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bruh
I hope you haven't gotten any death threats yet.
Just a suggestion, since you can set the regen health cap over 100, would it be possible to add an option to set player spawn health too? This can apply to this and your armor regen mod too
If you want it to drain your health upon spawning, put the 'healthregen_delay' at 0, then put 'healthregen_maxhealth' at 101. This is because you always spawn with 100 HP regardless of the max health setting, that's just the cap it will heal you to, regardless if it's under or over 100.
However, if you have it draining your health instead, that means it will start 'regenerating' your health immediately at 100 HP because of the 'healthregen_delay', but it will never reach 101 upon spawning with 100 HP because we have 'healthregen_speed' set to a negative number.
Instead of making them all regen up to 100 health, would it be possible to add a config to go to the maximum health value of the model? (Using the Player Depends Model addon to configure individual playermodel's health values)