod, but I'm focusing on another mod right now. Mercenaries already exist in the game now in the form of the Marauder Empires, so I think a mercenary enclave is not that essential for now (even if the ones from the mod worked differently).
Nikal 30 Aug, 2019 @ 12:11pm 
Have you considered picking up the Mercenary and Slaver enclaves mods?
jasonpepe 23 Aug, 2019 @ 1:33am 
My Spiritualist Empire refuses to make deal with The Prime Machines, despite they are being Synthetic.
lpslucasps  [author] 22 Aug, 2019 @ 7:16am 
@sunshine aerobics: Indeed materialists don't like the Shroud's Children - and spiritualists dislike the Prime Machines. But let me ask: did at least an option saying "Superstitious Lot!" (or something to that effect) appear?

About the opinion, you should get +1 opinion with the new enclaves every year they are in your borders. In my tests it did work. What other mods are you using? Can you send me a copy of your error.log and save so I can take a look at what's happening?
FOXXOF 22 Aug, 2019 @ 4:07am 
@lpslucasps thanks bud that is what i was wondering :) subbed to it, i will add it to a new game when i finish the one i started (still learning) thanks
waning crescent moon 22 Aug, 2019 @ 3:44am 
Oh, looking through the code the shroud enclave doesn't give anything because I'm playing as materialists. Makes sense, but isn't immediately obvious.
waning crescent moon 22 Aug, 2019 @ 3:40am 
Despite having the Prime Machines in my borders I can't get the +100 opinion for them, and the Shroud's Children doesn't give any dialogue options.
lpslucasps  [author] 21 Aug, 2019 @ 2:56pm 
@FOXXOF: The species of the enclaves is random. The systems are unique, though.
lpslucasps  [author] 21 Aug, 2019 @ 2:55pm 
@AlienFromBeyond: Now that's a fun oversight. Thanks for the heads up!
AlienFromBeyond 21 Aug, 2019 @ 2:47pm 
Sapient Machine trait is available from the start as part of empire creation, I think you need an "initial = no" line for it to be actually only available through the enclave.