Black Mesa

Black Mesa

Last Awakener
61 Comments
Avant-garde 25 Mar @ 11:42am 
Nice work!
Neznamo 23 May, 2024 @ 12:50pm 
Very nice map.
djcj 1 Jun, 2023 @ 9:25am 
Crashes for me too on BM Definitive Edition.
thes_102 2 May, 2023 @ 3:53pm 
map crashes after a few seconds of play
数学王子诺老师Cirno 19 Jan, 2023 @ 11:25am 
Nice map:bms_headcrab:
HawkeyeGK 21 Aug, 2022 @ 4:33pm 
a lot of fun!
TootsyBowl 8 Feb, 2022 @ 3:10pm 
A map where the freaking crowbar is the greatest blessing. It's a unique touch. I like it.
dstrong08 1 Oct, 2021 @ 4:20pm 
Why is there a half-life 2 citizen?
Daidaedra 22 Jul, 2021 @ 12:37pm 
to everyone who wants to run the map only type "map lastawakener" into the console without _run.
worked for me
miguel 20 Jun, 2021 @ 6:14am 
can't seem to start it use command line or the new UI
Bear 6 May, 2021 @ 12:30pm 
It's not working. Writes unknown command "map lastawakener_run". Wtf?
TΞD 2 May, 2021 @ 12:40pm 
easy but, very good!
user44 22 Mar, 2021 @ 12:05am 
that was pretty fun!
cacpitch 14 Feb, 2021 @ 2:22pm 
Great map !
ExplodingBoy 21 Dec, 2020 @ 3:37pm 
Nice level. I got a little lost toward the end, but I should have remembered that it mentioned the elevator right at the very beginning. Walked right past it a bunch of times.
DUUUURPH 26 Nov, 2020 @ 4:39pm 
Kind of rough as far as level design. There were some dev brushes, some confusing puzzles, and some leaps of logic.

The winding nature of the level made it a little too easy to get lost and hard to tell when I progressed, though the hidden secrets and weapon caches were satisfying. Some of the secrets are more in-line with Resident Evil logic than would make sense in Half-life (kudos on including them though!)

It was fun once I figured out what I was supposed to do, but I don't feel like I 'solved' puzzles as much as accidentally happened upon a solution.
AnomalousBob 24 Aug, 2020 @ 5:03am 
It was something.

I get the point, and it is good, to unlock new areas by discovering keycards, but in my opinion, it is not well implemented:
Cramped corridors, the lack of directional sense, and even enemies when you don't even have something to combat.
I constantly found myself lost, and with very little ammo, I found myself in such a dire need of ammo that I just used the rocket launcher on close quarters, ouch.
The building is great, though, didn't find clipping textures or missing stuff, and the fact of how everything is connected between itself is great, but also confuses me even more on navigating the field.
As for the fast headcrabs thing (I don't even know what are they called) it was terrifying, I- I don't know what it was but their mere presence just made me shake, I hope not to find them anymore! :bms_headcrab:
In general, it was a pleasant experience, it was very confusing, but I liked it. And hope you make more maps for Black Mesa! (but with no fast headcrabs oh god)
ShadowDeathBlade93 13 Aug, 2020 @ 12:47am 
Nice map btw, but fun killing Fast Headcrabs again since Half-Life 2
Imminent Entropy 29 May, 2020 @ 6:02pm 
It's working now, thank you very much for the fix.
HEheming  [author] 26 May, 2020 @ 7:30am 
@Piano
After several tries I found I had mistaken the VPK file structure, it should be fix now, and I had changed the run map command to "map lastawakener_run" to avoid some other strange issue. :lunar2019crylaughingpig:
Imminent Entropy 25 May, 2020 @ 2:38pm 
I'm having trouble making the map launch, typing "map lastawakener" resulted in the console saying that the map was "not found or invalid". I double checked that I had the map downloaded. Do you have a fix for this?
Yij 21 May, 2020 @ 8:02am 
Really nice map you made here! Took me around 40 minutes to complete.

Really great atmosphere and at the beginning there is a strong sense of survival horror. Loved how at the beginning you had to conserve ammo, then over time you find and acquire new weapons (not too many, not too little). Also the sense of progression is great, and being able to unlock shortcuts back to other areas really makes the whole level seem like an intricate hub that you slowly unlock.

Overall, pacing was really good, and everything seems well balanced: not too many weapons and not too many enemies (which is good). Also it was a pleasant surprise to see the fast headcrabs here!

There are a few problems (some textures flickering, invisible zombie, one ceiling wasn't rendered) aside from that really loved this level! Hope to see more from you in the future!
_0v.R 21 May, 2020 @ 3:37am 
really great map, really enjoyed it! https://www.youtube.com/watch?v=aerTJVCFNAo
HEheming  [author] 16 May, 2020 @ 11:32pm 
@Hedy Thanks for the honest feedback! I don't like those text bubbles either, but I am not sure if I can make player understand accurately what's going on without them, especially for the keycard part. Soundscape is definitely something I should improve :)
HedyL #RememberPortal 16 May, 2020 @ 9:12am 
not horrible but there are a lot of flaws, most notably is the fact that there's no soundscapes. Could've done without those stupid text bubbles that blatantly tell you what you're supposed to do. There's also a little bit of brushes colliding with eachother causing z-fighting. Also a few dev textures here and there. Aside from that, atmosphere was pretty good. Despite the fact that you're entirely fighting zombies and headcrabs, combat doesn't get boring. I like how you utilized fast headcrabs. I really hope the black mesa team patches in fast & poison zombies too so we can use them.
vodkins 19 Jan, 2020 @ 10:58am 
HEheming, i think engine can read (re)mapped keys names. At least Unreal Engine can do it, so maybe Source Engine can do it too...
HEheming  [author] 18 Jan, 2020 @ 6:33pm 
@vodkins Thanks! I never thought about remapped keys though, will see what I can do :)
vodkins 18 Jan, 2020 @ 11:35am 
Such a cool scary horror map with unique gameplay! Thanks! Only one small complaint - my "Use" key is no "E", so this "Press E to..." message is misleading for players who remapped keys.
Sears 28 Nov, 2019 @ 5:38pm 
Would like to see a sequel!
IdolDesertEagle 25 Nov, 2019 @ 8:19am 
good work, its a little horror :)
Onox 19 Sep, 2019 @ 6:58am 
Not bad, I missed some Vortigaunts during the level but you did a good work with the level design.
marcel 16 Sep, 2019 @ 8:59am 
oh thanks dude gonna play it now
HEheming  [author] 15 Sep, 2019 @ 9:03pm 
@WashingMachineHunter The framerate issue had already been fixed in current version of the map :)
marcel 15 Sep, 2019 @ 12:48pm 
When is the optimisation pass coming?
Its been a while and i really want to properly play this map.
thanks
massaiTHEdog 15 Sep, 2019 @ 2:35am 
Very great map
Blasterian 25 Aug, 2019 @ 10:00pm 
4/5 everything was shiny
Prosecutor Lurker 24 Aug, 2019 @ 10:36am 
10fps
mkz_place 23 Aug, 2019 @ 4:51pm 
Hmm. 3/5. Everything does extreme amounts of damage, and while for zombies or slow headcrabs it's fine, the fast headcrabs that are completely silent (missing all their audio files) are a huge problem. There's a spot where there's 6 or 8 of them, that was basicly quicksave galore. Granted, later I found the ledge I was probably supposed to climb to probably get an advantage(?), but still.
Also, alien grunts. Just 2 of them, but a single HH projectile taking 30+ health is very much. You're all but guaranteed to die to the first one (the first time, when you don't expect it yet), which is not fun.
bol 23 Aug, 2019 @ 11:45am 
15 Low FPS (Black Mesa Xen on ULTRA - 125 FPS)
DaneZZil 23 Aug, 2019 @ 11:36am 
When playing this map I always felt tension like there is something coming after me.
Map plays in about 40 fps when the normal game is playing in over 80
Still, it's a very fun map.
sammie_boy 23 Aug, 2019 @ 11:29am 
I wish we had encountered the guy who stole the other HEV suit, but thats more of a wish than a criticism. I love this mod, thank you!
HEheming  [author] 22 Aug, 2019 @ 9:09pm 
@bassfisherman12 Hi there, I think that node graph message should not cause freezing. Do you mean that you had actually finished the loading and got Into the map, and then the game freeze?
bassfisherman12 22 Aug, 2019 @ 11:48am 
Good day. I hope you are well. When I tried to play the map it gave that "node graph building out of date..." message. When it went away I tried to play but my frames get stuck and freeze., making it impossible to move. Please assist?
PatriotsFan50 21 Aug, 2019 @ 8:00pm 
@Keflin Arivaen It took me about 20 minutes to beat it.
PatriotsFan50 21 Aug, 2019 @ 7:55pm 
This is a really fun map! Besides a few graphical glitches and frame rate issues, the map is perfect.
ash 21 Aug, 2019 @ 6:05pm 
Pretty neat map. Besides the framerate issues it could really use some ambient noises.
pigmich 18 Aug, 2019 @ 11:40pm 
@Chance You needed to use the turret to shoot the Green Glass
ploobr 18 Aug, 2019 @ 9:23pm 
19 to 24 fps. Too low!!!
Otherwise good map.
Chance 18 Aug, 2019 @ 5:01pm 
I got to the turret room and got stuck
Chance 18 Aug, 2019 @ 3:28pm 
Alexander that's one of the most pointless things to complain about

I'm really glad to see custom maps for BM:S!