Space Engineers

Space Engineers

Additional Hand Weapons
384 Comments
DRACO_THE_RIDER 14 Feb @ 7:48am 
hey i have an idea for a weapon for this mod hear me out portabal human sized railgun it hits two blocks deep
CyborgJenn 12 Dec, 2024 @ 6:45pm 
Thank you for checking!
I did play with load order of this mod and nothing has fixed it , yet.
Will keep digging.
Valikai  [author] 12 Dec, 2024 @ 3:24pm 
@CyborgJenn I went and checked out that mod, and it is overriding a lot of production. It looks like the author included a "Mod Compatibility Assembler" which does have them inside it if both mods are loaded. You should be able to craft them from there.
CyborgJenn 12 Dec, 2024 @ 12:06pm 
Having a problem using this atm. Likely to be a load order issue. I thought I would ask here and see what your thoughts are.

Currently I can only find the recipes in the assembler for the ammo not any of the weapons.

I am using a lot of mods, though only this one for character weapons. I am however using Industrial overhaul, terrain tool and concrete tool.
Do you think that is where the conflict might be or should I dig deeper?
Valikai  [author] 8 Dec, 2024 @ 2:45pm 
@Barteg Animations are working. If you're using another hand weapon mod and it's higher in the mod list they would be in conflict.
Barteg 8 Dec, 2024 @ 3:17am 
The animations seem broken, by which I mean when my character isn't aiming it, the weapon is being held somewhere else
Valikai  [author] 23 Nov, 2023 @ 2:34pm 
@YungPro Looks to be working totally fine for me. What kind of issue are you having?
CynicDragon 20 Nov, 2023 @ 1:50am 
for some reason this mod has stopped working for me in the last server update i did, it was working previously
metAman 22 May, 2023 @ 6:22pm 
ty
Vokun Vulon 20 May, 2023 @ 9:56am 
can we get weaponcore versions? I miss these somethin chronic
Valikai  [author] 20 May, 2023 @ 9:24am 
@Metah No, they're just vanilla code hand weapons.
metAman 20 May, 2023 @ 5:45am 
Is this weapon core?
CynicDragon 5 Mar, 2023 @ 4:00pm 
roger that, thanks for intel
Valikai  [author] 5 Mar, 2023 @ 11:50am 
@Yung Pro#9868 This isn't compatible with other weapon/tool mods. If you're using another one and it's higher in the mod list only that mod's animations will work.
Vivi 4 Mar, 2023 @ 11:48pm 
Checked the changes and as far I can tell they are nicely balanced now. BR-16 bringing in some serious heat for a price. Powerful but not op is exactly why I like this set of guns.
Thank you for updating :D
Valikai  [author] 4 Mar, 2023 @ 10:26pm 
@Vivi It's been a while since I looked at these, Warfare 1 changed the way a lot of guns and I'm working on a lot of other things, made a pretty cool laser rifle actually haha.

Checked them out again tonight and re-balanced the costs/damage a little - nothing crazy. Also made the BR-16 automatic again.

Glad people are still enjoying it. Have fun!
Vivi 4 Mar, 2023 @ 4:17am 
would the crafting costs and damage be readjusted given the warfare 1 weapons sometime?
I really liked using this mod before Warfare 1 so I wish it would be updated a bit to keep itself relevant and balanced with the newer vanilla weapons. For example currently the RV-3 outclasses all vanilla pistols in damage per bullet for much lower material cost, while BR-16 is just MR-8P with a bigger mag (I think it used to fire on auto but it doesn't now)
black_dragon1230 11 Dec, 2022 @ 11:04am 
Have you given any thought to adding Klime's Scope Framework to the BR-16?
Theo, Warmind's Wrath 18 Nov, 2022 @ 2:27pm 
I don't know if it's intentional or not, but the BR-16 is on a 1-bullet-per-trigger
That Bro Dad 13 Jul, 2022 @ 6:39pm 
These are very cool! Is there any way way to adjust the damage values?
Snowyowl74 15 May, 2022 @ 5:08am 
after playing with these for a bit personally i think the pistol could use a minor buff to damage it takes over a full magazine just to destroy one target dummy
Valikai  [author] 9 May, 2022 @ 5:37pm 
@Jonnyhawkeye I was thinking about that this weekend! Hahah.
Jonnyhawkeye 9 May, 2022 @ 5:36pm 
Idea, HAND HELD RAILGUN!
Valikai  [author] 9 May, 2022 @ 5:35pm 
@Chipstix213 Would love to check it out!
Chipstix213 9 May, 2022 @ 1:47pm 
I think I have a better idea of how to get that compatibility.
Valikai  [author] 21 Apr, 2022 @ 6:08pm 
@DepressedColonel Animation controllers across weapon mods are very often not cross compatible. It depends on how the mods are setup. I have not collaborated with other modders for any type of integration. It will work with the flamethrower, but that's all I can guarantee.
★➽AminoAcids➽★ 21 Apr, 2022 @ 2:08pm 
This and the Flamethrower mod break animations in other hand weapon mods.
Valikai  [author] 22 Feb, 2022 @ 10:24pm 
@DontFollowOrders Are you using a female astronaut in 3rd person? It's definitely weird in vanilla. She shoots the ground while running hah. It's not the mod.
DontFollowOrders 13 Feb, 2022 @ 8:22pm 
Running animations are still a little odd despite 3 February update
Jonnyhawkeye 28 Jan, 2022 @ 5:47pm 
Ever thought of making a Sniper?
Yamato_kurusaki 28 Jan, 2022 @ 2:12pm 
finally working hand weapons
Valikai  [author] 14 Dec, 2021 @ 1:18pm 
@Scopsins go for it.
Scopsins 11 Dec, 2021 @ 2:31pm 
Would you mind if I did a rebalance of your mod? I am planning to use your weapons to replace the vanilla ones. I don't plan on reuploading your actual models and it will list your mod as a dependency.
VS-lockon 1 Dec, 2021 @ 4:51am 
@ Valikai let know when you get done i do like Warfare 1. how ever try make rp fleet and army I am Limited different ranks have different guns yap keen gave me rocket launchers but I doubt they will give me light SMGs and SMGs and hundred percent sure they will never add shotguns
Valikai  [author] 30 Nov, 2021 @ 6:21pm 
@Captain_uzziah I'm maintaining the files each patch, but I haven't put any effort into remodeling the guns for reload since Warfare 1. They weren't originally designed for that system so it's pretty tough to get it all together - basically a complete rework of the models.
VS-lockon 30 Nov, 2021 @ 11:33am 
will this get up dated
Valikai  [author] 11 Nov, 2021 @ 12:11pm 
@Chipstix213 I'd love to talk / collaborate.
Chipstix213 11 Nov, 2021 @ 8:07am 
the animation controller needs to be a separate layer from the default engineer version. this will prevent breaking and increase the compatibility with other weapon mods. i can walk you through the procedure as well as custom reloading.
Valikai  [author] 10 Nov, 2021 @ 5:23pm 
@DEeM0NX Go for it. Keep in mind, it breaks every major update and the animation controller needs to be updated when that happens. You can publish it unlisted as well, so your server can use it without being a public mod.
DEeM0N 10 Nov, 2021 @ 2:47am 
Hi, can I modify this beautiful mod to suit my needs in order to use it on the server? I want to correct the parameters and add gold or platinum to the blueprint so that it would be more difficult to craft them
I will definitely add a link to the original.
Valikai  [author] 4 Aug, 2021 @ 5:01pm 
@Glicz Small tweak - it's fixed. Thanks for the heads up!
Valikai  [author] 4 Aug, 2021 @ 4:54pm 
@Glicz I'll take a look and push a fix tonight. Didn't realize it got messed up.
Glicz 4 Aug, 2021 @ 3:53pm 
Looks like the animtion for BR-16 is still broken
Tachi 11 Jul, 2021 @ 10:24pm 
I dont know if this is intended or not but you can make the RV-3 pistol in the survival kit but you cant make the ammo for it in a survival kit, maybe bug?
Jonnyhawkeye 5 Jun, 2021 @ 12:00pm 
ever thought of making an LMG?
Skallabjorn 5 Jun, 2021 @ 10:11am 
Actually its not legal re repost it in any form without author permission, be advised I own a copyright firm and am well versed in the law. As the author has below told you to make the mod unlisted you are obligated to do so or he can DMCA you.
Mjrlun 2 Jun, 2021 @ 9:21pm 
@Skallabjorn I'm aware of this, but I wanted to be fully transparent with my intent on using their IP, considering it is theirs, and isn't respectful (or legal) to do otherwise :D
Skallabjorn 2 Jun, 2021 @ 8:44pm 
Even for a dedicated server it can be set as "unlisted" and its still useable by the server and players but not visible in searches on the workshop. if it was set for "Hidden" then it would be un-useable ( I run several SE serevers so I know what im talking about )
Mjrlun 2 Jun, 2021 @ 8:36pm 
@Valikai it is a part of a modpack in relation to a scenario, of which the modpack will be public, but the server I do plan on using the modpack with will be private
Valikai  [author] 2 Jun, 2021 @ 8:28pm 
@The Mjrlun If you're not using it for a dedicated server, I'd prefer it if you left it unlisted so you can still enjoy it on your private worlds.