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Maybe someone else will pick it up again...
P.S. How does Sapient Machines effect AI Rebellion mechanics??
CO link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790861374
Thanks for sharing this mod :)
The "legacy version" for those still on 2.3.3 can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886996973
I will update this mod over the weekend. I'll also publish a legacy/2.3.3 version along with it. In the meantime, I thank you for your patience!
It seems odd that robots cannot buy the robot trait.
No idea what could be happening.
Even stranger, I couldn't find the Artisan Troupe and friends either...
I already do that. In all my tests they have 100% chance to spawn.
The Prime Machines Aid though
prime:~$ sudo assist update , was cute
Expended Stellaris Ascensions Peaks mod has peaks that allows players for going bio/psionic/synthetic path without vanilla limitations.
@Nikal: I considered picking up the Slaver Enclave mod, but I'm focusing on another mod right now. Mercenaries already exist in the game now in the form of the Marauder Empires, so I think a mercenary enclave is not that essential for now (even if the ones from the mod worked differently).
About the opinion, you should get +1 opinion with the new enclaves every year they are in your borders. In my tests it did work. What other mods are you using? Can you send me a copy of your error.log and save so I can take a look at what's happening?