Caves of Qud

Caves of Qud

Trash Monk Player Class
11 Comments
Konekogami Miyu 13 Jan @ 2:09pm 
Just wanted to give a heads up but the Ratfolk Genotype's Trashmonk seems to overwrite this mod's trashmonk removing it from the calling selection if you have both installed at the same time and if you try to remake a character it defaults to the Ratfolk Genotype's Trashmonk as well. Not sure which mod is causing the conflict but thought you should know.
Tyrir 3 Jan @ 8:23pm 
Error during world gen:

ERROR - Unknown blueprint (tell support@freeholdentertainment.com the following text): Musical Instrument

PopulationTables.xml references "Musical Instrument" which doesn't exist in the core game in 1.0:

<object Blueprint="Musical Instrument" Chance="33" Number="1"></object>
Tyrir 22 Dec, 2024 @ 8:52am 
Starting gear references non-existent Dried Moxy.

<object Blueprint="Dried Moxy" Chance="70" Number="2d6"></object>

Dried Moxy is from the Starapple Valley mod.


Although that item is missing history spice data:

ERROR - spice reference Dried Moxy in <spice.cooking.recipeNames.ingredients.Dried Moxy.adj2.!random> wasn't a node
Acegiak  [author] 5 Dec, 2024 @ 2:19pm 
Checked working for 1.0
Deon ☣ 8 Jan, 2023 @ 12:03pm 
To contradict what was said before:

- Trash monk, chimera with a few mutations.
- Quite a few other mods enabled.
- Hill village start, no issues.
MothTan 18 Sep, 2022 @ 6:55pm 
dont work with new update, cant do hill village start without game crashing
Phoro 22 Feb, 2021 @ 3:09pm 
hell yeah, I knew something was missing! now the game truly is an accurate representation of the Florida wilderness.
NotaBear 23 Oct, 2020 @ 10:06pm 
what do you mean fishing? is that a new skill added by this mod?
Acegiak  [author] 27 Jul, 2020 @ 1:36am 
The class does actually start with those skills but I forgot to list them in the description because I thought they were a given. Description updated.
Digishade 26 Jul, 2020 @ 5:38pm 
Agreed that Trash Diviner pretty much needs to be added, as it would basically define the archetype.
JustSumRandom 9 Oct, 2019 @ 1:55am 
Why don't I see Trash Diviner as one of the starting skills? Makes a lot of sense.