Don't Starve Together

Don't Starve Together

Wuzzy The Buzzy (Long-term support)
986 Comments
Prophet Of Merci 6 Jul @ 10:06am 
Fuzz Buzz -- New bee that can increase your warmth as when deployed during combat. They cannot fight but are tanky and hard to kill. They follow close by to keep your warm.

Wayfarer -- New bee that produces light for extended periods of time in a small radius similar to a torch. They fly around you as you move without interfering with combat. Unkillable/cant be targeted, and only comes out if you fight. Adjustable deployment via metapis medal things.

Martyr --- New bee that rushes to the enemy with low HP. When killed, it drops 1 healing honey
that restores 3 HP for you, but 15 HP for allies when eaten.
Prophet Of Merci 6 Jul @ 10:06am 
Expansionist 1 -- enables you to increase your larvae by 3, but lowers the overall HP of all your warrior bees by 50%.

Expansionist 2 -- enables you to further increase your larvae by another 3, but changes hp reduction of your bees by 65% instead of 50%.

Isolationist 1 -- Reduce your total larvae by 2, but increases worker bees at mother hive by 2 and has a chance for worker bees to collect 2 pollen instead of 1.

Isolationist 2 -- Reduce your total larvae to a maximum of 3, but increases worker bees and warrior bees at mother hive by 3, and worker bees have a 50% chance to collect 2 pollen with an increased travel range.

Glutton 1 -- Sanity decreases 20% faster, but decrease the number of pollen you need to eat to make 1 honey by 4.

Sloth 1 -- Speed at which you generate new larvae is decreased by 30%, but you have a 40% chance to gain 2 pollen when killing an enemy with melissa.
Prophet Of Merci 6 Jul @ 10:06am 
@Renetta

So you want some perks that aren't just positives, but negatives or mixed?
Add one that increases the movement speed of Worker bees, but decrease their HP by 75%. This should also increase their production of Pollen/honey?

Another is making the Warrior bees you summon have more HP, at the sacrifice of speed. Could make it difficult to pursue enemies chasing you.

One to make melissa hit harder, but less uses, or vice versa with more uses, but less damage.

New bee that can collect pollen like the worker bees, but turns them into Hive walls. You can grab them and place them down.

New bee that consumes meat in the vicinity and spitting back out a piece of meat honey that lowers sanity by 10, but recovers 15 Hunger and 20 HP. Or make it similar to the worker bee, where it goes out to convert any meat into meat honey but is noncombat.
Renetta  [author] 6 Jul @ 6:49am 
@The Witch With No Memories yes, but i'm taking a break at the moment to find more inspirations. I want the skill tree to be interesting but not overloaded, and not just about + bonus like Wolfgang, so it will take time to design.
Renetta  [author] 6 Jul @ 3:16am 
the bees picking pollen is different from Wuzzy so i think there's no issue.
Prophet Of Merci 5 Jul @ 8:42pm 
@Renetta

Issue solved.

Spoke with the author of EPIC mod, they had code that overrides flowers, causing wuzzy to pick up the entire flower.

We changed your mod's load order positioning via ---
-- This lets other players know if your mod is out of date, update it to match the current version in the game
api_version = 10
priority = -6666700000

this allowed your mod to be loaded AFTER/Below EPIC.
As a result, Wuzzy may now pick flower pollen WITHOUT picking the flower as well.

Now, my other issue im confused about is whether or not your worker bees actually get pollen from the flowers (whether they have yellow icon or not) and bring it to the metapis container. Cuz it didnt seem like it, and im hoping EPIC isnt causing issues with that as well.
Renetta  [author] 5 Jul @ 8:21pm 
do you use some other mods? Some mods may overwrite the flowers' code and cause that to happen.
Prophet Of Merci 5 Jul @ 2:17pm 
@Renetta

When I get pollen from a flower, it just picks the entire flower. I still get the pollen and whatnot, but in the same process, I'm destroying the flower, despite the yellow marker on them to show its pollenated
The Witch With No Memories 3 Jul @ 1:40am 
hey so there's 3 more insight points after unlocking all skills is there going to be an update where you can use those extra points?
ฬเɭչ 24 Jun @ 1:09pm 
The mod was updated recently, what was changed / added?
DangHoangPhuc 24 Jun @ 9:45am 
Thank you:steamhappy:
Renetta  [author] 23 Jun @ 11:15pm 
yes, it's the same as Wurt. The game just doesn't allow that easily.
ShippuudenBoi 23 Jun @ 9:44am 
@DangHoangPhuc The funny thing about that is that you need to recreate an entire hive complex in the caves. Basically, you need resources for 2 sets of hives: one for the surface and one for the caves. At the very least, it looks like you can customize your bee-portal loadout with the tokens to accommodate surface and underground respectively.
DangHoangPhuc 23 Jun @ 9:32am 
The Portal won't bring bees from world forest to cave, right? I tried to fight misery toad, but there are not bees come from portal. In the ground, portal works fine
GothCatSinner 26 May @ 4:26pm 
agree
ShippuudenBoi 26 May @ 8:29am 
@GothCatSinner At the very least, the first bee that comes out when Wuzzy attacks is the Moonguard. It never wasn't when I've used Wuzzy. A skill tree to increase the spawn chance or increase the amount released per chance, though... that could be pretty cool.
GothCatSinner 26 May @ 6:03am 
Would be cool to add an skill for the skill tree, that makes all the bees come out, or atleast, assuring the first hit will spawn a bee with a 100% chance, prioritizing tank bees.
UselessAwe 21 May @ 8:20pm 
No complaints on the art from me either. It's a lot more immersive than a lot of the anime character and item mods on the workshop anyway.
ฬเɭչ 21 May @ 7:41pm 
Wdym, the art is some of the best in the base game. Wuzzy fits in better with other DST character designs than vast majority of mods. I don't see the issue.
GothCatSinner 21 May @ 11:00am 
do it or pay it yourself then
this mod needs art worker。。。
Renetta  [author] 18 May @ 8:13pm 
@GothCatSinner not yet
GothCatSinner 18 May @ 7:26pm 
Hello, theres anyway to manage to get all bees out without attacking first?
Renetta  [author] 18 May @ 7:19am 
check the wiki
kix23337 18 May @ 4:49am 
how tokens work?
Renetta  [author] 30 Apr @ 8:53pm 
@Ninjacya321 ok i can do that, it doesnt sound too broken.
Ninjacya321 30 Apr @ 7:35am 
Hello Renetta, I wonder if it's feasible to make it possible to summon your bees instantly/with the first hit? Just a QoL I think of when I was slowly summoning bees while hitting a tenticle spike. Even if just a potential Melissa Insight to summon all bees at once with like a left click at the cost of durability, this could allow for swarming to occur faster and a nice QoL.
Renetta  [author] 28 Apr @ 6:10pm 
Check change notes and wiki
Twinkerbell 28 Apr @ 5:51pm 
What is that soldier/mimic token?
ฬเɭչ 28 Apr @ 8:36am 
What was updated?
Renetta  [author] 28 Apr @ 12:32am 
i added a new QoL update. It may break somewhere, everyone pls help report any bugs. And it may be be too OP, idk yet, have fun.
Renetta  [author] 27 Apr @ 6:05am 
Yes
Twinkerbell 27 Apr @ 5:51am 
If I want to take my army to fight agains bosses, i'll need to build a portal to each boss lair?
crypto631 22 Apr @ 2:48pm 
This mod is fantastic! Thank you so much for your work!!
Rabbisk 17 Apr @ 3:19pm 
@sophiaz it's in I ADDED A SKILL TREE. PLEASE CHECK HERE it leads to wuzzys wiki. but you'll need to kill bee queen 3 time non-retroactively meaning you need to kill her three time as wuzzy.
sophiaz 16 Apr @ 5:01pm 
rennetta ive been quite a long term fan and i was really excited to see the new alchemist hive may i get a clue as to how to get its blueprint please and thank you
Ninjacya321 12 Apr @ 3:48pm 
Renetta, I just today fought the Great Depths Worm and noticed how (it was in my base, literally hit a Metapis Barracks and tail was beside the Hive) and I don't think the Hive had spawned any Bees. Either that or the Depths worm one shot everything and ate them. If I ever meet this thing again I'll check this out again. Honestly they probably were just eaten and I'm just being a noob here.
Ninjacya321 12 Apr @ 1:14pm 
Edited so reposting:

@Renetta yeah, I agree in just stat increases would be bad, so guess the upgraded hive with honeycombs isn't the most unique idea.

Personally as a guy on Shepard, it feels amazing. Just defeated the shadow pieces with a t3 bishop, the ancient guardian and the Nightmare Werepig. it is so fun playing him and with the ability for them to attack Shadows, super nice too. I wish you luck in thinking on the insights. Maybe to make it funny for the T1 Melissa Insight, it could scale off of Hive level like 1.1x - hive lvl 0, 1.5 - hive lvl 1, 2.0x - hive lvl 2, 2.5/3.0x - hive lvl 3, to help it scale.

Maybe a Shepard Wuzzy could have an Insight to gain more pollen than usual and collect in winter on like a 3 day cooldown? Or his worker bees are more effective and he gains more attack bees per Metapis Barracks at 2.5 per, so he is more swarmy.
Ninjacya321 12 Apr @ 12:30pm 
While to compensate Tyrant would maybe be able to send out all bees at once in storage so he can have them out ready, as if he were forcing them all out at once? Maybe this could be a Shepard trait and something else for the Tyrant like maybe the worker bees gathering more pollen than usual as they are being forced to. Just thoughts. Great mod still Renetta!
Renetta  [author] 11 Apr @ 10:22am 
Well about the discussions abt Tyrant vs Shepherd. I designed the Tyrant to be suitable for players who prefer to mainly control a strong character to do everything. The bees then are just secondary, supporting Wuzzy.

Shepherd as Rabbisk mentioned, is not weak. This skill tree further emphasizes the summoner build. It needs more setup, more resources, and is more suitable for players who like using minions.

I'm not even intended to make one better than the other. But i do want to keep the 2 modes staying true to its theme.

They are just 2 different play styles, which i want to implement both in the skill tree. I want the skill tree to be able to vastly change the gameplay. Not just "increase damage" like Wolfgang.
Renetta  [author] 11 Apr @ 10:09am 
And actually I intended to provide enough ingredients to build 1 Mother Hive from the start but maybe i updated the recipe and forgot to update starting inventory items. Will update later.
Renetta  [author] 11 Apr @ 10:07am 
@ ฬเɭչ sting trap is just a trap that slows enemy stepping on it and deals damage periodically. I am thinking about merging it into a new item / structure. For Melissa 2, its like a lazy explorer but you need to click close to a Metapis, it will swap places with you. Mostly its an escape tool, to get out of damage range quickly, like Fuel Weaver bone cage.
Renetta  [author] 11 Apr @ 10:03am 
@ฬเɭչ can you check when you go to caves, the max stats actually are increased? The stats save and load mechanics in the game is a bit funny. But as long as max stats are actually increased its not too bad as you can heal back lol. But if the max stats dont increase its an issue.
Renetta  [author] 11 Apr @ 9:45am 
Wow a lot of good discussions here. No worries the skill tree is still a work in progress. Feel free to comment your thoughts and i appreciate that.

Also, anyone else having the "Tyrant stats go back to normal upon entering caves" issue? @ ฬเɭչ when you enter the caves and open skill tree UI, do you see the Tyrant skills activated?
Ninjacya321 11 Apr @ 2:29am 
Hmm wait, today I learned. Shadow Metapis can revive dead Metapis into shadowlings? Damn never really noticed cause so far the bosses I've fought as Shepard, haven't looked too close at my swarm when they're already so tanky, 1k moonguard with Melissa's bonus.
Ninjacya321 11 Apr @ 1:51am 
@ฬเɭչ Oh I'm aware of that, I might have worded it weirdly. I had stated since the dmg redirection it was harder for me to think of other ways a Tyrant would act (as I said, uncreative), then I thought of him being able to do something similar to wortex's soul bomb, by commanding a Metapis to just kill themself to blow up, like any metapis. Probably would be hell to code it also applying effects that the metapis would trigger, i.e. poison if mutant exploded, shadowlings if shadow, freeze if guard, soldier for honey slow and ranger for big electric dmg I guess.

Man reading this out I think to myself how much I keep on just trying to take from the bee's base insight effects which are extremely awesome and well designed imo. Thinking again Renetta did a good job in designing them.
ฬเɭչ 11 Apr @ 1:43am 
@Ninjacya321 Both of your ideas for Tyrant are already in the mod. Tyrant II provides Wuzzy with a chance to have damage dealt to him, instead be redirected to other Metapises. As for Metapis exploding on death, Metapis Shadow provides a chance to spawn a shadowling on a Metapis death, which then have a chance of their own to explode into spikes upon death.
Ninjacya321 11 Apr @ 1:34am 
I do have an idea but it's a bit out there. Maybe with a Tyrant 3/4 or whatever tier is decided. You can give Honeycombs to the Hive to permanently increase Wuzzy's stats by like 5% per, a Tyrant slaying Queens and destroying other hives to make himself stronger. Including Dmg so 1.55% at Hive level 3 with 1 Honeycomb submitted. (Could do the same thing for Shepard but to buff Metapis instead maybe, but like Royal Jelly instead with a smaller%, like 2.5% due to how many you get from the Queen and the original Shepard 1 stat buff. Or could just be done with Honeycombs too).
Ninjacya321 11 Apr @ 1:20am 
@ฬเɭչ Honestly, from what I see the role is to be more focused on Wuzzy and less the Metapis. You might be right with what you're leading towards. Just getting damage isn't going to fit. He can reflect damage taken to his bees. Okay had a funny idea, being able to target a Metapis and cause it to die and explode dealing dmg, leaving a honey trail like the Bee Queen to slow enemies and healing Wuzzy by like 50, with a 15/25 sanity loss as compensation maybe?

Thinking of ways other than just amping his personal damage as Tyrant is hard - for me anyway, not the most creative fellow - so Renetta's got a lot on their plate if they do intend on doing it.
ฬเɭչ 11 Apr @ 1:01am 
@Ninjacya321 I mean, an interesting idea for certain. If Tyrant's priority is damage, then spice it up with more damage I suppose.