Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
worked for me
The winding nature of the level made it a little too easy to get lost and hard to tell when I progressed, though the hidden secrets and weapon caches were satisfying. Some of the secrets are more in-line with Resident Evil logic than would make sense in Half-life (kudos on including them though!)
It was fun once I figured out what I was supposed to do, but I don't feel like I 'solved' puzzles as much as accidentally happened upon a solution.
I get the point, and it is good, to unlock new areas by discovering keycards, but in my opinion, it is not well implemented:
Cramped corridors, the lack of directional sense, and even enemies when you don't even have something to combat.
I constantly found myself lost, and with very little ammo, I found myself in such a dire need of ammo that I just used the rocket launcher on close quarters, ouch.
The building is great, though, didn't find clipping textures or missing stuff, and the fact of how everything is connected between itself is great, but also confuses me even more on navigating the field.
As for the fast headcrabs thing (I don't even know what are they called) it was terrifying, I- I don't know what it was but their mere presence just made me shake, I hope not to find them anymore!
In general, it was a pleasant experience, it was very confusing, but I liked it. And hope you make more maps for Black Mesa! (but with no fast headcrabs oh god)
After several tries I found I had mistaken the VPK file structure, it should be fix now, and I had changed the run map command to "map lastawakener_run" to avoid some other strange issue.
Really great atmosphere and at the beginning there is a strong sense of survival horror. Loved how at the beginning you had to conserve ammo, then over time you find and acquire new weapons (not too many, not too little). Also the sense of progression is great, and being able to unlock shortcuts back to other areas really makes the whole level seem like an intricate hub that you slowly unlock.
Overall, pacing was really good, and everything seems well balanced: not too many weapons and not too many enemies (which is good). Also it was a pleasant surprise to see the fast headcrabs here!
There are a few problems (some textures flickering, invisible zombie, one ceiling wasn't rendered) aside from that really loved this level! Hope to see more from you in the future!
Its been a while and i really want to properly play this map.
thanks
Also, alien grunts. Just 2 of them, but a single HH projectile taking 30+ health is very much. You're all but guaranteed to die to the first one (the first time, when you don't expect it yet), which is not fun.
Map plays in about 40 fps when the normal game is playing in over 80
Still, it's a very fun map.
Otherwise good map.
I'm really glad to see custom maps for BM:S!